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C++ CUIStatic类代码示例

本文整理汇总了C++中CUIStatic的典型用法代码示例。如果您正苦于以下问题:C++ CUIStatic类的具体用法?C++ CUIStatic怎么用?C++ CUIStatic使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CUIStatic类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: __declspec

	bool __declspec(dllexport) SetupGameIcon(u32 icon, u32 cl, float width, float height) // позволяет расцветить иконку или изменить её размер
	{
		CUIMainIngameWnd *window = GetMainIngameWindow();
		if (!window)
		{
			log_script_error("SetupGameIcon failed due GetMainIngameWindow() returned NULL");
			return false;
		}


		CUIStatic *sIcon = warn_icon_list[icon & 7];
		
		if (sIcon)
		{			
			if (width > 0 && height > 0)
			{
				sIcon->SetWidth (width);
				sIcon->SetHeight (height);
				sIcon->SetStretchTexture(cl > 0);
			}
			else 
				window->SetWarningIconColor((CUIMainIngameWnd::EWarningIcons)icon, cl);

			external_icon_ctrl = true;
			return true;
		}
		return false;
	}
开发者ID:Karlan88,项目名称:xray,代码行数:28,代码来源:UIMainIngameWnd.cpp

示例2: GetHeight

float CUIPdaKillMessage::InitText(CUIStatic& refStatic, float x, PlayerInfo& info){

	if ( 0 == xr_strlen(info.m_name))
		return 0;

	float y								= 0;
	float selfHeight					= GetHeight();
	CGameFont* pFont					= GetFont();

	float width							= pFont->SizeOf_(*info.m_name);
	UI()->ClientToScreenScaledWidth		(width);

	float height						= pFont->CurrentHeight_();
	y = (selfHeight - height)/2;
	float __eps							= pFont->SizeOf_('o');//hack -(
	UI()->ClientToScreenScaledWidth		(__eps);

	clamp								(width, 0.0f, 120.0f);
	refStatic.Init						(x, 0/*y*/, width + __eps, height);
//.	refStatic.SetElipsis				(CUIStatic::eepEnd, 0);
	refStatic.SetText					(*info.m_name);
	refStatic.SetTextColor				(info.m_color);

	return		width;
}
开发者ID:,项目名称:,代码行数:25,代码来源:

示例3: if

void CUIMainIngameWnd::InitFlashingIcons(CUIXml* node)
{
	const char * const flashingIconNodeName = "flashing_icon";
	int staticsCount = node->GetNodesNum("", 0, flashingIconNodeName);

	CUIXmlInit xml_init;
	CUIStatic *pIcon = NULL;
	// Пробегаемся по всем нодам и инициализируем из них статики
	for (int i = 0; i < staticsCount; ++i)
	{
		pIcon = xr_new<CUIStatic>();
		xml_init.InitStatic(*node, flashingIconNodeName, i, pIcon);
		shared_str iconType = node->ReadAttrib(flashingIconNodeName, i, "type", "none");

		// Теперь запоминаем иконку и ее тип
		EFlashingIcons type = efiPdaTask;

		if		(iconType == "pda")		type = efiPdaTask;
		else if (iconType == "mail")	type = efiMail;
		else	R_ASSERT(!"Unknown type of mainingame flashing icon");

		R_ASSERT2(m_FlashingIcons.find(type) == m_FlashingIcons.end(), "Flashing icon with this type already exists");

		CUIStatic* &val	= m_FlashingIcons[type];
		val			= pIcon;

		AttachChild(pIcon);
		pIcon->Show(false);
	}
}
开发者ID:Karlan88,项目名称:xray,代码行数:30,代码来源:UIMainIngameWnd.cpp

