本文整理汇总了C++中ConfigFile::GetInt方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigFile::GetInt方法的具体用法?C++ ConfigFile::GetInt怎么用?C++ ConfigFile::GetInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ConfigFile
的用法示例。
在下文中一共展示了ConfigFile::GetInt方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetVideoSize
void IVACloud::GetVideoSize()
{
TCHAR lpAppDataPath[260];
SHGetFolderPath(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, lpAppDataPath);
scat_n(lpAppDataPath, TEXT("\\OBS"), 4);
ConfigFile *GlobalConfig = new ConfigFile;
String strGlobalIni;
strGlobalIni << lpAppDataPath << TEXT("\\global.ini");
GlobalConfig->Open(strGlobalIni);
String strProfile = GlobalConfig->GetString(TEXT("General"), TEXT("Profile"));
String strProfileIni;
strProfileIni << lpAppDataPath << TEXT("\\profiles\\") << strProfile << TEXT(".ini");
ConfigFile *ProfileConfig = new ConfigFile;
ProfileConfig->Open(strProfileIni);
m_nVideoWidth = ProfileConfig->GetInt(TEXT("Video"), TEXT("BaseWidth"));
m_nVideoHeight = ProfileConfig->GetInt(TEXT("Video"), TEXT("BaseHeight"));
ProfileConfig->Close();
delete ProfileConfig;
GlobalConfig->Close();
delete GlobalConfig;
}
示例2: RestoreInitialVolumes
void RestoreInitialVolumes()
{
OBSSetDesktopVolume(config.GetFloat(TEXT("General"), TEXT("PrevDesktopVolume")), true);
OBSSetMicVolume(config.GetFloat(TEXT("General"), TEXT("PrevMicVolume")), true);
if(config.GetInt(TEXT("General"), TEXT("PrevDesktopMuted")) == 1)
OBSToggleDesktopMute();
if(config.GetInt(TEXT("General"), TEXT("PrevMicMuted")) ==1)
OBSToggleMicMute();
}
示例3: S9xLoadConfigFiles
void S9xLoadConfigFiles (char **argv, int argc)
{
static ConfigFile conf; // static because some of its functions return pointers
conf.Clear();
bool skip = false;
for (int i = 0; i < argc; i++)
{
if (!strcasecmp(argv[i], "-nostdconf"))
{
skip = true;
break;
}
}
if (!skip)
{
#ifdef SYS_CONFIG_FILE
try_load_config_file(SYS_CONFIG_FILE, conf);
S9xParsePortConfig(conf, 0);
#endif
std::string fname;
fname = S9xGetDirectory(DEFAULT_DIR);
fname += SLASH_STR S9X_CONF_FILE_NAME;
try_load_config_file(fname.c_str(), conf);
}
else
fprintf(stderr, "Skipping standard config files.\n");
for (int i = 0; i < argc - 1; i++)
if (!strcasecmp(argv[i], "-conf"))
try_load_config_file(argv[++i], conf);
// Parse config file here
// ROM
Settings.ForceInterleaved2 = conf.GetBool("ROM::Interleaved2", false);
Settings.ForceInterleaveGD24 = conf.GetBool("ROM::InterleaveGD24", false);
Settings.ApplyCheats = conf.GetBool("ROM::Cheat", false);
Settings.NoPatch = !conf.GetBool("ROM::Patch", true);
Settings.ForceLoROM = conf.GetBool("ROM::LoROM", false);
Settings.ForceHiROM = conf.GetBool("ROM::HiROM", false);
if (Settings.ForceLoROM)
Settings.ForceHiROM = false;
Settings.ForcePAL = conf.GetBool("ROM::PAL", false);
Settings.ForceNTSC = conf.GetBool("ROM::NTSC", false);
if (Settings.ForcePAL)
Settings.ForceNTSC = false;
if (conf.Exists("ROM::Header"))
{
Settings.ForceHeader = conf.GetBool("ROM::Header", false);
Settings.ForceNoHeader = !Settings.ForceHeader;
}
if (conf.Exists("ROM::Interleaved"))
{
Settings.ForceInterleaved = conf.GetBool("ROM::Interleaved", false);
Settings.ForceNotInterleaved = !Settings.ForceInterleaved;
}
rom_filename = conf.GetStringDup("ROM::Filename", NULL);
// Sound
Settings.SoundSync = conf.GetBool("Sound::Sync", true);
Settings.SixteenBitSound = conf.GetBool("Sound::16BitSound", true);
Settings.Stereo = conf.GetBool("Sound::Stereo", true);
Settings.ReverseStereo = conf.GetBool("Sound::ReverseStereo", false);
Settings.SoundPlaybackRate = conf.GetUInt("Sound::Rate", 32000);
Settings.SoundInputRate = conf.GetUInt("Sound::InputRate", 32000);
