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C++ ConfigFile::Exists方法代码示例

本文整理汇总了C++中ConfigFile::Exists方法的典型用法代码示例。如果您正苦于以下问题:C++ ConfigFile::Exists方法的具体用法?C++ ConfigFile::Exists怎么用?C++ ConfigFile::Exists使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConfigFile的用法示例。


在下文中一共展示了ConfigFile::Exists方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WinPostLoad

void WinPostLoad(ConfigFile& conf)
{
	int i;
	if(Settings.DisplayPressedKeys) Settings.DisplayPressedKeys = 2;
	for(i=0;i<8;i++) Joypad[i+8].Enabled = Joypad[i].Enabled;
	if(GUI.MaxRecentGames < 1) GUI.MaxRecentGames = 1;
	if(GUI.MaxRecentGames > MAX_RECENT_GAMES_LIST_SIZE) GUI.MaxRecentGames = MAX_RECENT_GAMES_LIST_SIZE;
    if(GUI.rewindGranularity==0) GUI.rewindGranularity = 1;
	bool gap = false;
	for(i=0;i<MAX_RECENT_GAMES_LIST_SIZE;i++) // remove gaps in recent games list
	{
		if(!*GUI.RecentGames[i])
			gap = true;
		else if(gap)
		{
			memmove(GUI.RecentGames[i-1], GUI.RecentGames[i], MAX_PATH * sizeof(TCHAR));
			*GUI.RecentGames[i] = TEXT('\0');
			gap = false;
			i = -1;
		}
	}
	if(conf.Exists("Sound::Mono")) Settings.Stereo = !conf.GetBool("Sound::Mono"); // special case

	ConfigFile::SetNiceAlignment(niceAlignment);
	ConfigFile::SetShowComments(showComments);
	ConfigFile::SetAlphaSort(configSort==2);
	ConfigFile::SetTimeSort(configSort==1);

	WinPostSave(conf);
}
开发者ID:ddugovic,项目名称:RASuite,代码行数:30,代码来源:wconfig.cpp

示例2: WinPreLoad

void WinPreLoad(ConfigFile& conf)
{
	if(conf.Exists("Config::Sort"))
	{
		if(conf.GetUInt("Config::Sort") == 1)
		{
			configSort = 1;
			ConfigFile::SetAlphaSort(configSort==2);
			ConfigFile::SetTimeSort(configSort==1);
			conf.ClearLines();
		}
	}
	else
	{
		conf.DeleteKey("Config::Sort");
	}
}
开发者ID:ddugovic,项目名称:RASuite,代码行数:17,代码来源:wconfig.cpp

示例3: T

void HermCAMCode<T,D>::PreInitialize (const ConfigFile &cfg)
{
  if (cfg.Exists ("dipole"))
  {
    _dipole = true;
    cfg.GetValue ("dipole.amp", _amp);
    cfg.GetValue ("dipole.rpos", _rpos);
    cfg.GetValue ("dipole.radius", _radius);
    cfg.GetValue ("dipole.bclen", _plbcleni);
    cfg.GetValue ("dipole.vthnorm", _vthplnorm, 0.1);
    _radius2 = _radius * _radius;
    _plbcleni = T(1) / _plbcleni;
  }
  else
  {
    DBG_WARN ("Skipping dipole initialization!");
    _dipole = false;
  }
}
开发者ID:jparal,项目名称:sat,代码行数:19,代码来源:init.cpp

示例4: S9xLoadConfigFiles

void S9xLoadConfigFiles (char **argv, int argc)
{
	static ConfigFile	conf; // static because some of its functions return pointers
	conf.Clear();

	bool	skip = false;
	for (int i = 0; i < argc; i++)
	{
		if (!strcasecmp(argv[i], "-nostdconf"))
		{
			skip = true;
			break;
		}
	}

	if (!skip)
	{
	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, conf);
		S9xParsePortConfig(conf, 0);
	#endif

		std::string	fname;

		fname = S9xGetDirectory(DEFAULT_DIR);
		fname += SLASH_STR S9X_CONF_FILE_NAME;
		try_load_config_file(fname.c_str(), conf);
	}
	else
		fprintf(stderr, "Skipping standard config files.\n");

	for (int i = 0; i < argc - 1; i++)
		if (!strcasecmp(argv[i], "-conf"))
			try_load_config_file(argv[++i], conf);