示例4: CUIStatic

CUIDragItem* CUIWeaponCellItem::CreateDragItem()
{
	CUIDragItem* i		= inherited::CreateDragItem();
	CUIStatic* s		= NULL;

	if(GetIcon(eSilencer))
	{
		s				= new CUIStatic(); s->SetAutoDelete(true);
		s->SetShader	(InventoryUtilities::GetEquipmentIconsShader());
		InitAddon		(s, *object()->GetSilencerName(), m_addon_offset[eSilencer], false);
		s->SetColor		(i->wnd()->GetColor());
		i->wnd			()->AttachChild	(s);
	}
	
	if(GetIcon(eScope))
	{
		s				= new CUIStatic(); s->SetAutoDelete(true);
		s->SetShader	(InventoryUtilities::GetEquipmentIconsShader());
		InitAddon		(s,	*object()->GetScopeName(),		m_addon_offset[eScope], false);
		s->SetColor		(i->wnd()->GetColor());
		i->wnd			()->AttachChild	(s);
	}

	if(GetIcon(eLauncher))
	{
		s				= new CUIStatic(); s->SetAutoDelete(true);
		s->SetShader	(InventoryUtilities::GetEquipmentIconsShader());
		InitAddon		(s, *object()->GetGrenadeLauncherName(),m_addon_offset[eLauncher], false);
		s->SetColor		(i->wnd()->GetColor());
		i->wnd			()->AttachChild	(s);
	}
	return				i;
}
开发者ID:2asoft,项目名称:xray,代码行数:33,代码来源:UICellCustomItems.cpp

示例5: InitIcon

float CUIPdaKillMessage::InitIcon(CUIStatic& refStatic, float x, IconInfo& info){
	if ( 0 == info.m_rect.width())
		return 0;

	if (info.m_shader == NULL)
		return 0;

	float		y = 0;
	float		selfHeight = GetHeight();
	float		scale = 0;
	Frect		rect = info.m_rect;

	float width = rect.width();
	float height = rect.height();
	
	scale = selfHeight/height;
	if (scale > 1)
		scale = 1;
	width  = width*scale;
	height = height*scale;
	y = (selfHeight - height) /2;
	refStatic.Init(x, y, width, height);
	refStatic.SetOriginalRect(info.m_rect);
	refStatic.SetShader(info.m_shader);
	refStatic.SetStretchTexture(true);

	return width;
}
开发者ID:,项目名称:,代码行数:28,代码来源:

示例6: CUIWindow

void CUIStatsPlayerList::InitTeamHeader(CUIXml& xml_doc, LPCSTR path){
	string256 _path;
	m_header_team = new CUIWindow();
	m_header_team->SetAutoDelete(true);
	CUIXmlInit::InitWindow(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header"), 0, m_header_team);
	m_header_team->SetWidth(this->GetDesiredChildWidth());

	CUIStatic* logo = new CUIStatic();
	logo->SetAutoDelete(true);
	CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:logo"), 0, logo);
	m_header_team->AttachChild(logo);

	if (1 == m_CurTeam)
        logo->InitTexture(pSettings->r_string("team_logo_small", "team1"));
	else if (2 == m_CurTeam)
		logo->InitTexture(pSettings->r_string("team_logo_small", "team2"));
	else
		R_ASSERT2(false, "invalid team");
	
	S_ELEMENT t;
	CUIXmlInit::InitFont(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:text_format"), 0, t.c, t.f);
	t.h = m_header_team->GetHeight();

	m_header_text = new CUIStatic();
	m_header_text->SetAutoDelete(true);
	CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:header"), 0, m_header_text);
	m_header_text->SetWidth(GetDesiredChildWidth());
	m_header_text->SetVTextAlignment(valCenter);
	m_header_team->AttachChild(m_header_text);
	if (t.f)
		m_header_text->SetFont(t.f);
	m_header_text->SetTextColor(t.c);
}
开发者ID:,项目名称:,代码行数:33,代码来源:

示例7: DestroyDragItem

void CUIDragDropReferenceList::ReloadReferences(CInventoryOwner* pActor)
{
	if (!pActor)
		return;

	if(m_drag_item)
		DestroyDragItem();

	m_container->ClearAll(true);
	m_selected_item	= NULL;

	for(u8 i=0; i<m_container->CellsCapacity().x; i++)
	{
		CUIStatic* ref = m_references[i];
		LPCSTR item_name = ACTOR_DEFS::g_quick_use_slots[i];
		if(item_name && xr_strlen(item_name))
		{
			PIItem itm = pActor->inventory().GetAny(item_name);
			if(itm)
			{
				SetItem(create_cell_item(itm), Ivector2().set(i, 0));
			}
			else
			{
				LoadItemTexture(item_name, Ivector2().set(i, 0));
				ref->SetTextureColor(color_rgba(255,255,255,100));
			}
		}
		else
		{
			ref->SetTextureColor(color_rgba(255,255,255,0));
		}
	}
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:34,代码来源:UIDragDropReferenceList.cpp

