本文整理汇总了C++中Cube::SetSliceVector方法的典型用法代码示例。如果您正苦于以下问题:C++ Cube::SetSliceVector方法的具体用法?C++ Cube::SetSliceVector怎么用?C++ Cube::SetSliceVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Cube
的用法示例。
在下文中一共展示了Cube::SetSliceVector方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: VBWalkerDraw
DllExport int FAR PASCAL VBWalkerDraw(HDC hDC)
{
int j;
//Cube CubeObject;
RECT r;
VectorType SliceVectorMin, SliceVectorMax;
GetClipBox(hDC, &r);
// Height should be set by drawing program!
CubeObject.Transform.Height = r.bottom - r.top;
CubeObject.SetOrigin( 100, 100, 0);
CubeObject.SetScale( 2, 2 );
// Set the visibe slice through object
SliceVectorMin.x = 0;
SliceVectorMin.y = 0;
SliceVectorMin.z = 0;
SliceVectorMax.x = 11;
SliceVectorMax.y = 5;
SliceVectorMax.z = 4;
// Colour should be set by the drawing program!
// But we don't need to do it here because drawing program has such
// functionality built in.
CubeObject.DrawCreateWalker(3);
CubeObject.SetSliceVector(&SliceVectorMin, &SliceVectorMax);
CubeObject.DrawWalkerhDC(hDC);
CubeObject.DeleteAllCubes();
return j;
}
示例2: VBSliceVectorSet
// Set the slice vector where objects are cut off when drawn using VBDrawObjecthDC
DllExport int FAR PASCAL VBSliceVectorSet( VBSliceVectorType *SliceVector )
{
VectorType SliceVectorMin, SliceVectorMax;
SliceVectorMin.x = SliceVector->MinX;
SliceVectorMin.y = SliceVector->MinY;
SliceVectorMin.z = SliceVector->MinZ;
SliceVectorMax.x = SliceVector->MaxX;
SliceVectorMax.y = SliceVector->MaxY;
SliceVectorMax.z = SliceVector->MaxZ;
CubeObject.SetSliceVector(&SliceVectorMin, &SliceVectorMax);
return 0;
}
示例3: VBDrawObjecthDC
// Draw cubes from cube point list for a given object id
DllExport int FAR PASCAL VBDrawObjecthDC(HDC hDC, int ObjectTypeID)
{
//RECT r;
//GetClipBox(hDC, &r);
// Height should be set by drawing program!
//CubeObject.Transform.Height = r.bottom - r.top;
RECT r;
VectorType SliceVectorMin, SliceVectorMax;
GetClipBox(hDC, &r);
// Height should be set by drawing program!
CubeObject.Transform.Height = r.bottom - r.top;
//CubeObject.SetOrigin( 100, 100, 0); // modified 09/04/96 to take account of presetting of origin
//CubeObject.SetScale( 2, 2 );
// Set the visibe slice through object
SliceVectorMin.x = -100;
SliceVectorMin.y = -100;
SliceVectorMin.z = -100;
SliceVectorMax.x = 100;
SliceVectorMax.y = 100;
SliceVectorMax.z = 100;
// Colour should be set by the drawing program!
// But we don't need to do it here because drawing program has such
// functionality built in.
//CubeObject.DrawCreateWalker(3);
CubeObject.SetSliceVector(&SliceVectorMin, &SliceVectorMax);
CubeObject.DrawObjecthDC(hDC, ObjectTypeID);
return 0;
}