本文整理汇总了C++中CUIStatic::SetAutoDelete方法的典型用法代码示例。如果您正苦于以下问题:C++ CUIStatic::SetAutoDelete方法的具体用法?C++ CUIStatic::SetAutoDelete怎么用?C++ CUIStatic::SetAutoDelete使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CUIStatic
的用法示例。
在下文中一共展示了CUIStatic::SetAutoDelete方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateDragItem
CUIDragItem* CUIWeaponCellItem::CreateDragItem()
{
CUIDragItem* i = inherited::CreateDragItem();
CUIStatic* s = NULL;
if(GetIcon(eSilencer))
{
s = new CUIStatic(); s->SetAutoDelete(true);
s->SetShader (InventoryUtilities::GetEquipmentIconsShader());
InitAddon (s, *object()->GetSilencerName(), m_addon_offset[eSilencer], false);
s->SetColor (i->wnd()->GetColor());
i->wnd ()->AttachChild (s);
}
if(GetIcon(eScope))
{
s = new CUIStatic(); s->SetAutoDelete(true);
s->SetShader (InventoryUtilities::GetEquipmentIconsShader());
InitAddon (s, *object()->GetScopeName(), m_addon_offset[eScope], false);
s->SetColor (i->wnd()->GetColor());
i->wnd ()->AttachChild (s);
}
if(GetIcon(eLauncher))
{
s = new CUIStatic(); s->SetAutoDelete(true);
s->SetShader (InventoryUtilities::GetEquipmentIconsShader());
InitAddon (s, *object()->GetGrenadeLauncherName(),m_addon_offset[eLauncher], false);
s->SetColor (i->wnd()->GetColor());
i->wnd ()->AttachChild (s);
}
return i;
}
示例2: InitHeader
void CUIStatsPlayerList::InitHeader(CUIXml& xml_doc, LPCSTR path)
{
string256 _path;
CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":list_header"), 0, m_header);
m_header->SetWidth(this->GetDesiredChildWidth());
m_h.h = m_header->GetHeight();
CUIXmlInit::InitFont(xml_doc, strconcat(sizeof(_path),_path, path, ":list_header:text_format"), 0, m_h.c, m_h.f);
float indent = 5;
if (!m_bSpectator || m_bStatus_mode)
{
for (u32 i = 0; i<m_field_info.size(); ++i)
{
CUIStatic* st = new CUIStatic();
st->SetAutoDelete(true);
st->SetWndPos(Fvector2().set(indent,10.0f));
st->SetWndSize(Fvector2().set(m_field_info[i].width, m_header->GetHeight()));
indent += m_field_info[i].width;
if (0 == xr_strcmp(m_field_info[i].name, "rank"))
st->SetText("");
else if (0 == xr_strcmp(m_field_info[i].name, "death_atf"))
st->SetText("");
else
{
st->SetTextST(GetST_entry(*m_field_info[i].name));
}
if (m_h.f)
st->SetFont(m_h.f);
st->SetTextColor(m_h.c);
st->SetTextComplexMode(false);
if (0 != i)
st->SetTextAlignment(CGameFont::alCenter);
m_header->AttachChild(st);
}
}
else
{
CUIStatic* st = new CUIStatic();
st->SetAutoDelete (true);
st->SetWndPos (Fvector2().set(10,0));
st->SetWndSize (Fvector2().set(this->GetDesiredChildWidth(),m_h.h));
if (m_h.f)
m_header->SetFont (m_h.f);
st->SetTextColor (m_h.c);
st->SetVTextAlignment (valCenter);
st->SetTextComplexMode (false);
st->SetTextST ("mp_spectators");
m_header->AttachChild (st);
}
}
示例3: FillUpList
void CUIDebugFonts::FillUpList(){
CFontManager::FONTS_VEC& v = UI()->Font()->m_all_fonts;
CFontManager::FONTS_VEC_IT it = v.begin();
CFontManager::FONTS_VEC_IT it_e = v.end();
Fvector2 pos, sz;
pos.set (0,0);
sz.set (UI_BASE_WIDTH,UI_BASE_HEIGHT);
string256 str;
for(;it!=it_e;++it){
CGameFont* F = *(*it);
CUIStatic* pItem = xr_new<CUIStatic>();
pItem->SetWndPos (pos);
