本文整理汇总了C++中ControlButton::setTitleColorForState方法的典型用法代码示例。如果您正苦于以下问题:C++ ControlButton::setTitleColorForState方法的具体用法?C++ ControlButton::setTitleColorForState怎么用?C++ ControlButton::setTitleColorForState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ControlButton
的用法示例。
在下文中一共展示了ControlButton::setTitleColorForState方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool ControlButtonTest_Event::init()
{
if (ControlScene::init())
{
auto screenSize = Director::getInstance()->getWinSize();
// Add a label in which the button events will be displayed
setDisplayValueLabel(Label::createWithTTF("No Event", "fonts/Marker Felt.ttf", 32));
_displayValueLabel->setAnchorPoint(Vec2(0.5f, -1));
_displayValueLabel->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(_displayValueLabel, 1);
setDisplayBitmaskLabel(Label::createWithTTF("No bitmask event", "fonts/Marker Felt.ttf", 24));
_displayBitmaskLabel->setAnchorPoint(Vec2(0.5f, -1));
Vec2 bitmaskLabelPos = _displayValueLabel->getPosition() - Vec2(0, _displayBitmaskLabel->getBoundingBox().size.height);
_displayBitmaskLabel->setPosition(bitmaskLabelPos);
addChild(_displayBitmaskLabel, 1);
// Add the button
auto backgroundButton = ui::Scale9Sprite::create("extensions/button.png");
auto backgroundHighlightedButton = ui::Scale9Sprite::create("extensions/buttonHighlighted.png");
auto titleButton = Label::createWithTTF("Touch Me!", "fonts/Marker Felt.ttf", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *controlButton = ControlButton::create(titleButton, backgroundButton);
controlButton->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
controlButton->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
controlButton->setAnchorPoint(Vec2(0.5f, 1));
controlButton->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(controlButton, 1);
// Add the black background
auto background = ui::Scale9Sprite::create("extensions/buttonBackground.png");
background->setContentSize(Size(300, 170));
background->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(background);
// Sets up event handlers
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDownAction), Control::EventType::TOUCH_DOWN);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragInsideAction), Control::EventType::DRAG_INSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragOutsideAction), Control::EventType::DRAG_OUTSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragEnterAction), Control::EventType::DRAG_ENTER);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchDragExitAction), Control::EventType::DRAG_EXIT);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchUpOutsideAction), Control::EventType::TOUCH_UP_OUTSIDE);
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchCancelAction), Control::EventType::TOUCH_CANCEL);
// test for issue 2882
controlButton->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlButtonTest_Event::touchBitmaskAction),
Control::EventType::TOUCH_DOWN | Control::EventType::DRAG_INSIDE | Control::EventType::DRAG_OUTSIDE | Control::EventType::DRAG_ENTER | Control::EventType::DRAG_EXIT | Control::EventType::TOUCH_UP_INSIDE | Control::EventType::TOUCH_UP_OUTSIDE | Control::EventType::TOUCH_CANCEL | Control::EventType::VALUE_CHANGED);
return true;
}
return false;
}
示例2: createButton
ControlButton* ButtonUtils::createButton(const char *normalFrame,
const char *highLightFrame,
const char *disableFrame,
cocos2d::Size size,
const char *label,
float labelSize,
Color3B labelColor)
{
Scale9Sprite *normal = Scale9Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(normalFrame));
Scale9Sprite *highLight = Scale9Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(highLightFrame));
Scale9Sprite *disable = Scale9Sprite::createWithSpriteFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName(disableFrame));
ControlButton *btn = ControlButton::create(label, "Arial", labelSize);
btn->setPreferredSize(size);//设置按钮首选大小
btn->setBackgroundSpriteForState(normal, Control::State::NORMAL);
btn->setBackgroundSpriteForState(highLight, Control::State::HIGH_LIGHTED);
btn->setBackgroundSpriteForState(disable, Control::State::DISABLED);
btn->setTitleColorForState(labelColor, Control::State::NORMAL);
btn->setTitleColorForState(labelColor, Control::State::HIGH_LIGHTED);
btn->setTitleColorForState(labelColor, Control::State::DISABLED);
//btn->setTouchPriority(0);
return btn;
}
示例3:
ControlButton *ControlButtonTest_HelloVariableSize::standardButtonWithTitle(const char * title)
{
/** Creates and return a button with a default background and title color. */
auto backgroundButton = ui::Scale9Sprite::create("extensions/button.png");
auto backgroundHighlightedButton = ui::Scale9Sprite::create("extensions/buttonHighlighted.png");
auto titleButton = Label::createWithTTF(title, "fonts/Marker Felt.ttf", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *button = ControlButton::create(titleButton, backgroundButton);
button->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
button->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
return button;
}
示例4:
ControlButton *AboutLayer::standardButtonWithTitle(const std::string& string)
{
/** Creates and return a button with a default background and title color. */
auto backgroundButton = Scale9Sprite::create("button.png");
auto backgroundHighlightedButton = Scale9Sprite::create("buttonHighlighted.png");
auto titleButton = LabelTTF::create(string, "Marker Felt", 50);
//auto label = LabelTTF::create("中国", "Marker Felt", 30);
titleButton->setColor(Color3B(159, 168, 176));
ControlButton *button = ControlButton::create(titleButton, backgroundButton);
button->setBackgroundSpriteForState(backgroundHighlightedButton, Control::State::HIGH_LIGHTED);
button->setTitleColorForState(Color3B::WHITE, Control::State::HIGH_LIGHTED);
button->addTargetWithActionForControlEvents(this, cccontrol_selector(AboutLayer::touchUpInsideAction), Control::EventType::TOUCH_UP_INSIDE);
this->addChild(button);
return button;
}