当前位置: 首页>>代码示例>>C++>>正文


C++ CvCity::getTeam方法代码示例

本文整理汇总了C++中CvCity::getTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ CvCity::getTeam方法的具体用法?C++ CvCity::getTeam怎么用?C++ CvCity::getTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvCity的用法示例。


在下文中一共展示了CvCity::getTeam方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: IsUnderImmediateThreat

// Can this tile be attacked by an enemy unit or city next turn?
bool CvDangerPlotContents::IsUnderImmediateThreat(const CvUnit* pUnit)
{
	if (!m_pPlot || !pUnit)
		return false;

	// Air units operate off of intercepts instead of units/cities that can attack them
	if (pUnit->getDomainType() == DOMAIN_AIR)
	{
		if (pUnit->GetBestInterceptor(*m_pPlot))
		{
			return true;
		}
	}
	else
	{
		// Cities in range
		for (DangerCityVector::iterator it = m_apCities.begin(); it < m_apCities.end(); ++it)
		{
			CvCity* pCity = GET_PLAYER(it->first).getCity(it->second);

			if (pCity && pCity->getTeam() != pUnit->getTeam())
			{
				return true;
			}
		}

		// Units in range
		for (DangerUnitVector::iterator it = m_apUnits.begin(); it < m_apUnits.end(); ++it)
		{
			CvUnit* pUnit = GET_PLAYER(it->first).getUnit(it->second);
			if (pUnit && !pUnit->isDelayedDeath() && !pUnit->IsDead())
			{
				return true;
			}
		}

		// Citadel etc in range
		if (GetDamageFromFeatures(pUnit->getOwner()) > 0)
		{
			return true;
		}
	}

	// Terrain damage is greater than heal rate
	int iMinimumDamage = m_bFlatPlotDamage ? m_pPlot->getTurnDamage(pUnit->ignoreTerrainDamage(), pUnit->ignoreFeatureDamage(), pUnit->extraTerrainDamage(), pUnit->extraFeatureDamage()) : 0;

	if (pUnit->canHeal(m_pPlot))
	{
		iMinimumDamage -= pUnit->healRate(m_pPlot);
	}

	return (iMinimumDamage > 0);
}
开发者ID:gorokorok,项目名称:Community-Patch-DLL,代码行数:54,代码来源:CvDangerPlots.cpp

示例2: AddToDominanceZones

/// Add data for this cell into dominance zone information
void CvTacticalAnalysisMap::AddToDominanceZones(int iIndex, CvTacticalAnalysisCell* pCell)
{
	TeamTypes ourTeam = GET_PLAYER(m_ePlayer).getTeam();
	CvPlot* pPlot = GC.getMap().plotByIndex(iIndex);

	// Compute zone data for this cell
	CvTacticalDominanceZone newZone;
	newZone.SetAreaID(pPlot->getArea());
	newZone.SetWater(pPlot->isWater());

	int iCityDistance = GC.getGame().GetClosestCityDistanceInTurns(pPlot);
	CvCity* pCity = GC.getGame().GetClosestCityByEstimatedTurns(pPlot);
	PlayerTypes eOwnerPlayer = NO_PLAYER;
	TeamTypes eOwnerTeam = NO_TEAM;

	//for plots far away from a city, check the owner
	if (iCityDistance>2)
	{
		eOwnerTeam = pPlot->getTeam();
		eOwnerPlayer = pPlot->getOwner();

		//there is almost always a closest city, but we're not always interested
		if (pCity && eOwnerPlayer!=pCity->getOwner())
			pCity = NULL;
	}
	else if (pCity) //look at the city
	{
		eOwnerTeam = pCity->getTeam();
		eOwnerPlayer = pCity->getOwner();
	}

	newZone.SetOwner(eOwnerPlayer);
	newZone.SetZoneCity(pCity);
	newZone.Extend(pPlot);

	if(eOwnerTeam==NO_TEAM)
	{
		newZone.SetTerritoryType(TACTICAL_TERRITORY_NO_OWNER);
	}
	else if(eOwnerTeam == ourTeam)
	{
		newZone.SetTerritoryType(TACTICAL_TERRITORY_FRIENDLY);
	}
	else if(GET_TEAM(ourTeam).isAtWar(eOwnerTeam))
	{
		newZone.SetTerritoryType(TACTICAL_TERRITORY_ENEMY);
	}
	else
	{
		newZone.SetTerritoryType(TACTICAL_TERRITORY_NEUTRAL);
	}