pItem->SetWndSize (sz);
sprintf_s (str, "%s:%s", *F->m_font_name, *CStringTable().translate("Test_Font_String"));
pItem->SetFont (F);
pItem->SetText (str);
pItem->SetTextComplexMode(false);
pItem->SetVTextAlignment(valCenter);
pItem->SetTextAlignment (CGameFont::alCenter);
pItem->AdjustHeightToText();
pos.y += pItem->GetHeight()+20.0f;
pItem->SetAutoDelete (true);
AttachChild (pItem);
}
}
示例4: InitTeamHeader
void CUIStatsPlayerList::InitTeamHeader(CUIXml& xml_doc, LPCSTR path){
string256 _path;
m_header_team = new CUIWindow();
m_header_team->SetAutoDelete(true);
CUIXmlInit::InitWindow(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header"), 0, m_header_team);
m_header_team->SetWidth(this->GetDesiredChildWidth());
CUIStatic* logo = new CUIStatic();
logo->SetAutoDelete(true);
CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:logo"), 0, logo);
m_header_team->AttachChild(logo);
if (1 == m_CurTeam)
logo->InitTexture(pSettings->r_string("team_logo_small", "team1"));
else if (2 == m_CurTeam)
logo->InitTexture(pSettings->r_string("team_logo_small", "team2"));
else
R_ASSERT2(false, "invalid team");
S_ELEMENT t;
CUIXmlInit::InitFont(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:text_format"), 0, t.c, t.f);
t.h = m_header_team->GetHeight();
m_header_text = new CUIStatic();
m_header_text->SetAutoDelete(true);
CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:header"), 0, m_header_text);
m_header_text->SetWidth(GetDesiredChildWidth());
m_header_text->SetVTextAlignment(valCenter);
m_header_team->AttachChild(m_header_text);
if (t.f)
m_header_text->SetFont(t.f);
m_header_text->SetTextColor(t.c);
}
示例5: InitStatic
CUIStatic* CScriptXmlInit::InitStatic(LPCSTR path, CUIWindow* parent){
CUIStatic* pWnd = xr_new<CUIStatic>();
CUIXmlInit::InitStatic(m_xml, path, 0, pWnd);
pWnd->SetAutoDelete(true);
_attach_child(pWnd, parent);
//. if(parent) parent->AttachChild(pWnd);
return pWnd;
}
示例6: CreateStatic
CUIStatic* UIHelper::CreateStatic( CUIXml& xml, LPCSTR ui_path, CUIWindow* parent )
{
CUIStatic* ui = new CUIStatic();
parent->AttachChild ( ui );
ui->SetAutoDelete ( true );
CUIXmlInit::InitStatic ( xml, ui_path, 0, ui );
return ui;
}
示例7: Init_StrInfoItem
void CUICharacterInfo::Init_StrInfoItem( CUIXml& xml_doc, LPCSTR item_str, UIItemType type )
{
if ( xml_doc.NavigateToNode( item_str, 0 ) )
{
CUIStatic* pItem = m_icons[type] = xr_new<CUIStatic>();
CUIXmlInit::InitStatic( xml_doc, item_str, 0, pItem );
AttachChild( pItem );
pItem->SetAutoDelete( true );
}
}
示例8: InitFromXml
void CUIRankIndicator::InitFromXml(CUIXml& xml_doc)
{
CUIXmlInit::InitWindow(xml_doc, "rank_wnd", 0, this);
string256 str;
for(u8 i=0; i<max_rank;++i){
CUIStatic*& s = m_ranks[i];
s = xr_new<CUIStatic>();
xr_sprintf(str, "rank_wnd:rank_%d", i);
CUIXmlInit::InitStatic(xml_doc, str, 0, s);
}
CUIStatic* back = xr_new<CUIStatic>(); back->SetAutoDelete(true);
CUIXmlInit::InitStatic(xml_doc, "rank_wnd:background", 0, back);
AttachChild (back);
}
示例9: construct
void CUIArtefactDetectorElite::construct(CEliteDetector* p)
{
m_parent = p;
CUIXml uiXml;
uiXml.Load (CONFIG_PATH, UI_PATH, "ui_detector_artefact.xml");
