当前位置: 首页>>代码示例>>C++>>正文


C++ CvCity::hasBonus方法代码示例

本文整理汇总了C++中CvCity::hasBonus方法的典型用法代码示例。如果您正苦于以下问题:C++ CvCity::hasBonus方法的具体用法?C++ CvCity::hasBonus怎么用?C++ CvCity::hasBonus使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CvCity的用法示例。


在下文中一共展示了CvCity::hasBonus方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: operator

        bool operator() (const UnitInfo::BaseNode& node) const
        {
#ifdef ALTAI_DEBUG
            //std::ostream& os = CivLog::getLog(*player_.getCvPlayer())->getStream();
#endif
            // includes great people
            if (node.cost < 0)
            {
                // do great people if city can produce the right type of great people points from specialists
                return false;
            }

            for (size_t i = 0, count = node.techTypes.size(); i < count; ++i)
            {
                // if we don't we have the tech and its depth is deeper than our lookaheadDepth, return false
                if (!civHelper_->hasTech(node.techTypes[i]) &&
                    (lookaheadDepth_ == 0 || pAnalysis_->getTechResearchDepth(node.techTypes[i]) > lookaheadDepth_))
                {
                    return false;
                }
            }

            for (size_t i = 0, count = node.nodes.size(); i < count; ++i)
            {
                if (!boost::apply_visitor(*this, node.nodes[i]))
                {
                    return false;
                }
            }

            if (node.specialUnitType != NO_SPECIALUNIT)
            {
                if (!gGlobals.getGame().isSpecialUnitValid(node.specialUnitType))
                {
                    return false;
                }
            }

            // todo - add religion and any other checks
            bool passedAreaCheck = node.minAreaSize < 0, passedBonusCheck = ignoreRequiredResources_ || (node.andBonusTypes.empty() && node.orBonusTypes.empty());
            bool passedBuildingCheck = node.prereqBuildingType == NO_BUILDING;

            if (!passedBuildingCheck)
            {
                SpecialBuildingTypes specialBuildingType = (SpecialBuildingTypes)gGlobals.getBuildingInfo(node.prereqBuildingType).getSpecialBuildingType();
                if (specialBuildingType != NO_SPECIALBUILDING)
                {
                    passedBuildingCheck = player_.getCivHelper()->getSpecialBuildingNotRequiredCount(specialBuildingType) > 0;
                }
            }
#ifdef ALTAI_DEBUG
            //os << "\narea check = " << passedAreaCheck << ", bonus check = " << passedBonusCheck << ", building check = " << passedBuildingCheck;
#endif

            CityIter cityIter(*player_.getCvPlayer());
            CvCity* pCity;

            while (pCity = cityIter())
            {
                if (!passedAreaCheck)
                {
                    if (node.domainType == DOMAIN_SEA)
                    {
                        if (pCity->isCoastal(node.minAreaSize))
                        {
                            passedAreaCheck = true;
                        }
                    }
                    else if (node.domainType == DOMAIN_LAND)
                    {
                        if (pCity->area()->getNumTiles() >= node.minAreaSize)
                        {
                            passedAreaCheck = true;
                        }
                    }
                }

                if (!passedBonusCheck)
                {
                    bool foundAllAndBonuses = true, foundOrBonus = node.orBonusTypes.empty();
                    for (size_t i = 0, count = node.andBonusTypes.size(); i < count; ++i)
                    {
                        if (!pCity->hasBonus(node.andBonusTypes[i]))
                        {
                            foundAllAndBonuses = false;
                            break;
                        }
                    }

                    if (foundAllAndBonuses)
                    {
                        for (size_t i = 0, count = node.orBonusTypes.size(); i < count; ++i)
                        {
                            if (pCity->hasBonus(node.orBonusTypes[i]))
                            {
                                foundOrBonus = true;
                                break;
                            }
                        }

//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


注:本文中的CvCity::hasBonus方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。