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C++ Corpse::Summon方法代码示例

本文整理汇总了C++中Corpse::Summon方法的典型用法代码示例。如果您正苦于以下问题:C++ Corpse::Summon方法的具体用法?C++ Corpse::Summon怎么用?C++ Corpse::Summon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Corpse的用法示例。


在下文中一共展示了Corpse::Summon方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SpellEffect


//.........这里部分代码省略.........
			case SE_CancelMagic:
			{
				for(int i = 0; i < 15; i++)
				{
					//Yeahlight: Buff must exist and the buff may not have any poison or disease counters
					if(buffs[i].spell && buffs[i].spell->IsValidSpell() && buffs[i].casterlevel <= (caster_level + base) && buffs[i].spell->GetDiseaseCounters() == 0 && buffs[i].spell->GetPoisonCounters() == 0)
					{	
						this->BuffFadeBySlot(i, true);
						break;
					}
				}
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a cancel magic spell, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_InvisVsUndead:
			{
				this->SetInvisibleUndead(true);
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted an Invis VS Undead spell, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_InvisVsAnimals:
			{
				this->SetInvisibleAnimal(true);
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted an Invis VS Animal spell, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_Mez:
			{
				// Pinedepain // When a mezz spell is casted, we mesmerize this mob
				Mesmerize();
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a mesmerize spell, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_SummonItem:
			{
				if(this->IsClient())
				{
					if(amount == 0)
						this->CastToClient()->SummonItem(base, 1);
					else
						this->CastToClient()->SummonItem(base, (amount > 20) ? 20 : amount);
				}
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a summon item spell: %i.", spell->GetSpellName(), base);
				break;
			}
			case SE_NecPet:
			case SE_SummonPet:
			{
				if (this->GetPetID() != 0) {
					Message(RED, "You\'ve already got a pet.");
					break;
				}
				this->MakePet(teleport_zone);
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a Summon pet / nec pet spell, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_DivineAura:
			{
				this->SetInvulnerable(true);
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a Divine Aura, amount: %i.", spell->GetSpellName(), amount);
				break;
			}
			case SE_ShadowStep:
			{
				//Yeahlight: Handled client side
				CAST_CLIENT_DEBUG_PTR(caster)->Log(CP_SPELL, "Mob::SpellEffect(spell_name = %s): You casted a Shadow Step spell, amount: %i.", spell->GetSpellName(), amount);
开发者ID:cavedude00,项目名称:eqmacemu,代码行数:67,代码来源:SpellEffects.cpp


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