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C++ ConfigFile::GetInt方法代码示例

本文整理汇总了C++中ConfigFile::GetInt方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigFile::GetInt方法的具体用法?C++ ConfigFile::GetInt怎么用?C++ ConfigFile::GetInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigFile的用法示例。


在下文中一共展示了ConfigFile::GetInt方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetVideoSize

void IVACloud::GetVideoSize()
{
    TCHAR lpAppDataPath[260];
    SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, lpAppDataPath);
    scat_n(lpAppDataPath, TEXT("\\OBS"), 4);

    ConfigFile *GlobalConfig = new ConfigFile;

    String strGlobalIni;
    strGlobalIni << lpAppDataPath << TEXT("\\global.ini");
    GlobalConfig->Open(strGlobalIni);

    String strProfile = GlobalConfig->GetString(TEXT("General"), TEXT("Profile"));

    String strProfileIni;
    strProfileIni << lpAppDataPath << TEXT("\\profiles\\") << strProfile << TEXT(".ini");

    ConfigFile *ProfileConfig = new ConfigFile;
    ProfileConfig->Open(strProfileIni);

    m_nVideoWidth = ProfileConfig->GetInt(TEXT("Video"), TEXT("BaseWidth"));
    m_nVideoHeight = ProfileConfig->GetInt(TEXT("Video"), TEXT("BaseHeight"));

    ProfileConfig->Close();
    delete ProfileConfig;
    GlobalConfig->Close();
    delete GlobalConfig;
}
开发者ID:Venvy-dev,项目名称:OBS,代码行数:28,代码来源:IVACloud.cpp

示例2: RestoreInitialVolumes

void RestoreInitialVolumes()
{
    OBSSetDesktopVolume(config.GetFloat(TEXT("General"), TEXT("PrevDesktopVolume")), true);

    OBSSetMicVolume(config.GetFloat(TEXT("General"), TEXT("PrevMicVolume")), true);

    if(config.GetInt(TEXT("General"), TEXT("PrevDesktopMuted")) == 1)
        OBSToggleDesktopMute();

    if(config.GetInt(TEXT("General"), TEXT("PrevMicMuted")) ==1)
        OBSToggleMicMute();
}
开发者ID:Alucard014,项目名称:OBS,代码行数:12,代码来源:psvplugin.cpp

示例3: S9xLoadConfigFiles

void S9xLoadConfigFiles (char **argv, int argc)
{
	static ConfigFile	conf; // static because some of its functions return pointers
	conf.Clear();

	bool	skip = false;
	for (int i = 0; i < argc; i++)
	{
		if (!strcasecmp(argv[i], "-nostdconf"))
		{
			skip = true;
			break;
		}
	}

	if (!skip)
	{
	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, conf);
		S9xParsePortConfig(conf, 0);
	#endif

		std::string	fname;

		fname = S9xGetDirectory(DEFAULT_DIR);
		fname += SLASH_STR S9X_CONF_FILE_NAME;
		try_load_config_file(fname.c_str(), conf);
	}
	else
		fprintf(stderr, "Skipping standard config files.\n");

	for (int i = 0; i < argc - 1; i++)
		if (!strcasecmp(argv[i], "-conf"))
			try_load_config_file(argv[++i], conf);

	// Parse config file here

	// ROM

	Settings.ForceInterleaved2          =  conf.GetBool("ROM::Interleaved2",                   false);
	Settings.ForceInterleaveGD24        =  conf.GetBool("ROM::InterleaveGD24",                 false);
	Settings.ApplyCheats                =  conf.GetBool("ROM::Cheat",                          false);
	Settings.NoPatch                    = !conf.GetBool("ROM::Patch",                          true);

	Settings.ForceLoROM = conf.GetBool("ROM::LoROM", false);
	Settings.ForceHiROM = conf.GetBool("ROM::HiROM", false);
	if (Settings.ForceLoROM)
		Settings.ForceHiROM = false;