Settings.Mute = conf.GetBool("Sound::Mute", false);
// Display
Settings.SupportHiRes = conf.GetBool("Display::HiRes", true);
Settings.Transparency = conf.GetBool("Display::Transparency", true);
Settings.DisableGraphicWindows = !conf.GetBool("Display::GraphicWindows", true);
Settings.DisplayFrameRate = conf.GetBool("Display::DisplayFrameRate", false);
Settings.DisplayWatchedAddresses = conf.GetBool("Display::DisplayWatchedAddresses", false);
Settings.DisplayPressedKeys = conf.GetBool("Display::DisplayInput", false);
Settings.DisplayMovieFrame = conf.GetBool("Display::DisplayFrameCount", false);
Settings.AutoDisplayMessages = conf.GetBool("Display::MessagesInImage", true);
Settings.InitialInfoStringTimeout = conf.GetInt ("Display::MessageDisplayTime", 120);
// Settings
Settings.BSXBootup = conf.GetBool("Settings::BSXBootup", false);
Settings.TurboMode = conf.GetBool("Settings::TurboMode", false);
Settings.TurboSkipFrames = conf.GetUInt("Settings::TurboFrameSkip", 15);
Settings.MovieTruncate = conf.GetBool("Settings::MovieTruncateAtEnd", false);
Settings.MovieNotifyIgnored = conf.GetBool("Settings::MovieNotifyIgnored", false);
Settings.WrongMovieStateProtection = conf.GetBool("Settings::WrongMovieStateProtection", true);
Settings.StretchScreenshots = conf.GetInt ("Settings::StretchScreenshots", 1);
Settings.SnapshotScreenshots = conf.GetBool("Settings::SnapshotScreenshots", true);
//.........这里部分代码省略.........
示例4: LoadShader
bool CCGShader::LoadShader(const char *path)
{
ConfigFile conf;
int shaderCount;
char keyName[100];
shaderPasses.clear();
lookupTextures.clear();
if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
shaderPass pass;
pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
pass.linearFilter = false;
pass.filterSet = false;
strcpy(pass.cgShaderFile,path);
shaderPasses.push_back(pass);
return true;
} else {
conf.LoadFile(path);
}
shaderCount = conf.GetInt("::shaders",0);
if(shaderCount<1)
return false;
for(int i=0;i<shaderCount;i++) {
shaderPass pass;
sprintf(keyName,"::filter_linear%u",i);
pass.linearFilter = conf.GetBool(keyName);
pass.filterSet = conf.Exists(keyName);
sprintf(keyName,"::scale_type%u",i);
const char *scaleType = conf.GetString(keyName,"");
if(!strcasecmp(scaleType,"")) {
sprintf(keyName,"::scale_type_x%u",i);
const char *scaleTypeX = conf.GetString(keyName,"");
if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
scaleTypeX = "source";
pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
sprintf(keyName,"::scale_type_y%u",i);
const char *scaleTypeY = conf.GetString(keyName,"");
if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
scaleTypeY = "source";
pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
} else {
cgScaleType sType = scaleStringToEnum(scaleType);
pass.scaleParams.scaleTypeX = sType;
pass.scaleParams.scaleTypeY = sType;
}
sprintf(keyName,"::scale%u",i);
const char *scaleFloat = conf.GetString(keyName,"");
int scaleInt = conf.GetInt(keyName,0);
if(!strcasecmp(scaleFloat,"")) {
sprintf(keyName,"::scalex%u",i);
const char *scaleFloatX = conf.GetString(keyName,"1.0");
pass.scaleParams.scaleX = atof(scaleFloatX);
pass.scaleParams.absX = conf.GetInt(keyName,1);
sprintf(keyName,"::scaley%u",i);
const char *scaleFloatY = conf.GetString(keyName,"1.0");
pass.scaleParams.scaleY = atof(scaleFloatY);
pass.scaleParams.absY = conf.GetInt(keyName,1);
} else {
float floatval = atof(scaleFloat);
pass.scaleParams.scaleX = floatval;
pass.scaleParams.absX = scaleInt;
pass.scaleParams.scaleY = floatval;
pass.scaleParams.absY = scaleInt;
}
sprintf(keyName,"::shader%u",i);
strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
shaderPasses.push_back(pass);
}