	// Parse config file here

	// ROM

	Settings.ForceInterleaved2          =  conf.GetBool("ROM::Interleaved2",                   false);
	Settings.ForceInterleaveGD24        =  conf.GetBool("ROM::InterleaveGD24",                 false);
	Settings.ApplyCheats                =  conf.GetBool("ROM::Cheat",                          false);
	Settings.NoPatch                    = !conf.GetBool("ROM::Patch",                          true);

	Settings.ForceLoROM = conf.GetBool("ROM::LoROM", false);
	Settings.ForceHiROM = conf.GetBool("ROM::HiROM", false);
	if (Settings.ForceLoROM)
		Settings.ForceHiROM = false;

	Settings.ForcePAL   = conf.GetBool("ROM::PAL",  false);
	Settings.ForceNTSC  = conf.GetBool("ROM::NTSC", false);
	if (Settings.ForcePAL)
		Settings.ForceNTSC = false;

	if (conf.Exists("ROM::Header"))
	{
		Settings.ForceHeader = conf.GetBool("ROM::Header", false);
		Settings.ForceNoHeader = !Settings.ForceHeader;
	}

	if (conf.Exists("ROM::Interleaved"))
	{
		Settings.ForceInterleaved = conf.GetBool("ROM::Interleaved", false);
		Settings.ForceNotInterleaved = !Settings.ForceInterleaved;
	}

	rom_filename = conf.GetStringDup("ROM::Filename", NULL);

	// Sound

	Settings.SoundSync                  =  conf.GetBool("Sound::Sync",                         true);
	Settings.SixteenBitSound            =  conf.GetBool("Sound::16BitSound",                   true);
	Settings.Stereo                     =  conf.GetBool("Sound::Stereo",                       true);
	Settings.ReverseStereo              =  conf.GetBool("Sound::ReverseStereo",                false);
	Settings.SoundPlaybackRate          =  conf.GetUInt("Sound::Rate",                         32000);
	Settings.SoundInputRate             =  conf.GetUInt("Sound::InputRate",                    32000);
	Settings.Mute                       =  conf.GetBool("Sound::Mute",                         false);

	// Display

	Settings.SupportHiRes               =  conf.GetBool("Display::HiRes",                      true);
	Settings.Transparency               =  conf.GetBool("Display::Transparency",               true);
	Settings.DisableGraphicWindows      = !conf.GetBool("Display::GraphicWindows",             true);
	Settings.DisplayFrameRate           =  conf.GetBool("Display::DisplayFrameRate",           false);
	Settings.DisplayWatchedAddresses    =  conf.GetBool("Display::DisplayWatchedAddresses",    false);
	Settings.DisplayPressedKeys         =  conf.GetBool("Display::DisplayInput",               false);
	Settings.DisplayMovieFrame          =  conf.GetBool("Display::DisplayFrameCount",          false);
	Settings.AutoDisplayMessages        =  conf.GetBool("Display::MessagesInImage",            true);
	Settings.InitialInfoStringTimeout   =  conf.GetInt ("Display::MessageDisplayTime",         120);

	// Settings

	Settings.BSXBootup                  =  conf.GetBool("Settings::BSXBootup",                 false);
	Settings.TurboMode                  =  conf.GetBool("Settings::TurboMode",                 false);
	Settings.TurboSkipFrames            =  conf.GetUInt("Settings::TurboFrameSkip",            15);
	Settings.MovieTruncate              =  conf.GetBool("Settings::MovieTruncateAtEnd",        false);
	Settings.MovieNotifyIgnored         =  conf.GetBool("Settings::MovieNotifyIgnored",        false);
	Settings.WrongMovieStateProtection  =  conf.GetBool("Settings::WrongMovieStateProtection", true);
	Settings.StretchScreenshots         =  conf.GetInt ("Settings::StretchScreenshots",        1);
	Settings.SnapshotScreenshots        =  conf.GetBool("Settings::SnapshotScreenshots",       true);
//.........这里部分代码省略.........
开发者ID:7sevenx7,项目名称:snes9x,代码行数:101,代码来源:snes9x.cpp