	Settings.ForcePAL   = conf.GetBool("ROM::PAL",  false);
	Settings.ForceNTSC  = conf.GetBool("ROM::NTSC", false);
	if (Settings.ForcePAL)
		Settings.ForceNTSC = false;

	if (conf.Exists("ROM::Header"))
	{
		Settings.ForceHeader = conf.GetBool("ROM::Header", false);
		Settings.ForceNoHeader = !Settings.ForceHeader;
	}

	if (conf.Exists("ROM::Interleaved"))
	{
		Settings.ForceInterleaved = conf.GetBool("ROM::Interleaved", false);
		Settings.ForceNotInterleaved = !Settings.ForceInterleaved;
	}

	rom_filename = conf.GetStringDup("ROM::Filename", NULL);

	// Sound

	Settings.SoundSync                  =  conf.GetBool("Sound::Sync",                         true);
	Settings.SixteenBitSound            =  conf.GetBool("Sound::16BitSound",                   true);
	Settings.Stereo                     =  conf.GetBool("Sound::Stereo",                       true);
	Settings.ReverseStereo              =  conf.GetBool("Sound::ReverseStereo",                false);
	Settings.SoundPlaybackRate          =  conf.GetUInt("Sound::Rate",                         32000);
	Settings.SoundInputRate             =  conf.GetUInt("Sound::InputRate",                    32000);
	Settings.Mute                       =  conf.GetBool("Sound::Mute",                         false);

	// Display

	Settings.SupportHiRes               =  conf.GetBool("Display::HiRes",                      true);
	Settings.Transparency               =  conf.GetBool("Display::Transparency",               true);
	Settings.DisableGraphicWindows      = !conf.GetBool("Display::GraphicWindows",             true);
	Settings.DisplayFrameRate           =  conf.GetBool("Display::DisplayFrameRate",           false);
	Settings.DisplayWatchedAddresses    =  conf.GetBool("Display::DisplayWatchedAddresses",    false);
	Settings.DisplayPressedKeys         =  conf.GetBool("Display::DisplayInput",               false);
	Settings.DisplayMovieFrame          =  conf.GetBool("Display::DisplayFrameCount",          false);
	Settings.AutoDisplayMessages        =  conf.GetBool("Display::MessagesInImage",            true);
	Settings.InitialInfoStringTimeout   =  conf.GetInt ("Display::MessageDisplayTime",         120);

	// Settings

	Settings.BSXBootup                  =  conf.GetBool("Settings::BSXBootup",                 false);
	Settings.TurboMode                  =  conf.GetBool("Settings::TurboMode",                 false);
	Settings.TurboSkipFrames            =  conf.GetUInt("Settings::TurboFrameSkip",            15);
	Settings.MovieTruncate              =  conf.GetBool("Settings::MovieTruncateAtEnd",        false);
	Settings.MovieNotifyIgnored         =  conf.GetBool("Settings::MovieNotifyIgnored",        false);
	Settings.WrongMovieStateProtection  =  conf.GetBool("Settings::WrongMovieStateProtection", true);
	Settings.StretchScreenshots         =  conf.GetInt ("Settings::StretchScreenshots",        1);
	Settings.SnapshotScreenshots        =  conf.GetBool("Settings::SnapshotScreenshots",       true);
//.........这里部分代码省略.........
开发者ID:7sevenx7,项目名称:snes9x,代码行数:101,代码来源:snes9x.cpp