char *shaderIds = conf.GetStringDup("::textures","");
char *id = strtok(shaderIds,";");
while(id!=NULL) {
lookupTexture tex;
sprintf(keyName,"::%s",id);
strcpy(tex.id,id);
strcpy(tex.texturePath,conf.GetString(keyName,""));
sprintf(keyName,"::%s_linear",id);
tex.linearfilter = conf.GetBool(keyName,true);
lookupTextures.push_back(tex);
id = strtok(NULL,";");
}
free(shaderIds);
return true;
}
示例5: Get
void Get(ConfigFile& conf) {
switch(type)
{
case CIT_BOOL:
case CIT_BOOLONOFF:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetBool(name, def!=0);
if(size == 2) *(uint16*)addr = (uint16)conf.GetBool(name, def!=0);
if(size == 4) *(uint32*)addr = (uint32)conf.GetBool(name, def!=0);
if(size == 8) *(uint64*)addr = (uint64)conf.GetBool(name, def!=0);
break;
case CIT_INT:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 2) *(uint16*)addr = (uint16)conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 4) *(uint32*)addr = (uint32)conf.GetInt(name, reinterpret_cast<int32>(def));
if(size == 8) *(uint64*)addr = (uint64)conf.GetInt(name, reinterpret_cast<int32>(def));
break;
case CIT_UINT:
if(size == 1) *(uint8 *)addr = (uint8) conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 2) *(uint16*)addr = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 4) *(uint32*)addr = (uint32)conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 8) *(uint64*)addr = (uint64)conf.GetUInt(name, reinterpret_cast<uint32>(def));
break;
case CIT_STRING:
lstrcpyn((TCHAR*)addr, _tFromChar(conf.GetString(name, reinterpret_cast<const char*>(def))), size-1);
((TCHAR*)addr)[size-1] = TEXT('\0');
break;
case CIT_INVBOOL:
case CIT_INVBOOLONOFF:
if(size == 1) *(uint8 *)addr = (uint8) !conf.GetBool(name, def!=0);
if(size == 2) *(uint16*)addr = (uint16)!conf.GetBool(name, def!=0);
if(size == 4) *(uint32*)addr = (uint32)!conf.GetBool(name, def!=0);
if(size == 8) *(uint64*)addr = (uint64)!conf.GetBool(name, def!=0);
break;
case CIT_VKEY:
{
uint16 keyNum = (uint16)conf.GetUInt(name, reinterpret_cast<uint32>(def));
const char* keyStr = conf.GetString(name);
if(keyStr)
{
for(int i=0;i<512;i++)
{
if(i<256) // keys
{
if(!strcasecmp(keyStr,keyToString[i]) ||
(*keyToAlternateString[i] && !strcasecmp(keyStr,keyToAlternateString[i])))
{
keyNum = i;
break;
}
}
else // joystick:
{
char temp [128];
extern void TranslateKey(WORD keyz,char *out);
TranslateKey(0x8000|(i-256),temp);
if(strlen(keyStr)>3 && !strcasecmp(keyStr+3,temp+3))
{
for(int j = 0 ; j < 16 ; j++)
{
if(keyStr[2]-'0' == j || keyStr[2]-'a' == j-10)
{
keyNum = 0x8000|(i-256)|(j<<8);
i = 512;
break;
}
}
}
}
}
}
if(size == 1) *(uint8 *)addr = (uint8) keyNum;
if(size == 2) *(uint16*)addr = (uint16)keyNum;
if(size == 4) *(uint32*)addr = (uint32)keyNum;
if(size == 8) *(uint64*)addr = (uint64)keyNum;
}
break;
case CIT_VKEYMOD:
{
uint16 modNum = 0;
const char* modStr = conf.GetString(name);
if(modStr) {
if(strstr(modStr, "ft") || strstr(modStr, "FT")) modNum |= CUSTKEY_SHIFT_MASK;
if(strstr(modStr, "tr") || strstr(modStr, "TR")) modNum |= CUSTKEY_CTRL_MASK;
if(strstr(modStr, "lt") || strstr(modStr, "LT")) modNum |= CUSTKEY_ALT_MASK;
}
if(!modNum && (!modStr || strcasecmp(modStr, "none")))
modNum = conf.GetUInt(name, reinterpret_cast<uint32>(def));
if(size == 1) *(uint8 *)addr = (uint8) modNum;
if(size == 2) *(uint16*)addr = (uint16)modNum;
if(size == 4) *(uint32*)addr = (uint32)modNum;
if(size == 8) *(uint64*)addr = (uint64)modNum;
}
break;
}
// if it had a comment, override our own with it
const char* newComment = conf.GetComment(name);
if(newComment && *newComment)
comment = newComment;
}
示例6: LoadSettings
void LoadSettings()
{
bPSVEnabled = config.GetInt(TEXT("General"), TEXT("PSVEnabled")) == 1 ? true : false;