示例5: LoadShader

bool CCGShader::LoadShader(const char *path)
{
	ConfigFile conf;
	int shaderCount;
	char keyName[100];

	shaderPasses.clear();
	lookupTextures.clear();

	if(strlen(path)<4 || strcasecmp(&path[strlen(path)-4],".cgp")) {
		shaderPass pass;
		pass.scaleParams.scaleTypeX = CG_SCALE_NONE;
		pass.scaleParams.scaleTypeY = CG_SCALE_NONE;
		pass.linearFilter = false;
		pass.filterSet = false;
		strcpy(pass.cgShaderFile,path);
		shaderPasses.push_back(pass);
		return true;
	} else {
		conf.LoadFile(path);
	}	

	shaderCount = conf.GetInt("::shaders",0);

	if(shaderCount<1)
		return false;

	for(int i=0;i<shaderCount;i++) {
		shaderPass pass;
		sprintf(keyName,"::filter_linear%u",i);
		pass.linearFilter = conf.GetBool(keyName);
		pass.filterSet = conf.Exists(keyName);

		sprintf(keyName,"::scale_type%u",i);
		const char *scaleType = conf.GetString(keyName,"");
		if(!strcasecmp(scaleType,"")) {
			sprintf(keyName,"::scale_type_x%u",i);
			const char *scaleTypeX = conf.GetString(keyName,"");
			if(*scaleTypeX=='\0' && (i!=(shaderCount-1)))
				scaleTypeX = "source";
			pass.scaleParams.scaleTypeX = scaleStringToEnum(scaleTypeX);
			sprintf(keyName,"::scale_type_y%u",i);
			const char *scaleTypeY = conf.GetString(keyName,"");
			if(*scaleTypeY=='\0' && (i!=(shaderCount-1)))
				scaleTypeY = "source";
			pass.scaleParams.scaleTypeY = scaleStringToEnum(scaleTypeY);
		} else {
			cgScaleType sType = scaleStringToEnum(scaleType);
			pass.scaleParams.scaleTypeX = sType;
			pass.scaleParams.scaleTypeY = sType;
		}

		sprintf(keyName,"::scale%u",i);
		const char *scaleFloat = conf.GetString(keyName,"");
		int scaleInt = conf.GetInt(keyName,0);
		if(!strcasecmp(scaleFloat,"")) {
			sprintf(keyName,"::scalex%u",i);
			const char *scaleFloatX = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleX = atof(scaleFloatX);
			pass.scaleParams.absX = conf.GetInt(keyName,1);
			sprintf(keyName,"::scaley%u",i);
			const char *scaleFloatY = conf.GetString(keyName,"1.0");
			pass.scaleParams.scaleY = atof(scaleFloatY);
			pass.scaleParams.absY = conf.GetInt(keyName,1);

		} else {
			float floatval = atof(scaleFloat);
			pass.scaleParams.scaleX = floatval;
			pass.scaleParams.absX = scaleInt;
			pass.scaleParams.scaleY = floatval;
			pass.scaleParams.absY = scaleInt;
		}

		sprintf(keyName,"::shader%u",i);
		strcpy(pass.cgShaderFile,conf.GetString(keyName,""));
		shaderPasses.push_back(pass);
	}

	char *shaderIds = conf.GetStringDup("::textures","");

	char *id = strtok(shaderIds,";");
	while(id!=NULL) {
		lookupTexture tex;
		sprintf(keyName,"::%s",id);
		strcpy(tex.id,id);
		strcpy(tex.texturePath,conf.GetString(keyName,""));
		sprintf(keyName,"::%s_linear",id);
		tex.linearfilter = conf.GetBool(keyName,true);
		lookupTextures.push_back(tex);
		id = strtok(NULL,";");
	}