示例8: GetStaticRaw

void GetStaticRaw(CUIMainIngameWnd *wnd, lua_State *L)
{
	using namespace luabind::detail;			
	// wnd->GetChildWndList();
	shared_str name = lua_tostring(L, 2);
	CUIWindow *child = wnd->FindChild(name, 2); 	
	if (!child)
	{
		CUIStatic *src = &wnd->GetUIZoneMap()->Background();		
		child = src->FindChild(name, 5);
		
		if (!child)
		{
			src = &wnd->GetUIZoneMap()->ClipFrame();
			child = src->FindChild(name, 5);
		}
		if (!child)
		{
			src = &wnd->GetUIZoneMap()->Compass();
			child = src->FindChild(name, 5);
		}
	}

	if (child)
	{	
		// if (test_push_window<CUIMotionIcon>  (L, child)) return;		
		if (test_push_window<CUIProgressBar> (L, child)) return;		
		if (test_push_window<CUIStatic>		 (L, child)) return;
		if (test_push_window<CUIWindow>	     (L, child)) return;						
	}
	lua_pushnil(L);
}
开发者ID:Karlan88,项目名称:xray,代码行数:32,代码来源:UIMainIngameWnd.cpp

示例9: CUIStatic

CUIStatic* UIHelper::CreateStatic( CUIXml& xml, LPCSTR ui_path, CUIWindow* parent )
{
	CUIStatic* ui			= new CUIStatic();
	parent->AttachChild		( ui );
	ui->SetAutoDelete		( true );
	CUIXmlInit::InitStatic	( xml, ui_path, 0, ui );
	return ui;
}
开发者ID:2asoft,项目名称:xray,代码行数:8,代码来源:UIHelper.cpp

示例10: InitStatic

CUIStatic* CScriptXmlInit::InitStatic(LPCSTR path, CUIWindow* parent){
	CUIStatic* pWnd = xr_new<CUIStatic>();
	CUIXmlInit::InitStatic(m_xml, path, 0, pWnd);
	pWnd->SetAutoDelete(true);
	_attach_child(pWnd, parent);
//.	if(parent) parent->AttachChild(pWnd);
	return pWnd;
}
开发者ID:,项目名称:,代码行数:8,代码来源:

示例11: Update

void CUIGameLog::Update()
{
	CUIScrollView::Update();
	toDelList.clear();	


	// REMOVE ITEMS WITH COMPLETED ANIMATION
	WINDOW_LIST_it end_it = m_pad->GetChildWndList().end();
	WINDOW_LIST_it begin_it = m_pad->GetChildWndList().begin();

	for(WINDOW_LIST_it it = begin_it; it!=end_it; ++it)
	{
		CUIStatic* pItem = smart_cast<CUIStatic*>(*it);
		VERIFY(pItem);
		pItem->Update();

		if (pItem->IsClrAnimStoped())
			toDelList.push_back(pItem);
	}

	// Delete elements
	{
		xr_vector<CUIWindow*>::iterator it;
		for (it = toDelList.begin(); it != toDelList.end(); it++)
			RemoveWindow(*it);
	}

	// REMOVE INVISIBLE AND PART VISIBLE ITEMS
	if(m_flags.test	(eNeedRecalc) )
		RecalcSize			();

	toDelList.clear();
	Frect visible_rect;
	GetAbsoluteRect(visible_rect);
	for(	WINDOW_LIST_it it = m_pad->GetChildWndList().begin(); 
			m_pad->GetChildWndList().end()!=it; 
			++it)
	{
		Frect	r;
		(*it)->GetAbsoluteRect(r);
		if(! (visible_rect.in(r.x1, r.y1) && visible_rect.in(r.x2, r.y1) && visible_rect.in(r.x1, r.y2) && visible_rect.in(r.x2, r.y2)))
		{
			toDelList.push_back(*it);			
		}
			
	}

	// Delete elements
	{
		xr_vector<CUIWindow*>::iterator it;
		for (it = toDelList.begin(); it != toDelList.end(); it++)
			RemoveWindow(*it);
	}

	if(m_flags.test	(eNeedRecalc) )
		RecalcSize			();
}
开发者ID:OLR-xray,项目名称:OLR-3.0,代码行数:57,代码来源:UIGameLog.cpp