}
示例7: Emulator_Implementation_ButtonMappingSettings
void Emulator_Implementation_ButtonMappingSettings(int map_button_option_enum)
{
switch(map_button_option_enum)
{
case MAP_BUTTONS_OPTION_SETTER:
currentconfig.SetInt("PS3ButtonMappings::DPad_Up",Settings.DPad_Up);
currentconfig.SetInt("PS3ButtonMappings::DPad_Down",Settings.DPad_Down);
currentconfig.SetInt("PS3ButtonMappings::DPad_Left",Settings.DPad_Left);
currentconfig.SetInt("PS3ButtonMappings::DPad_Right",Settings.DPad_Right);
currentconfig.SetInt("PS3ButtonMappings::ButtonCircle",Settings.ButtonCircle);
currentconfig.SetInt("PS3ButtonMappings::ButtonCross",Settings.ButtonCross);
currentconfig.SetInt("PS3ButtonMappings::ButtonTriangle",Settings.ButtonTriangle);
currentconfig.SetInt("PS3ButtonMappings::ButtonSquare",Settings.ButtonSquare);
currentconfig.SetInt("PS3ButtonMappings::ButtonSelect",Settings.ButtonSelect);
currentconfig.SetInt("PS3ButtonMappings::ButtonStart",Settings.ButtonStart);
currentconfig.SetInt("PS3ButtonMappings::ButtonL1",Settings.ButtonL1);
currentconfig.SetInt("PS3ButtonMappings::ButtonR1",Settings.ButtonR1);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2",Settings.ButtonL2);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2",Settings.ButtonR2);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonL3",Settings.ButtonL2_ButtonL3);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR3",Settings.ButtonL2_ButtonR3);
currentconfig.SetInt("PS3ButtonMappings::ButtonR3",Settings.ButtonR3);
currentconfig.SetInt("PS3ButtonMappings::ButtonL3",Settings.ButtonL3);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_ButtonR2",Settings.ButtonL2_ButtonR2);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",Settings.ButtonL2_AnalogR_Right);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",Settings.ButtonL2_AnalogR_Left);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",Settings.ButtonL2_AnalogR_Up);
currentconfig.SetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",Settings.ButtonL2_AnalogR_Down);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",Settings.ButtonR2_AnalogR_Right);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",Settings.ButtonR2_AnalogR_Left);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",Settings.ButtonR2_AnalogR_Up);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",Settings.ButtonR2_AnalogR_Down);
currentconfig.SetInt("PS3ButtonMappings::ButtonR2_ButtonR3",Settings.ButtonR2_ButtonR3);
currentconfig.SetInt("PS3ButtonMappings::ButtonR3_ButtonL3",Settings.ButtonR3_ButtonL3);
currentconfig.SetInt("PS3ButtonMappings::AnalogR_Up",Settings.AnalogR_Up);
currentconfig.SetInt("PS3ButtonMappings::AnalogR_Down",Settings.AnalogR_Down);
currentconfig.SetInt("PS3ButtonMappings::AnalogR_Left",Settings.AnalogR_Left);
currentconfig.SetInt("PS3ButtonMappings::AnalogR_Right",Settings.AnalogR_Right);
currentconfig.SetBool("PS3ButtonMappings::AnalogR_Up_Type",Settings.AnalogR_Up_Type);
currentconfig.SetBool("PS3ButtonMappings::AnalogR_Down_Type",Settings.AnalogR_Down_Type);
currentconfig.SetBool("PS3ButtonMappings::AnalogR_Left_Type",Settings.AnalogR_Left_Type);
currentconfig.SetBool("PS3ButtonMappings::AnalogR_Right_Type",Settings.AnalogR_Right_Type);
break;
case MAP_BUTTONS_OPTION_GETTER:
Settings.DPad_Up = currentconfig.GetInt("PS3ButtonMappings::DPad_Up",BTN_UP);
Settings.DPad_Down = currentconfig.GetInt("PS3ButtonMappings::DPad_Down",BTN_DOWN);
Settings.DPad_Left = currentconfig.GetInt("PS3ButtonMappings::DPad_Left",BTN_LEFT);
Settings.DPad_Right = currentconfig.GetInt("PS3ButtonMappings::DPad_Right",BTN_RIGHT);
Settings.ButtonCircle = currentconfig.GetInt("PS3ButtonMappings::ButtonCircle",BTN_A);