示例4: LoadShader

bool CCGShader::LoadShader(const char *path)
{
	ConfigFile conf;
	int shaderCount;
	char keyName[100];

	shaderPasses.clear();
	lookupTextures.clear();

	if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
		shaderPass pass;
		pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
		pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
		pass.linearFilter = false;
		pass.filterSet = false;
		strcpy(pass.cgShaderFile,path);
		shaderPasses.push_back(pass);
		return true;
	} else {
		conf.LoadFile(path);
	}	

	shaderCount = conf.GetInt("::shaders",0);

	if(shaderCount<1)
		return false;

	for(int i=0;i<shaderCount;i++) {
		shaderPass pass;
		sprintf(keyName,"::filter_linear%u",i);
		pass.linearFilter = conf.GetBool(keyName);
		pass.filterSet = conf.Exists(keyName);

		sprintf(keyName,"::scale_type%u",i);
		const char *scaleType = conf.GetString(keyName,"");
		if(!strcasecmp(scaleType,"")) {
			sprintf(keyName,"::scale_type_x%u",i);
			const char *scaleTypeX = conf.GetString(keyName,"");
			if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
				scaleTypeX = "source";
			pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
			sprintf(keyName,"::scale_type_y%u",i);
			const char *scaleTypeY = conf.GetString(keyName,"");
			if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
				scaleTypeY = "source";
			pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
		} else {
			cgScaleType sType = scaleStringToEnum(scaleType);
			pass.scaleParams.scaleTypeX = sType;
			pass.scaleParams.scaleTypeY = sType;
		}

		sprintf(keyName,"::scale%u",i);
		const char *scaleFloat = conf.GetString(keyName,"");
		int scaleInt = conf.GetInt(keyName,0);
		if(!strcasecmp(scaleFloat,"")) {
			sprintf(keyName,"::scalex%u",i);
			const char *scaleFloatX = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleX = atof(scaleFloatX);
			pass.scaleParams.absX = conf.GetInt(keyName,1);
			sprintf(keyName,"::scaley%u",i);
			const char *scaleFloatY = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleY = atof(scaleFloatY);
			pass.scaleParams.absY = conf.GetInt(keyName,1);

		} else {
			float floatval = atof(scaleFloat);
			pass.scaleParams.scaleX = floatval;
			pass.scaleParams.absX = scaleInt;
			pass.scaleParams.scaleY = floatval;
			pass.scaleParams.absY = scaleInt;
		}

		sprintf(keyName,"::shader%u",i);
		strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
		shaderPasses.push_back(pass);
	}

	char *shaderIds = conf.GetStringDup("::textures","");

	char *id = strtok(shaderIds,";");
	while(id!=NULL) {
		lookupTexture tex;
		sprintf(keyName,"::%s",id);
		strcpy(tex.id,id);
		strcpy(tex.texturePath,conf.GetString(keyName,""));
		sprintf(keyName,"::%s_linear",id);
		tex.linearfilter = conf.GetBool(keyName,true);
		lookupTextures.push_back(tex);
		id = strtok(NULL,";");
	}

	free(shaderIds);

