本文整理汇总了C++中CubeMapTexture::imageSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CubeMapTexture::imageSize方法的具体用法?C++ CubeMapTexture::imageSize怎么用?C++ CubeMapTexture::imageSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CubeMapTexture
的用法示例。
在下文中一共展示了CubeMapTexture::imageSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: storage
void CubeMapTextureGLTest::storage() {
CubeMapTexture texture;
texture.setStorage(5, TextureFormat::RGBA8, Vector2i(32));
MAGNUM_VERIFY_NO_ERROR();
#ifndef MAGNUM_TARGET_GLES2
#ifdef MAGNUM_TARGET_GLES
if(!Context::current()->isVersionSupported(Version::GLES310))
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing");
#endif
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
CORRADE_COMPARE(texture.imageSize(1), Vector2i(16));
CORRADE_COMPARE(texture.imageSize(2), Vector2i(8));
CORRADE_COMPARE(texture.imageSize(3), Vector2i(4));
CORRADE_COMPARE(texture.imageSize(4), Vector2i(2));
/* Not available */
CORRADE_COMPARE(texture.imageSize(5), Vector2i(0));
MAGNUM_VERIFY_NO_ERROR();
#endif
}
示例2: generateMipmap
void CubeMapTextureGLTest::generateMipmap() {
CubeMapTexture texture;
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
texture.setImage(CubeMapTexture::Coordinate::PositiveY, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
texture.setImage(CubeMapTexture::Coordinate::PositiveZ, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
texture.setImage(CubeMapTexture::Coordinate::NegativeX, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
texture.setImage(CubeMapTexture::Coordinate::NegativeY, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
texture.setImage(CubeMapTexture::Coordinate::NegativeZ, 0, TextureFormat::RGBA8,
ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32)));
/** @todo How to test this on ES? */
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
CORRADE_COMPARE(texture.imageSize(1), Vector2i( 0));
#endif
texture.generateMipmap();
MAGNUM_VERIFY_NO_ERROR();
/** @todo How to test this on ES? */
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
CORRADE_COMPARE(texture.imageSize(1), Vector2i(16));
CORRADE_COMPARE(texture.imageSize(2), Vector2i( 8));
CORRADE_COMPARE(texture.imageSize(3), Vector2i( 4));
CORRADE_COMPARE(texture.imageSize(4), Vector2i( 2));
CORRADE_COMPARE(texture.imageSize(5), Vector2i( 1));
MAGNUM_VERIFY_NO_ERROR();
#endif
}