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C++ CvCity::getY_INLINE方法代码示例

本文整理汇总了C++中CvCity::getY_INLINE方法的典型用法代码示例。如果您正苦于以下问题:C++ CvCity::getY_INLINE方法的具体用法?C++ CvCity::getY_INLINE怎么用?C++ CvCity::getY_INLINE使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvCity的用法示例。


在下文中一共展示了CvCity::getY_INLINE方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: findCity

///TKs Med
CvCity* CvMap::findCity(int iX, int iY, PlayerTypes eOwner, TeamTypes eTeam, bool bSameArea, bool bCoastalOnly, TeamTypes eTeamAtWarWith, DirectionTypes eDirection, CvCity* pSkipCity, bool bRandom)
{
	int iBestValue = MAX_INT;
	CvCity* pBestCity = NULL;
    std::vector<CvCity*> aCitys;
	for (int iI = 0; iI < MAX_PLAYERS; iI++)
	{
		if (GET_PLAYER((PlayerTypes)iI).isAlive())
		{
			if ((eOwner == NO_PLAYER) || (iI == eOwner))
			{
				if ((eTeam == NO_TEAM) || (GET_PLAYER((PlayerTypes)iI).getTeam() == eTeam))
				{
					int iLoop;
					for (CvCity* pLoopCity = GET_PLAYER((PlayerTypes)iI).firstCity(&iLoop); pLoopCity != NULL; pLoopCity = GET_PLAYER((PlayerTypes)iI).nextCity(&iLoop))
					{
						if (!bSameArea || (pLoopCity->area() == plotINLINE(iX, iY)->area()) || (bCoastalOnly && (pLoopCity->waterArea() == plotINLINE(iX, iY)->area())))
						{
							if (!bCoastalOnly || pLoopCity->isCoastal(GC.getMIN_WATER_SIZE_FOR_OCEAN()))
							{
								if ((eTeamAtWarWith == NO_TEAM) || atWar(GET_PLAYER((PlayerTypes)iI).getTeam(), eTeamAtWarWith))
								{
									if ((eDirection == NO_DIRECTION) || (estimateDirection(dxWrap(pLoopCity->getX_INLINE() - iX), dyWrap(pLoopCity->getY_INLINE() - iY)) == eDirection))
									{
										if ((pSkipCity == NULL) || (pLoopCity != pSkipCity))
										{
										    if (!bRandom)
										    {
                                                int iValue = plotDistance(iX, iY, pLoopCity->getX_INLINE(), pLoopCity->getY_INLINE());

                                                if (iValue < iBestValue)
                                                {
                                                    iBestValue = iValue;
                                                    pBestCity = pLoopCity;
                                                }
										    }
										    else
										    {
										        aCitys.push_back(pLoopCity);
										    }
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
    if (bRandom)
    {
        int iRandom = aCitys.size();

        if (iRandom >= 1)
        {
            iRandom = GC.getGameINLINE().getSorenRandNum(iRandom, "Random Find City");
            return aCitys[iRandom];
        }
        else
        {
            return NULL;
        }

    }

    return pBestCity;
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:69,代码来源:CvMap.cpp

示例2: findTraderCity

CvCity* CvMap::findTraderCity(int iX, int iY, PlayerTypes eOwner, TeamTypes eTeam, bool bSameArea, bool bCoastalOnly, bool bNative, YieldTypes eNativeYield, int iMinAttitude, CvUnit* pUnit, bool bRandom)
{
	int iBestValue = MAX_INT;
	CvCity* pBestCity = NULL;
	CvCity* pHomeCity = NULL;
	if (pUnit != NULL)
    {
        pHomeCity = pUnit->getHomeCity();
        if (pHomeCity == NULL)
        {
            return NULL;
        }
    }
    std::vector<CvCity*> aCitys;
	for (int iI = 0; iI < MAX_PLAYERS; iI++)
	{
		if (GET_PLAYER((PlayerTypes)iI).isAlive() && (!bNative || GET_PLAYER((PlayerTypes)iI).isNative()))
		{
			if ((eOwner == NO_PLAYER) || (eOwner != NO_PLAYER && (GET_PLAYER(eOwner).isNative() != GET_PLAYER((PlayerTypes)iI).isNative())))
			{
				if ((eTeam == NO_TEAM) || GET_TEAM(GET_PLAYER((PlayerTypes)iI).getTeam()).isOpenBorders(eTeam))
				{
					int iLoop;
					for (CvCity* pLoopCity = GET_PLAYER((PlayerTypes)iI).firstCity(&iLoop); pLoopCity != NULL; pLoopCity = GET_PLAYER((PlayerTypes)iI).nextCity(&iLoop))
					{
					    int iNativeCityPathTurns;
					    if (pUnit == NULL || pUnit->generatePath(pLoopCity->plot(), 0, true, &iNativeCityPathTurns))
					    {
                            if (!bSameArea || (pLoopCity->area() == plotINLINE(iX, iY)->area()) || (bCoastalOnly && (pLoopCity->waterArea() == plotINLINE(iX, iY)->area())))
                            {
                                if (!bCoastalOnly || pLoopCity->isCoastal(GC.getMIN_WATER_SIZE_FOR_OCEAN()))
                                {
                                    //if(!bNative || pLoopCity->isNative())
                                   //{
                                        if (eNativeYield == NO_YIELD || (iMinAttitude <= 0 && pLoopCity->AI_getDesiredYield() == eNativeYield) || (pLoopCity->isHuman() && pLoopCity->isImport(eNativeYield)))
                                        {
                                            int iValue = plotDistance(iX, iY, pLoopCity->getX_INLINE(), pLoopCity->getY_INLINE());
                                            if ((iValue <= iMinAttitude) || iMinAttitude <= 0)
                                            {