	return true;
}
开发者ID:GeoffreyPlitt,项目名称:snes9x-sdl,代码行数:96,代码来源:CCGShader.cpp

示例5: Get

	void Get(ConfigFile& conf) {
		switch(type)
		{
			case CIT_BOOL:
			case CIT_BOOLONOFF:
				if(size	== 1) *(uint8 *)addr = (uint8) conf.GetBool(name, def!=0);
				if(size	== 2) *(uint16*)addr = (uint16)conf.GetBool(name, def!=0);
				if(size	== 4) *(uint32*)addr = (uint32)conf.GetBool(name, def!=0);
				if(size	== 8) *(uint64*)addr = (uint64)conf.GetBool(name, def!=0);
				break;
			case CIT_INT:
				if(size	== 1) *(uint8 *)addr = (uint8) conf.GetInt(name, reinterpret_cast<int32>(def));
				if(size	== 2) *(uint16*)addr = (uint16)conf.GetInt(name, reinterpret_cast<int32>(def));
				if(size	== 4) *(uint32*)addr = (uint32)conf.GetInt(name, reinterpret_cast<int32>(def));
				if(size	== 8) *(uint64*)addr = (uint64)conf.GetInt(name, reinterpret_cast<int32>(def));
				break;
			case CIT_UINT:
				if(size	== 1) *(uint8 *)addr = (uint8) conf.GetUInt(name, reinterpret_cast<uint32>(def));
				if(size	== 2) *(uint16*)addr = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
				if(size	== 4) *(uint32*)addr = (uint32)conf.GetUInt(name, reinterpret_cast<uint32>(def));
				if(size	== 8) *(uint64*)addr = (uint64)conf.GetUInt(name, reinterpret_cast<uint32>(def));
				break;
			case CIT_STRING:
				lstrcpyn((TCHAR*)addr, _tFromChar(conf.GetString(name, reinterpret_cast<const char*>(def))), size-1);
				((TCHAR*)addr)[size-1] = TEXT('\0');
				break;
			case CIT_INVBOOL:
			case CIT_INVBOOLONOFF:
				if(size	== 1) *(uint8 *)addr = (uint8) !conf.GetBool(name, def!=0);
				if(size	== 2) *(uint16*)addr = (uint16)!conf.GetBool(name, def!=0);
				if(size	== 4) *(uint32*)addr = (uint32)!conf.GetBool(name, def!=0);
				if(size	== 8) *(uint64*)addr = (uint64)!conf.GetBool(name, def!=0);
				break;
			case CIT_VKEY:
				{
					uint16 keyNum = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
					const char* keyStr = conf.GetString(name);
					if(keyStr)
					{
						for(int i=0;i<512;i++)
						{
							if(i<256) // keys
							{
								if(!strcasecmp(keyStr,keyToString[i]) ||
								(*keyToAlternateString[i] && !strcasecmp(keyStr,keyToAlternateString[i])))
								{
									keyNum = i;
									break;
								}
							}
							else // joystick:
							{
								char temp [128];
								extern void TranslateKey(WORD keyz,char *out);
								TranslateKey(0x8000|(i-256),temp);
								if(strlen(keyStr)>3 && !strcasecmp(keyStr+3,temp+3))
								{
									for(int j = 0 ; j < 16 ; j++)
									{
										if(keyStr[2]-'0' == j || keyStr[2]-'a' == j-10)
										{
											keyNum = 0x8000|(i-256)|(j<<8);
											i = 512;
											break;
										}
									}
								}
							}
						}
					}
					if(size	== 1) *(uint8 *)addr = (uint8) keyNum;
					if(size	== 2) *(uint16*)addr = (uint16)keyNum;
					if(size	== 4) *(uint32*)addr = (uint32)keyNum;
					if(size	== 8) *(uint64*)addr = (uint64)keyNum;
				}
				break;
			case CIT_VKEYMOD:
				{
					uint16 modNum = 0;
					const char* modStr = conf.GetString(name);
					if(modStr) {
						if(strstr(modStr, "ft") || strstr(modStr, "FT")) modNum |= CUSTKEY_SHIFT_MASK;
						if(strstr(modStr, "tr") || strstr(modStr, "TR")) modNum |= CUSTKEY_CTRL_MASK;
						if(strstr(modStr, "lt") || strstr(modStr, "LT")) modNum |= CUSTKEY_ALT_MASK;
					}
					if(!modNum && (!modStr || strcasecmp(modStr, "none")))
						modNum = conf.GetUInt(name, reinterpret_cast<uint32>(def));
					if(size	== 1) *(uint8 *)addr = (uint8) modNum;
					if(size	== 2) *(uint16*)addr = (uint16)modNum;
					if(size	== 4) *(uint32*)addr = (uint32)modNum;
					if(size	== 8) *(uint64*)addr = (uint64)modNum;
				}
				break;
		}

		// if it had a comment, override our own with it
		const char* newComment = conf.GetComment(name);
		if(newComment && *newComment)
			comment = newComment;
	}
开发者ID:ddugovic,项目名称:RASuite,代码行数:100,代码来源:wconfig.cpp