Settings.ButtonCross = currentconfig.GetInt("PS3ButtonMappings::ButtonCross",BTN_B);
Settings.ButtonTriangle = currentconfig.GetInt("PS3ButtonMappings::ButtonTriangle",BTN_NONE);
Settings.ButtonSquare = currentconfig.GetInt("PS3ButtonMappings::ButtonSquare",BTN_NONE);
Settings.ButtonSelect = currentconfig.GetInt("PS3ButtonMappings::ButtonSelect",BTN_SELECT);
Settings.ButtonStart = currentconfig.GetInt("PS3ButtonMappings::ButtonStart",BTN_START);
Settings.ButtonL1 = currentconfig.GetInt("PS3ButtonMappings::ButtonL1",BTN_NONE);
Settings.ButtonR1 = currentconfig.GetInt("PS3ButtonMappings::ButtonR1",BTN_NONE);
Settings.ButtonL2 = currentconfig.GetInt("PS3ButtonMappings::ButtonL2",BTN_NONE);
Settings.ButtonR2 = currentconfig.GetInt("PS3ButtonMappings::ButtonR2",BTN_NONE);
Settings.ButtonL2_ButtonL3 = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonL3",BTN_NONE);
Settings.ButtonL2_ButtonR3 = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR3",BTN_QUICKLOAD);
Settings.ButtonR3 = currentconfig.GetInt("PS3ButtonMappings::ButtonR3",BTN_NONE);
Settings.ButtonL3 = currentconfig.GetInt("PS3ButtonMappings::ButtonL3",BTN_NONE);
Settings.ButtonL2_ButtonR2 = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_ButtonR2",BTN_NONE);
Settings.ButtonL2_AnalogR_Right = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Right",BTN_INCREMENTCHEAT);
Settings.ButtonL2_AnalogR_Left = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Left",BTN_DECREMENTCHEAT);
Settings.ButtonL2_AnalogR_Up = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Up",BTN_NONE);
Settings.ButtonL2_AnalogR_Down = currentconfig.GetInt("PS3ButtonMappings::ButtonL2_AnalogR_Down",BTN_NONE);
Settings.ButtonR2_AnalogR_Right = currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Right",BTN_NONE);
Settings.ButtonR2_AnalogR_Left = currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Left",BTN_NONE);
Settings.ButtonR2_AnalogR_Up = currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Up",BTN_NONE);
Settings.ButtonR2_AnalogR_Down = currentconfig.GetInt("PS3ButtonMappings::ButtonR2_AnalogR_Down",BTN_NONE);
Settings.ButtonR2_ButtonR3 = currentconfig.GetInt("PS3ButtonMappings::ButtonR2_ButtonR3",BTN_QUICKSAVE);
Settings.ButtonR3_ButtonL3 = currentconfig.GetInt("PS3ButtonMappings::ButtonR3_ButtonL3",BTN_EXITTOMENU);
Settings.AnalogR_Up = currentconfig.GetInt("PS3ButtonMappings::AnalogR_Up",BTN_CHEATENABLE);
Settings.AnalogR_Down = currentconfig.GetInt("PS3ButtonMappings::AnalogR_Down",BTN_NONE);
Settings.AnalogR_Left = currentconfig.GetInt("PS3ButtonMappings::AnalogR_Left",BTN_DECREMENTSAVE);
Settings.AnalogR_Right = currentconfig.GetInt("PS3ButtonMappings::AnalogR_Right",BTN_INCREMENTSAVE);
Settings.AnalogR_Up_Type = currentconfig.GetBool("PS3ButtonMappings::AnalogR_Up_Type",false);
Settings.AnalogR_Down_Type = currentconfig.GetBool("PS3ButtonMappings::AnalogR_Down_Type",false);
Settings.AnalogR_Left_Type = currentconfig.GetBool("PS3ButtonMappings::AnalogR_Left_Type",false);
Settings.AnalogR_Right_Type = currentconfig.GetBool("PS3ButtonMappings::AnalogR_Right_Type",false);
break;
case MAP_BUTTONS_OPTION_DEFAULT:
Settings.DPad_Up = BTN_UP;
Settings.DPad_Down = BTN_DOWN;
Settings.DPad_Left = BTN_LEFT;
Settings.DPad_Right = BTN_RIGHT;
Settings.ButtonCircle = BTN_A;
Settings.ButtonCross = BTN_B;
Settings.ButtonTriangle = BTN_NONE;
Settings.ButtonSquare = BTN_NONE;
Settings.ButtonSelect = BTN_SELECT;
Settings.ButtonStart = BTN_START;
Settings.ButtonL1 = BTN_NONE;
Settings.ButtonR1 = BTN_NONE;
Settings.ButtonL2 = BTN_NONE;
Settings.ButtonR2 = BTN_NONE;
Settings.ButtonL2_ButtonL3 = BTN_NONE;
//.........这里部分代码省略.........
