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C++ CvCity::happyLevel方法代码示例

本文整理汇总了C++中CvCity::happyLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ CvCity::happyLevel方法的具体用法?C++ CvCity::happyLevel怎么用?C++ CvCity::happyLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvCity的用法示例。


在下文中一共展示了CvCity::happyLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: operator

        result_type operator() (const ResourceInfo::BaseNode& node)
        {
            info.rawHappy = node.baseHappy;

            for (size_t i = 0, count = node.buildingNodes.size(); i < count; ++i)
            {
                (*this)(node.buildingNodes[i]);
            }

            CityIter iter(CvPlayerAI::getPlayer(playerType_));
            CvCity* pLoopCity;
            // how many citizens are made happy now if we had the resource, how many would be happy if we had the requisite buildings,
            // and how many more could be made happy with the buildings we have.
            // E.g. suppose we have 1 unhappy citizen in a city, with a forge - and we analyse gold - this would give:
            // actualHappy = 1, potentialHappy = 0, unusedHappy = 1, but if the city had no forge, it should give:
            // actualHappy = 1, potentialHappy = 1, unusedHappy = 0
            int actualHappy = 0, potentialHappy = 0, unusedHappy = 0;
            while (pLoopCity = iter())
            {
                int unhappyCitizens = std::max<int>(0, pLoopCity->unhappyLevel() - pLoopCity->happyLevel());

                int baseHappy = std::min<int>(node.baseHappy, unhappyCitizens);
                // have we got any left?
                unhappyCitizens = std::max<int>(0, unhappyCitizens - baseHappy);

                if (unhappyCitizens == 0)
                {
                    unusedHappy += node.baseHappy - baseHappy;
                }
                actualHappy += baseHappy;

                for (size_t i = 0, count = info.buildingHappy.size(); i < count; ++i)
                {
                    int buildingCount = pLoopCity->getNumBuilding(info.buildingHappy[i].first);
                    if (buildingCount > 0)
                    {
                        int thisBuildingCount = std::min<int>(buildingCount * info.buildingHappy[i].second, unhappyCitizens);
                        unhappyCitizens = std::max<int>(0, unhappyCitizens - thisBuildingCount);

                        if (unhappyCitizens == 0)
                        {
                            unusedHappy += buildingCount * info.buildingHappy[i].second - thisBuildingCount;
                        }

                        actualHappy += thisBuildingCount;
                    }
                    else  // just assumes one building allowed (should use getCITY_MAX_NUM_BUILDINGS(), but this would be wrong if building is limited in some other way, e.g. wonders)
                    {
                        potentialHappy += info.buildingHappy[i].second;
                    }
                }
            }
            info.actualHappy = actualHappy;
            info.potentialHappy = potentialHappy;
            info.unusedHappy = unusedHappy;
        }
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