	// Now see if we already have a matching zone
	CvTacticalDominanceZone* pZone = MergeWithExistingZone(&newZone);
	if(!pZone)
	{
		// Data populated, now add to vector
		newZone.SetDominanceZoneID(m_DominanceZones.size());
		m_DominanceZones.push_back(newZone);
		pZone = &m_DominanceZones[m_DominanceZones.size() - 1];
	}

	// Set zone for this cell
	pCell->SetDominanceZone(pZone->GetDominanceZoneID());
	pZone->Extend(pPlot);
}
开发者ID:kawyua,项目名称:Community-Patch-DLL,代码行数:67,代码来源:CvTacticalAnalysisMap.cpp

示例3: GetDanger

// Get the maximum damage unit could receive at this plot in the next turn (update this with CvUnitCombat changes!)
int CvDangerPlotContents::GetDanger(const CvUnit* pUnit, AirActionType iAirAction)
{
	if (!m_pPlot || !pUnit)
		return 0;

	// Air units only take damage from interceptions
	if (pUnit->getDomainType() == DOMAIN_AIR)
		return GetAirUnitDamage(pUnit, iAirAction);

	//simple caching for speedup
	SUnitStats unitStats(pUnit);
	if (unitStats==m_lastUnit)
		return m_lastResult;

	//otherwise calculate from scratch
	int iPlotDamage = 0;

	CvCity* pFriendlyCity = NULL;
	if ( m_pPlot->isFriendlyCity(*pUnit,true) )
		pFriendlyCity = m_pPlot->getPlotCity();

	// Civilians can be captured - unless they would need to be embarked on this plot
	if (!pUnit->IsCombatUnit() && pUnit->isNativeDomain(m_pPlot))
	{
		// If plot contains an enemy unit, mark it as max danger
		if (m_pPlot->getBestDefender(NO_PLAYER, pUnit->getOwner(), NULL, true))
		{
			return MAX_INT;
		}

		for (DangerUnitVector::iterator it = m_apUnits.begin(); it < m_apUnits.end(); ++it)
		{
			CvUnit* pAttacker = GET_PLAYER(it->first).getUnit(it->second);

			if ( pAttacker && !pAttacker->isDelayedDeath() && !pAttacker->IsDead())
			{
				// If in a city and the city can be captured, we are in highest danger
				if (pFriendlyCity)
				{
					if (GetDanger(pFriendlyCity) + pFriendlyCity->getDamage() > pFriendlyCity->GetMaxHitPoints())
					{
						return MAX_INT;
					}
				}
				// Look for a possible plot defender
				else 
				{
					IDInfo* pUnitNode = m_pPlot->headUnitNode();
					CvUnit* pBestDefender = NULL;
					while (pUnitNode != NULL)
					{
						pBestDefender = ::getUnit(*pUnitNode);
						pUnitNode = m_pPlot->nextUnitNode(pUnitNode);

						if (pBestDefender && pBestDefender->getOwner() == pUnit->getOwner())
						{
							//fix endless recursion with stacked embarked civilians: defender must also be able to attack
							if (pBestDefender->IsCanDefend() && pBestDefender->IsCanAttack())
							{
								if (pBestDefender != pUnit)
								{
									if (pBestDefender->isWaiting() || !(pBestDefender->canMove()))
									{
										break;
									}
								}
							}
						}
						pBestDefender = NULL;
					}
					// If there is a defender and it might be killed, high danger
					if (pBestDefender && (pBestDefender->isWaiting() || !pBestDefender->canMove()))
					{
						if (GetDanger(pBestDefender) > pBestDefender->GetCurrHitPoints())
						{
							return INT_MAX;
						}
					}
					else if (pBestDefender==NULL)
					{
						//Civilian could be captured on this tile
						return MAX_INT;
					}
				}
			}
		}

		// Damage from features (citadel)
		iPlotDamage += GetDamageFromFeatures(pUnit->getOwner());
		iPlotDamage += m_bFlatPlotDamage ? m_pPlot->getTurnDamage(pUnit->ignoreTerrainDamage(), pUnit->ignoreFeatureDamage(), pUnit->extraTerrainDamage(), pUnit->extraFeatureDamage()) : 0;

		// Damage from cities
		for (DangerCityVector::iterator it = m_apCities.begin(); it < m_apCities.end(); ++it)
		{
			CvCity* pCity = GET_PLAYER(it->first).getCity(it->second);
			if (!pCity || pCity->getTeam() == pUnit->getTeam())
				continue;

			iPlotDamage += pCity->rangeCombatDamage(pUnit, NULL, false, m_pPlot);
//.........这里部分代码省略.........
开发者ID:JFDaly,项目名称:Community-Patch-DLL,代码行数:101,代码来源:CvDangerPlots.cpp


注:本文中的CvCity::getTeam方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。