示例8: Emulator_Implementation_InitSettings
bool Emulator_Implementation_InitSettings()
{
LOG_DBG("Emulator_Implementation_InitSettings()");
memset((&Settings), 0, (sizeof(Settings)));
currentconfig.Clear();
#ifdef SYS_CONFIG_FILE
try_load_config_file(SYS_CONFIG_FILE, currentconfig);
#endif
//PS3 - General settings
if (currentconfig.Exists("PS3General::KeepAspect"))
{
Settings.PS3KeepAspect = currentconfig.GetBool("PS3General::KeepAspect");
}
else
{
Settings.PS3KeepAspect = true;
}
if (currentconfig.Exists("PS3General::Smooth"))
{
Settings.PS3Smooth = currentconfig.GetBool("PS3General::Smooth");
}
else
{
Settings.PS3Smooth = false;
}
if (currentconfig.Exists("PS3General::OverscanEnabled"))
{
Settings.PS3OverscanEnabled = currentconfig.GetBool("PS3General::OverscanEnabled");
}
else
{
Settings.PS3OverscanEnabled = false;
}
if (currentconfig.Exists("PS3General::OverscanAmount"))
{
Settings.PS3OverscanAmount = currentconfig.GetInt("PS3General::OverscanAmount");
}
else
{
Settings.PS3OverscanAmount = 0;
}
if (currentconfig.Exists("FCEU::Controlstyle"))
{
Settings.FCEUControlstyle = currentconfig.GetInt("FCEU::Controlstyle");
control_style = (ControlStyle)(((int)Settings.FCEUControlstyle));
}
else
{
Settings.FCEUControlstyle = CONTROL_STYLE_ORIGINAL;
control_style = CONTROL_STYLE_ORIGINAL;
}
if (currentconfig.Exists("FCEU::DisableSpriteLimitation"))
{
Settings.FCEUDisableSpriteLimitation = currentconfig.GetBool("FCEU::DisableSpriteLimitation");
FCEUI_DisableSpriteLimitation(Settings.FCEUDisableSpriteLimitation);
}
else
{
Settings.FCEUDisableSpriteLimitation = false;
}
if (currentconfig.Exists("PS3General::PS3CurrentShader"))
{
Settings.PS3CurrentShader.assign(currentconfig.GetString("PS3General::PS3CurrentShader"));
}
else
{
Settings.PS3CurrentShader.assign(DEFAULT_SHADER_FILE);
}
if (currentconfig.Exists("PS3General::PS3CurrentResolution"))
{
Settings.PS3CurrentResolution = currentconfig.GetInt("PS3General::PS3CurrentResolution");
}
else
{
Settings.PS3CurrentResolution = NULL;
}
if (currentconfig.Exists("FCEU::GameGenie"))
{
Settings.FCEUGameGenie = currentconfig.GetBool("FCEU::GameGenie");
FCEUI_SetGameGenie(Settings.FCEUGameGenie);
}
else
{
Settings.FCEUGameGenie = false;
}
FCEUI_SetGameGenie(Settings.FCEUGameGenie);
if (currentconfig.Exists("PS3General::PS3PALTemporalMode60Hz"))
{
Settings.PS3PALTemporalMode60Hz = currentconfig.GetBool("PS3General::PS3PALTemporalMode60Hz");
//.........这里部分代码省略.........