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C++ Corpse::SetMapId方法代码示例

本文整理汇总了C++中Corpse::SetMapId方法的典型用法代码示例。如果您正苦于以下问题:C++ Corpse::SetMapId方法的具体用法?C++ Corpse::SetMapId怎么用?C++ Corpse::SetMapId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Corpse的用法示例。


在下文中一共展示了Corpse::SetMapId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetCorpseForPlayerGUID

Corpse*
ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
{
    Corpse *corpse = GetCorpseForPlayerGUID(player_guid);
    if(!corpse)
    {
        //in fact this function is called from several places
        //even when player doesn't have a corpse, not an error
        //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid);
        return NULL;
    }

    DEBUG_LOG("Deleting Corpse and spawning bones.");

    // remove corpse from player_guid -> corpse map
    RemoveCorpse(corpse);

    // remove resurrectble corpse from grid object registry (loaded state checked into call)
    // do not load the map if it's not loaded
    Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId());
    if(map) map->Remove(corpse,false);

    // remove corpse from DB
    corpse->DeleteFromDB();

    Corpse *bones = NULL;
    // create the bones only if the map and the grid is loaded at the corpse's location
    // ignore bones creating option in case insignia
    if (map && (insignia ||
        (map->IsBattleGround() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
        !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
    {
        // Create bones, don't change Corpse
        bones = new Corpse;
        bones->Create(corpse->GetGUIDLow());

        for (int i = 3; i < CORPSE_END; i++)                    // don't overwrite guid and object type
            bones->SetUInt32Value(i, corpse->GetUInt32Value(i));

        bones->SetGrid(corpse->GetGrid());
        // bones->m_time = m_time;                              // don't overwrite time
        // bones->m_inWorld = m_inWorld;                        // don't overwrite world state
        // bones->m_type = m_type;                              // don't overwrite type
        bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
        bones->SetMapId(corpse->GetMapId());
        bones->SetInstanceId(corpse->GetInstanceId());

        bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
        bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);

        for (int i = 0; i < EQUIPMENT_SLOT_END; i++)
        {
            if(corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
                bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
        }

        // add bones in grid store if grid loaded where corpse placed
        map->Add(bones);
    }

    // all references to the corpse should be removed at this point
    delete corpse;

    return bones;
}
开发者ID:Corenex,项目名称:mangoszero,代码行数:65,代码来源:ObjectAccessor.cpp


注:本文中的Corpse::SetMapId方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。