示例6: LoadSettings

void LoadSettings()
{
    bPSVEnabled = config.GetInt(TEXT("General"), TEXT("PSVEnabled")) == 1 ? true : false;
}
开发者ID:Alucard014,项目名称:OBS,代码行数:4,代码来源:psvplugin.cpp

示例7: Emulator_Implementation_ButtonMappingSettings

void Emulator_Implementation_ButtonMappingSettings(int map_button_option_enum)
{
	switch(map_button_option_enum)
	{
		case MAP_BUTTONS_OPTION_SETTER:
			currentconfig.SetInt("PS3ButtonMappings::DPad_Up",Settings.DPad_Up);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Down",Settings.DPad_Down);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Left",Settings.DPad_Left);
			currentconfig.SetInt("PS3ButtonMappings::DPad_Right",Settings.DPad_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonCircle",Settings.ButtonCircle);
			currentconfig.SetInt("PS3ButtonMappings::ButtonCross",Settings.ButtonCross);
			currentconfig.SetInt("PS3ButtonMappings::ButtonTriangle",Settings.ButtonTriangle);
			currentconfig.SetInt("PS3ButtonMappings::ButtonSquare",Settings.ButtonSquare);
			currentconfig.SetInt("PS3ButtonMappings::ButtonSelect",Settings.ButtonSelect);
			currentconfig.SetInt("PS3ButtonMappings::ButtonStart",Settings.ButtonStart);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL1",Settings.ButtonL1);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR1",Settings.ButtonR1);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2",Settings.ButtonL2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2",Settings.ButtonR2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonL3",Settings.ButtonL2_ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR3",Settings.ButtonL2_ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR3",Settings.ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL3",Settings.ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR2",Settings.ButtonL2_ButtonR2);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",Settings.ButtonL2_AnalogR_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",Settings.ButtonL2_AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",Settings.ButtonL2_AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",Settings.ButtonL2_AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",Settings.ButtonR2_AnalogR_Right);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",Settings.ButtonR2_AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",Settings.ButtonR2_AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",Settings.ButtonR2_AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR2_ButtonR3",Settings.ButtonR2_ButtonR3);
			currentconfig.SetInt("PS3ButtonMappings::ButtonR3_ButtonL3",Settings.ButtonR3_ButtonL3);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Up",Settings.AnalogR_Up);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Down",Settings.AnalogR_Down);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Left",Settings.AnalogR_Left);
			currentconfig.SetInt("PS3ButtonMappings::AnalogR_Right",Settings.AnalogR_Right);