	free(shaderIds);

	return true;
}
开发者ID:GeoffreyPlitt,项目名称:snes9x-sdl,代码行数:96,代码来源:CCGShader.cpp

示例6: Emulator_Implementation_InitSettings

bool Emulator_Implementation_InitSettings()
{
	LOG_DBG("Emulator_Implementation_InitSettings()");

	memset((&Settings), 0, (sizeof(Settings)));

	currentconfig.Clear();

	#ifdef SYS_CONFIG_FILE
		try_load_config_file(SYS_CONFIG_FILE, currentconfig);
	#endif

	//PS3 - General settings	
	if (currentconfig.Exists("PS3General::KeepAspect"))
	{
		Settings.PS3KeepAspect		=	currentconfig.GetBool("PS3General::KeepAspect");
	}
	else
	{
		Settings.PS3KeepAspect		=	true;
	}

	if (currentconfig.Exists("PS3General::Smooth"))
	{
		Settings.PS3Smooth		=	currentconfig.GetBool("PS3General::Smooth");
	}
	else
	{
		Settings.PS3Smooth		=	false;
	}

	if (currentconfig.Exists("PS3General::OverscanEnabled"))
	{
		Settings.PS3OverscanEnabled	= currentconfig.GetBool("PS3General::OverscanEnabled");
	}
	else
	{
		Settings.PS3OverscanEnabled	= false;
	}
	if (currentconfig.Exists("PS3General::OverscanAmount"))
	{
		Settings.PS3OverscanAmount	= currentconfig.GetInt("PS3General::OverscanAmount");
	}
	else
	{
		Settings.PS3OverscanAmount	= 0;
	}

	if (currentconfig.Exists("FCEU::Controlstyle"))
	{
		Settings.FCEUControlstyle = currentconfig.GetInt("FCEU::Controlstyle");
		control_style = (ControlStyle)(((int)Settings.FCEUControlstyle));
	}
	else
	{
		Settings.FCEUControlstyle = CONTROL_STYLE_ORIGINAL;
		control_style = CONTROL_STYLE_ORIGINAL;
	}

	if (currentconfig.Exists("FCEU::DisableSpriteLimitation"))
	{
		Settings.FCEUDisableSpriteLimitation = currentconfig.GetBool("FCEU::DisableSpriteLimitation");
		FCEUI_DisableSpriteLimitation(Settings.FCEUDisableSpriteLimitation);
	}
	else
	{
		Settings.FCEUDisableSpriteLimitation = false;
	}

	if (currentconfig.Exists("PS3General::PS3CurrentShader"))
	{
		Settings.PS3CurrentShader.assign(currentconfig.GetString("PS3General::PS3CurrentShader"));
	}
	else
	{
		Settings.PS3CurrentShader.assign(DEFAULT_SHADER_FILE);
	}

	if (currentconfig.Exists("PS3General::PS3CurrentResolution"))
	{
		Settings.PS3CurrentResolution = currentconfig.GetInt("PS3General::PS3CurrentResolution");
	}
	else
	{
		Settings.PS3CurrentResolution = NULL;
	}

	if (currentconfig.Exists("FCEU::GameGenie"))
	{
		Settings.FCEUGameGenie = currentconfig.GetBool("FCEU::GameGenie");
		FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	}
	else
	{
		Settings.FCEUGameGenie = false;
	}
	FCEUI_SetGameGenie(Settings.FCEUGameGenie);
	if (currentconfig.Exists("PS3General::PS3PALTemporalMode60Hz"))
	{
		Settings.PS3PALTemporalMode60Hz = currentconfig.GetBool("PS3General::PS3PALTemporalMode60Hz");
//.........这里部分代码省略.........
开发者ID:cdenix,项目名称:fceu-ps3,代码行数:101,代码来源:emulator_implementation.cpp


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