本文整理汇总了C++中ControlButton::getContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ ControlButton::getContentSize方法的具体用法?C++ ControlButton::getContentSize怎么用?C++ ControlButton::getContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ControlButton
的用法示例。
在下文中一共展示了ControlButton::getContentSize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: standardButtonWithTitle
ControlButton* standardButtonWithTitle( const char * bgname, const char * bgseledname, const char * title){
//Creates and return a button with a default background and title color.
// Scale9Sprite *backgroundButton = Scale9Sprite::create(bgname);//按下前
// Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create(bgseledname);//按下后
ControlButton* btn = ControlButton::create();
btn->setPreferredSize(Size(522, 88));
Scale9Sprite* normal = Scale9Sprite::create(bgname);
Scale9Sprite* select = Scale9Sprite::create(bgseledname);
Scale9Sprite* hightlight = Scale9Sprite::create(bgseledname);
Scale9Sprite* disable = Scale9Sprite::create(bgname);
btn->setBackgroundSpriteForState(normal, Control::State::NORMAL);
btn->setBackgroundSpriteForState(select, Control::State::SELECTED);
btn->setBackgroundSpriteForState(hightlight, Control::State::HIGH_LIGHTED);
btn->setBackgroundSpriteForState(disable, Control::State::DISABLED);
LabelTTF *titleButton = LabelTTF::create(title, "AmericanTypewriter", 30);//添加文字
titleButton->setAnchorPoint(Point(0.5f, 0.5f));
titleButton->setPosition(Point(btn->getContentSize().width/2, btn->getContentSize().height/2));
titleButton->setColor(Color3B::BLACK);//设置文字点击前的颜色
titleButton->setTag(1000);
btn->addChild(titleButton);
return btn;
}
示例2: init
bool SkillTableView::init()
{
if (!Node::init())
return false;
LayerColor* bg = LayerColor::create(Color4B(255, 255, 255, 127), 450, 500);
bg->setPosition(bg->getContentSize()/-2);
this->addChild(bg, -1);
CCLabelTTF* title = CCLabelTTF::create("技能列表", "fonts/Marker Felt.ttf", 40);
title->setPosition(Point(bg->getContentSize().width/2, bg->getContentSize().height-30));
bg->addChild(title);
ControlButton* button = ControlButton::create(Scale9Sprite::create("ui/closed_normal.png"));
button->setBackgroundSpriteForState(Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
button->setPreferredSize(Size(57, 58));
button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()), button->getContentSize()/2));
this->addChild(button);
button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
// button->setTouchPriority(0);
m_skillTableView = TableView::create(this, Size(420, 420));
m_skillTableView->setPosition(Point(15, 15));
// m_skillTableView->setDirection(kCCScrollViewDirectionVertical);
m_skillTableView->setDelegate(this);
// m_skillTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
bg->addChild(m_skillTableView);
m_skillTableView->reloadData();
return true;
}
示例3: init
bool PropColumnMenu::init()
{
if (!Layer::init())
return false;
this->setTouchEnabled(true);
Sprite* bg = Sprite::create("ui/prop_column.png");
this->addChild(bg);
m_propColumn = LayerColor::create(ccc4(255, 255, 255, 0), GRID_WIDTH*COL, GRID_HEIGHT*ROW);
m_propColumn->setContentSize(Size(GRID_WIDTH*COL, GRID_HEIGHT*ROW));
m_propColumn->setPosition(Point(PROP_X, PROP_Y));
bg->addChild(m_propColumn);
ControlButton* button = ControlButton::create(ui::Scale9Sprite::create("ui/closed_normal.png"));
button->setBackgroundSpriteForState(ui::Scale9Sprite::create("ui/closed_selected.png"), Control::State::HIGH_LIGHTED);
button->setPreferredSize(Size(57, 58));
button->setPosition(ccpSub(ccpAdd(bg->getPosition(), bg->getContentSize()/2), button->getContentSize()/2));
this->addChild(button);
button->addTargetWithActionForControlEvents(GAME_UILAYER, cccontrol_selector(GameInfoUIController::removeSmallMenuAndButton), Control::EventType::TOUCH_UP_INSIDE);
// button->setTouchPriority(0);
for (int i=0; i<12; i++)
{
m_propVec[i] = PropIconShow::create(PropSystem::getPropInfo(i+1));
m_propColumn->addChild(m_propVec[i]);
}
return true;
}
示例4: onTouchMoved
void PropColumnMenu::onTouchMoved(Touch *pTouch, Event *pEvent)