			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Up_Type",Settings.AnalogR_Up_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Down_Type",Settings.AnalogR_Down_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Left_Type",Settings.AnalogR_Left_Type);
			currentconfig.SetBool("PS3ButtonMappings::AnalogR_Right_Type",Settings.AnalogR_Right_Type);
			break;
		case MAP_BUTTONS_OPTION_GETTER:
			Settings.DPad_Up		= currentconfig.GetInt("PS3ButtonMappings::DPad_Up",BTN_UP);
			Settings.DPad_Down		= currentconfig.GetInt("PS3ButtonMappings::DPad_Down",BTN_DOWN);
			Settings.DPad_Left		= currentconfig.GetInt("PS3ButtonMappings::DPad_Left",BTN_LEFT);
			Settings.DPad_Right		= currentconfig.GetInt("PS3ButtonMappings::DPad_Right",BTN_RIGHT);
			Settings.ButtonCircle		= currentconfig.GetInt("PS3ButtonMappings::ButtonCircle",BTN_A);
			Settings.ButtonCross		= currentconfig.GetInt("PS3ButtonMappings::ButtonCross",BTN_B);
			Settings.ButtonTriangle		= currentconfig.GetInt("PS3ButtonMappings::ButtonTriangle",BTN_NONE);
			Settings.ButtonSquare		= currentconfig.GetInt("PS3ButtonMappings::ButtonSquare",BTN_NONE);
			Settings.ButtonSelect		= currentconfig.GetInt("PS3ButtonMappings::ButtonSelect",BTN_SELECT);
			Settings.ButtonStart		= currentconfig.GetInt("PS3ButtonMappings::ButtonStart",BTN_START);
			Settings.ButtonL1		= currentconfig.GetInt("PS3ButtonMappings::ButtonL1",BTN_NONE);
			Settings.ButtonR1		= currentconfig.GetInt("PS3ButtonMappings::ButtonR1",BTN_NONE);
			Settings.ButtonL2		= currentconfig.GetInt("PS3ButtonMappings::ButtonL2",BTN_NONE);
			Settings.ButtonR2		= currentconfig.GetInt("PS3ButtonMappings::ButtonR2",BTN_NONE);
			Settings.ButtonL2_ButtonL3	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonL3",BTN_NONE);
			Settings.ButtonL2_ButtonR3	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR3",BTN_QUICKLOAD);
			Settings.ButtonR3		= currentconfig.GetInt("PS3ButtonMappings::ButtonR3",BTN_NONE);
			Settings.ButtonL3		= currentconfig.GetInt("PS3ButtonMappings::ButtonL3",BTN_NONE);
			Settings.ButtonL2_ButtonR2	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR2",BTN_NONE);
			Settings.ButtonL2_AnalogR_Right = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",BTN_INCREMENTCHEAT);
			Settings.ButtonL2_AnalogR_Left	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",BTN_DECREMENTCHEAT);
			Settings.ButtonL2_AnalogR_Up	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",BTN_NONE);
			Settings.ButtonL2_AnalogR_Down	= currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",BTN_NONE);
			Settings.ButtonR2_AnalogR_Right	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",BTN_NONE);
			Settings.ButtonR2_AnalogR_Left	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",BTN_NONE);
			Settings.ButtonR2_AnalogR_Up	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",BTN_NONE);
			Settings.ButtonR2_AnalogR_Down	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",BTN_NONE);
			Settings.ButtonR2_ButtonR3	= currentconfig.GetInt("PS3ButtonMappings::ButtonR2_ButtonR3",BTN_QUICKSAVE);
			Settings.ButtonR3_ButtonL3	= currentconfig.GetInt("PS3ButtonMappings::ButtonR3_ButtonL3",BTN_EXITTOMENU);
			Settings.AnalogR_Up		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Up",BTN_CHEATENABLE);
			Settings.AnalogR_Down		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Down",BTN_NONE);
			Settings.AnalogR_Left		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Left",BTN_DECREMENTSAVE);
			Settings.AnalogR_Right		= currentconfig.GetInt("PS3ButtonMappings::AnalogR_Right",BTN_INCREMENTSAVE);

			Settings.AnalogR_Up_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Up_Type",false);
			Settings.AnalogR_Down_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Down_Type",false);
			Settings.AnalogR_Left_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Left_Type",false);
			Settings.AnalogR_Right_Type	= currentconfig.GetBool("PS3ButtonMappings::AnalogR_Right_Type",false);
			break;
		case MAP_BUTTONS_OPTION_DEFAULT:
			Settings.DPad_Up			= BTN_UP;
			Settings.DPad_Down			= BTN_DOWN;
			Settings.DPad_Left			= BTN_LEFT;
			Settings.DPad_Right			= BTN_RIGHT;
			Settings.ButtonCircle			= BTN_A;
			Settings.ButtonCross			= BTN_B;
			Settings.ButtonTriangle			= BTN_NONE;
			Settings.ButtonSquare			= BTN_NONE;
			Settings.ButtonSelect			= BTN_SELECT;
			Settings.ButtonStart			= BTN_START;
			Settings.ButtonL1			= BTN_NONE;
			Settings.ButtonR1			= BTN_NONE;
			Settings.ButtonL2			= BTN_NONE;
			Settings.ButtonR2			= BTN_NONE;
			Settings.ButtonL2_ButtonL3		= BTN_NONE;
//.........这里部分代码省略.........
开发者ID:cdenix,项目名称:fceu-ps3,代码行数:101,代码来源:emulator_implementation.cpp