CUIXmlInit xml_init;
string512 buff;
xr_strcpy (buff, p->ui_xml_tag());
xml_init.InitWindow (uiXml, buff, 0, this);
m_wrk_area = xr_new<CUIWindow>();
xr_sprintf (buff, "%s:wrk_area", p->ui_xml_tag());
xml_init.InitWindow (uiXml, buff, 0, m_wrk_area);
m_wrk_area->SetAutoDelete (true);
AttachChild (m_wrk_area);
xr_sprintf (buff, "%s", p->ui_xml_tag());
int num = uiXml.GetNodesNum (buff,0,"palette");
XML_NODE* pStoredRoot = uiXml.GetLocalRoot();
uiXml.SetLocalRoot (uiXml.NavigateToNode(buff,0));
for(int idx=0; idx<num;++idx)
{
CUIStatic* S = xr_new<CUIStatic>();
shared_str name = uiXml.ReadAttrib("palette",idx,"id");
m_palette[name] = S;
xml_init.InitStatic (uiXml, "palette", idx, S);
S->SetAutoDelete (true);
m_wrk_area->AttachChild (S);
S->SetCustomDraw (true);
}
uiXml.SetLocalRoot (pStoredRoot);
Fvector _map_attach_p = pSettings->r_fvector3(m_parent->cNameSect(), "ui_p");
Fvector _map_attach_r = pSettings->r_fvector3(m_parent->cNameSect(), "ui_r");
_map_attach_r.mul (PI/180.f);
m_map_attach_offset.setHPB (_map_attach_r.x, _map_attach_r.y, _map_attach_r.z);
m_map_attach_offset.translate_over (_map_attach_p);
}
示例10: RearrangeTabButtons
void RearrangeTabButtons(CUITabControl* pTab, xr_vector<Fvector2>& vec_sign_places)
{
TABS_VECTOR * btn_vec = pTab->GetButtonsVector();
TABS_VECTOR::iterator it = btn_vec->begin();
TABS_VECTOR::iterator it_e = btn_vec->end();
vec_sign_places.clear ();
vec_sign_places.resize (btn_vec->size());
Fvector2 pos;
pos.set ((*it)->GetWndPos());
Fvector2 sign_sz;
sign_sz.set (9.0f+3.0f, 11.0f);
u32 idx = 0;
float btn_text_len = 0.0f;
CUIStatic* st = NULL;
for(;it!=it_e;++it,++idx)
{
if(idx!=0)
{
st = xr_new<CUIStatic>(); st->SetAutoDelete(true);pTab->AttachChild(st);
st->SetFont((*it)->GetFont());
st->SetTextColor (color_rgba(90,90,90,255));
st->SetText("//");
st->SetWndSize ((*it)->GetWndSize());
st->AdjustWidthToText();
st->SetWndPos (pos);
pos.x += st->GetWndSize().x;
}
vec_sign_places[idx].set(pos);
vec_sign_places[idx].y += iFloor(((*it)->GetWndSize().y - sign_sz.y)/2.0f);
vec_sign_places[idx].y = (float)iFloor(vec_sign_places[idx].y);
pos.x += sign_sz.x;
(*it)->SetWndPos (pos);
(*it)->AdjustWidthToText();
btn_text_len = (*it)->GetWndSize().x;
pos.x += btn_text_len+3.0f;
}
}
示例11: init_addon
CUIStatic* init_addon(
CUIWeaponCellItem *cell_item,
LPCSTR sect,
float scale,
float scale_x,
eAddonType idx)
{
CUIStatic *addon = xr_new<CUIStatic>();
addon->SetAutoDelete(true);
auto pos = cell_item->get_addon_offset(idx); pos.x *= scale*scale_x; pos.y *= scale;
auto width = (float)pSettings->r_u32(sect, "inv_grid_width")*INV_GRID_WIDTH;
auto height = (float)pSettings->r_u32(sect, "inv_grid_height")*INV_GRID_HEIGHT;
auto tex_x = (float)pSettings->r_u32(sect, "inv_grid_x")*INV_GRID_WIDTH;
auto tex_y = (float)pSettings->r_u32(sect, "inv_grid_y")*INV_GRID_HEIGHT;
addon->SetStretchTexture (true);
addon->InitTexture ("ui\\ui_icon_equipment");
addon->SetOriginalRect (tex_x, tex_y, width, height);
addon->SetWndRect (pos.x, pos.y, width*scale*scale_x, height*scale);
addon->SetColor (color_rgba(255,255,255,192));
return addon;
}