{
Point point = pTouch->getLocation();
m_editProp->setPosition(point);
do
{
ControlButton* btn = GAME_UILAYER->getOperationMenu()->getDrugsBtn();
Rect rect;
rect.origin = btn->convertToWorldSpace(Point::ZERO);
rect.size = btn->getContentSize();
if (rect.containsPoint(point))
{
CC_BREAK_IF(m_editProp->getOpacity() == 255);
m_editProp->setOpacity(255);
btn->stopAllActions();
ScaleTo* scaleTo = ScaleTo::create(0.1f, 1.1f);
btn->runAction(scaleTo);
}
else
{
CC_BREAK_IF(m_editProp->getOpacity() == 127);
m_editProp->setOpacity(127);
btn->stopAllActions();
ScaleTo* scaleTo = ScaleTo::create(0.1f, 1.0f);
btn->runAction(scaleTo);
}
}
while (0);
}
示例5: init
bool ControlButtonTest_Styling::init()
{
if (ControlScene::init())
{
auto screenSize = Director::getInstance()->getWinSize();
auto layer = Node::create();
addChild(layer, 1);
int space = 10; // px
double max_w = 0, max_h = 0;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
// Add the buttons
ControlButton *button = standardButtonWithTitle(StringUtils::format("%d",rand() % 30).c_str());
button->setAdjustBackgroundImage(false); // Tells the button that the background image must not be adjust
// It'll use the prefered size of the background image
button->setPosition(button->getContentSize().width / 2 + (button->getContentSize().width + space) * i,
button->getContentSize().height / 2 + (button->getContentSize().height + space) * j);
layer->addChild(button);
max_w = MAX(button->getContentSize().width * (i + 1) + space * i, max_w);
max_h = MAX(button->getContentSize().height * (j + 1) + space * j, max_h);
}
}
layer->setAnchorPoint(Vec2(0.5, 0.5));
layer->setContentSize(Size(max_w, max_h));
layer->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
// Add the black background
auto backgroundButton = ui::Scale9Sprite::create("extensions/buttonBackground.png");
backgroundButton->setContentSize(Size(max_w + 14, max_h + 14));
backgroundButton->setPosition(screenSize.width / 2.0f, screenSize.height / 2.0f);
addChild(backgroundButton);
return true;
}
return false;
}
示例6: answerAnimation
void GameScene::answerAnimation( int answerIndex){
GameAnswerState st;
ControlButton* btn;
switch ( answerIndex ) {
case 1:
// st = answerOneState_;
btn = btn1;
break;
case 2:
// st = answerTwoState_;
btn = btn2;
break;
case 3:
// st = answerThreeState_;
btn = btn3;
break;
case 4:
// st = answerFouState_;
btn = btn4;
break;
default:
break;
}
st = answerStateArr_[ answerIndex - 1];
std::string correctwrongImgStr;
if ( st == GameStateAnswerStateRight ) {
//right
correctwrongImgStr = "play_correct.png";
}else{
correctwrongImgStr = "play_wrong.png";
}
btn->setEnabled(false);
Sprite* sp = Sprite::create(correctwrongImgStr);
sp->setPosition( Point( btn->getPositionX() - btn->getContentSize().width/2 + sp->getContentSize().width, btn->getPositionY()));
this->addChild(sp);
// CCLabelBMFont* label = CCLabelBMFont::create("23","prim30.fnt");
// label->setColor(Color3B::BLACK);
// label->setPosition(sp->getPosition());
// this->addChild(label);
}
示例7: onTouchMoved
void SkillTableView::onTouchMoved(Touch *pTouch, Event *pEvent)
{
Point point = pTouch->getLocation();
if (m_pEditingSkill == NULL)
return;
m_pEditingSkill->setPosition(point);
if (m_pEditingBtn)
{
Rect rect;
rect.origin = m_pEditingBtn->convertToWorldSpace(Point::ZERO);
rect.size = m_pEditingBtn->getContentSize();
if (!rect.containsPoint(point))
{
m_pEditingSkill->setOpacity(127);
m_pEditingBtn->stopAllActions();
ScaleTo* scaleTo = ScaleTo::create(0.1f, 1.0f);
m_pEditingBtn->runAction(scaleTo);
m_pEditingBtn = NULL;
}
}
if (m_pEditingBtn == NULL)
{
for (unsigned int i=0; i<3; i++)
{
ControlButton* btn = GAME_UILAYER->getOperationMenu()->getSkillAttackBtn(i);
Rect rect;
rect.origin = btn->convertToWorldSpace(Point::ZERO);
rect.size = btn->getContentSize();
if (rect.containsPoint(point))
{
m_pEditingSkill->setOpacity(255);
m_pEditingBtn = btn;
m_pEditingBtn->stopAllActions();
ScaleTo* scaleTo = ScaleTo::create(0.1f, 1.1f);
m_pEditingBtn->runAction(scaleTo);
break;
}
}
}
}