示例8: Emulator_Implementation_InitSettings

bool Emulator_Implementation_InitSettings()
{
	LOG_DBG("Emulator_Implementation_InitSettings()");

	memset((&Settings), 0, (sizeof(Settings)));

	currentconfig.Clear();

	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, currentconfig);
	#endif

	//PS3 - General settings	
	if (currentconfig.Exists("PS3General::KeepAspect"))
	{
		Settings.PS3KeepAspect		=	currentconfig.GetBool("PS3General::KeepAspect");
	}
	else
	{
		Settings.PS3KeepAspect		=	true;
	}

	if (currentconfig.Exists("PS3General::Smooth"))
	{
		Settings.PS3Smooth		=	currentconfig.GetBool("PS3General::Smooth");
	}
	else
	{
		Settings.PS3Smooth		=	false;
	}

	if (currentconfig.Exists("PS3General::OverscanEnabled"))
	{
		Settings.PS3OverscanEnabled	= currentconfig.GetBool("PS3General::OverscanEnabled");
	}
	else
	{
		Settings.PS3OverscanEnabled	= false;
	}
	if (currentconfig.Exists("PS3General::OverscanAmount"))
	{
		Settings.PS3OverscanAmount	= currentconfig.GetInt("PS3General::OverscanAmount");
	}
	else
	{
		Settings.PS3OverscanAmount	= 0;
	}

	if (currentconfig.Exists("FCEU::Controlstyle"))
	{
		Settings.FCEUControlstyle = currentconfig.GetInt("FCEU::Controlstyle");
		control_style = (ControlStyle)(((int)Settings.FCEUControlstyle));
	}
	else
	{
		Settings.FCEUControlstyle = CONTROL_STYLE_ORIGINAL;
		control_style = CONTROL_STYLE_ORIGINAL;
	}

	if (currentconfig.Exists("FCEU::DisableSpriteLimitation"))
	{
		Settings.FCEUDisableSpriteLimitation = currentconfig.GetBool("FCEU::DisableSpriteLimitation");
		FCEUI_DisableSpriteLimitation(Settings.FCEUDisableSpriteLimitation);
	}
	else
	{
		Settings.FCEUDisableSpriteLimitation = false;
	}

	if (currentconfig.Exists("PS3General::PS3CurrentShader"))
	{
		Settings.PS3CurrentShader.assign(currentconfig.GetString("PS3General::PS3CurrentShader"));
	}
	else
	{
		Settings.PS3CurrentShader.assign(DEFAULT_SHADER_FILE);
	}

	if (currentconfig.Exists("PS3General::PS3CurrentResolution"))
	{
		Settings.PS3CurrentResolution = currentconfig.GetInt("PS3General::PS3CurrentResolution");
	}
	else
	{
		Settings.PS3CurrentResolution = NULL;
	}

	if (currentconfig.Exists("FCEU::GameGenie"))
	{
		Settings.FCEUGameGenie = currentconfig.GetBool("FCEU::GameGenie");
		FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	}
	else
	{
		Settings.FCEUGameGenie = false;
	}
	FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	if (currentconfig.Exists("PS3General::PS3PALTemporalMode60Hz"))
	{
		Settings.PS3PALTemporalMode60Hz = currentconfig.GetBool("PS3General::PS3PALTemporalMode60Hz");
//.........这里部分代码省略.........
开发者ID:cdenix,项目名称:fceu-ps3,代码行数:101,代码来源:emulator_implementation.cpp


注:本文中的ConfigFile::GetInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。