                                                if (!bRandom)
                                                {

                                                    if (iValue < iBestValue)
                                                    {
                                                        iBestValue = iValue;
                                                        pBestCity = pLoopCity;
                                                    }
                                                }
                                                else
                                                {
                                                    aCitys.push_back(pLoopCity);
                                                }
                                            }
                                        }
                                    //}
                                }
                            }
					    }
					}
				}
			}
		}
	}
    if (bRandom)
    {
        int iRandom = aCitys.size();

        if (iRandom >= 1)
        {
            iRandom = GC.getGameINLINE().getSorenRandNum(iRandom, "Random Find City");
            return aCitys[iRandom];
        }
        else
        {
            return NULL;
        }

    }

    return pBestCity;
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:82,代码来源:CvMap.cpp

示例3: AI_tradeRoutes


//.........这里部分代码省略.........
						if (iAmount > 0)
						{
							int iExportValue = kOwner.AI_transferYieldValue(routes[i]->getSourceCity(), routes[i]->getYield(), -iAmount);
							int iImportValue = kOwner.AI_transferYieldValue(routes[i]->getDestinationCity(), routes[i]->getYield(), iAmount);
							int iRouteValue = (iExportValue + iImportValue + 2 * std::min(iExportValue, iImportValue)) / 4;

							if (iRouteValue > iBestRouteValue)
							{
								iBestRouteValue = iRouteValue;
								iBestRoute = i;
							}
						}
					}
				}
			}

			if (iBestRouteValue > 0)
			{
				CLLNode<IDInfo>* pUnitNode = headUnitNode();
				while (pUnitNode != NULL)
				{
					CvUnit* pLoopUnit = ::getUnit(pUnitNode->m_data);
					pUnitNode = nextUnitNode(pUnitNode);

					if (pLoopUnit != NULL)
					{
						if (pLoopUnit->canLoadYield(plot(), routes[iBestRoute]->getYield(), false))
						{
							pLoopUnit->loadYield(routes[iBestRoute]->getYield(), false);
							break;
						}
					}
				}
			}
			else
			{
				break;
			}
		}
		//XXX fill hold.
	}

	if ((kBestDestination.eOwner == NO_PLAYER) && hasCargo())
	{
		// Transport group is full and can't find any destination
		CvCity* pCity = kOwner.AI_findBestPort();
		if (pCity != NULL && !atPlot(pCity->plot()))
		{
			kBestDestination = pCity->getIDInfo();
		}
	}

	//As a final step, we could consider loading yields which would be useful as parts of delivery runs...
	if (kBestDestination != kEurope)
	{
		CvCity* pBestDestinationCity = ::getCity(kBestDestination);
		if (pBestDestinationCity != NULL)
		{
			FAssert(!atPlot(pBestDestinationCity->plot()));
			pushMission(MISSION_MOVE_TO, pBestDestinationCity->getX_INLINE(), pBestDestinationCity->getY_INLINE(), MOVE_NO_ENEMY_TERRITORY, false, false, MISSIONAI_TRANSPORT, pBestDestinationCity->plot());
			if (atPlot(pBestDestinationCity->plot()))
			{
				//Unload any goods if required (we can always pick them back up if this is an i+e city).
				std::vector<CvUnit*> units;

				CLLNode<IDInfo>* pUnitNode = plot()->headUnitNode();
				CvUnit* pLoopUnit;
				while (pUnitNode != NULL)
				{
					pLoopUnit = ::getUnit(pUnitNode->m_data);
					pUnitNode = plot()->nextUnitNode(pUnitNode);
					YieldTypes eYield = pLoopUnit->getYield();

					if ((eYield != NO_YIELD) && pLoopUnit->isCargo())
					{
						if (pLoopUnit->getTransportUnit()->getGroup() == this && pLoopUnit->canUnload())
						{
							units.push_back(pLoopUnit);
						}
					}
				}
				for (uint i = 0; i < units.size(); ++i)
				{
					units[i]->unload();
				}
			}

			return true;
		}
	}
	else
	{
		if (isHuman())
		{
			getHeadUnit()->AI_setUnitAIState(UNITAI_STATE_SAIL);
		}
	}

	return false;
}
开发者ID:Nightinggale,项目名称:Medieval_Tech,代码行数:101,代码来源:CvSelectionGroupAI.cpp


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