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C++ CvCity::healthRate方法代码示例

本文整理汇总了C++中CvCity::healthRate方法的典型用法代码示例。如果您正苦于以下问题:C++ CvCity::healthRate方法的具体用法?C++ CvCity::healthRate怎么用?C++ CvCity::healthRate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvCity的用法示例。


在下文中一共展示了CvCity::healthRate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: operator

        result_type operator() (const ResourceInfo::BaseNode& node)
        {
            info.rawHealth = node.baseHealth;

            for (size_t i = 0, count = node.buildingNodes.size(); i < count; ++i)
            {
                (*this)(node.buildingNodes[i]);
            }

            CityIter iter(CvPlayerAI::getPlayer(playerType_));
            CvCity* pLoopCity;
            int actualHealth = 0, potentialHealth = 0, unusedHealth = 0;
            while (pLoopCity = iter())
            {
                int unhealthyCitizens = pLoopCity->healthRate();

                int baseHealth = std::min<int>(node.baseHealth, unhealthyCitizens);
                // have we got any left?
                unhealthyCitizens = std::max<int>(0, unhealthyCitizens - baseHealth);

                if (unhealthyCitizens == 0)
                {
                    unusedHealth += node.baseHealth - baseHealth;
                }
                actualHealth += baseHealth;

                for (size_t i = 0, count = info.buildingHealth.size(); i < count; ++i)
                {
                    int buildingCount = pLoopCity->getNumBuilding(info.buildingHealth[i].first);
                    if (buildingCount > 0)
                    {
                        int thisBuildingCount = std::min<int>(buildingCount * info.buildingHealth[i].second, unhealthyCitizens);
                        unhealthyCitizens = std::max<int>(0, unhealthyCitizens - thisBuildingCount);

                        if (unhealthyCitizens == 0)
                        {
                            unusedHealth += buildingCount * info.buildingHealth[i].second - thisBuildingCount;
                        }

                        actualHealth += thisBuildingCount;
                    }
                    else  // just assumes one building allowed
                    {
                        potentialHealth += info.buildingHealth[i].second;
                    }
                }
            }
            info.actualHealth = actualHealth;
            info.potentialHealth = potentialHealth;
            info.unusedHealth = unusedHealth;
        }
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