示例12: Init_StrInfoItem

void CUICharacterInfo::Init_StrInfoItem( CUIXml& xml_doc, LPCSTR item_str, UIItemType type )
{
	if ( xml_doc.NavigateToNode( item_str, 0 ) )
	{
		CUIStatic*	pItem = m_icons[type] = xr_new<CUIStatic>();
		CUIXmlInit::InitStatic( xml_doc, item_str, 0, pItem );
		AttachChild( pItem );
		pItem->SetAutoDelete( true );
	}
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:10,代码来源:UICharacterInfo.cpp

示例13: xr_sprintf

void CUIRankIndicator::InitFromXml(CUIXml& xml_doc)
{
	CUIXmlInit::InitWindow(xml_doc, "rank_wnd", 0,	this);
	string256	str;
	for(u8 i=0; i<max_rank;++i){
		CUIStatic*&	s	= m_ranks[i];
		s				= xr_new<CUIStatic>();
		xr_sprintf(str, "rank_wnd:rank_%d", i);
		CUIXmlInit::InitStatic(xml_doc, str, 0,	s);
	}
	CUIStatic* back	= xr_new<CUIStatic>(); back->SetAutoDelete(true);
	CUIXmlInit::InitStatic(xml_doc, "rank_wnd:background", 0,	back);
	AttachChild	(back);
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:14,代码来源:UIRankIndicator.cpp

示例14: OnFocusLost

void CUIStatix::OnFocusLost()
{
	CUIStatic::OnFocusLost	();
	CUIStatic* child = smart_cast<CUIStatic* >(FindChild("auto_static_0"));
	if(child)
		child->SetTextureColor(0x00ffffff);
	else
		SetTextureColor(0xffffffff);

	if (!IsEnabled())
	{
		SetTextureColor(0x80ffffff);
	};
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:14,代码来源:UIStatix.cpp

示例15: construct

void CUIArtefactDetectorElite::construct(CEliteDetector* p)
{
	m_parent							= p;
	CUIXml								uiXml;
	uiXml.Load							(CONFIG_PATH, UI_PATH, "ui_detector_artefact.xml");

	CUIXmlInit							xml_init;
	string512							buff;
	xr_strcpy							(buff, p->ui_xml_tag());

	xml_init.InitWindow					(uiXml, buff, 0, this);

	m_wrk_area							= xr_new<CUIWindow>();

	xr_sprintf							(buff, "%s:wrk_area", p->ui_xml_tag());

	xml_init.InitWindow					(uiXml, buff, 0, m_wrk_area);
	m_wrk_area->SetAutoDelete			(true);
	AttachChild							(m_wrk_area);

	xr_sprintf							(buff, "%s", p->ui_xml_tag());
	int num = uiXml.GetNodesNum			(buff,0,"palette");
	XML_NODE* pStoredRoot				= uiXml.GetLocalRoot();
	uiXml.SetLocalRoot					(uiXml.NavigateToNode(buff,0));
	for(int idx=0; idx<num;++idx)
	{
		CUIStatic* S					= xr_new<CUIStatic>();
		shared_str name					= uiXml.ReadAttrib("palette",idx,"id");
		m_palette[name]					= S;
		xml_init.InitStatic				(uiXml, "palette", idx, S);
		S->SetAutoDelete				(true);
		m_wrk_area->AttachChild			(S);
		S->SetCustomDraw				(true);
	}
	uiXml.SetLocalRoot					(pStoredRoot);

	Fvector _map_attach_p				= pSettings->r_fvector3(m_parent->cNameSect(), "ui_p");
	Fvector _map_attach_r				= pSettings->r_fvector3(m_parent->cNameSect(), "ui_r");
	
	_map_attach_r.mul					(PI/180.f);
	m_map_attach_offset.setHPB			(_map_attach_r.x, _map_attach_r.y, _map_attach_r.z);
	m_map_attach_offset.translate_over	(_map_attach_p);
}
开发者ID:AntonioModer,项目名称:xray-16,代码行数:43,代码来源:EliteDetector.cpp


注:本文中的CUIStatic类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。