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C++ CUIStatic::InitTexture方法代码示例

本文整理汇总了C++中CUIStatic::InitTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ CUIStatic::InitTexture方法的具体用法?C++ CUIStatic::InitTexture怎么用?C++ CUIStatic::InitTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CUIStatic的用法示例。


在下文中一共展示了CUIStatic::InitTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InitTeamHeader

void CUIStatsPlayerList::InitTeamHeader(CUIXml& xml_doc, LPCSTR path){
	string256 _path;
	m_header_team = new CUIWindow();
	m_header_team->SetAutoDelete(true);
	CUIXmlInit::InitWindow(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header"), 0, m_header_team);
	m_header_team->SetWidth(this->GetDesiredChildWidth());

	CUIStatic* logo = new CUIStatic();
	logo->SetAutoDelete(true);
	CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:logo"), 0, logo);
	m_header_team->AttachChild(logo);

	if (1 == m_CurTeam)
        logo->InitTexture(pSettings->r_string("team_logo_small", "team1"));
	else if (2 == m_CurTeam)
		logo->InitTexture(pSettings->r_string("team_logo_small", "team2"));
	else
		R_ASSERT2(false, "invalid team");
	
	S_ELEMENT t;
	CUIXmlInit::InitFont(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:text_format"), 0, t.c, t.f);
	t.h = m_header_team->GetHeight();

	m_header_text = new CUIStatic();
	m_header_text->SetAutoDelete(true);
	CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:header"), 0, m_header_text);
	m_header_text->SetWidth(GetDesiredChildWidth());
	m_header_text->SetVTextAlignment(valCenter);
	m_header_team->AttachChild(m_header_text);
	if (t.f)
		m_header_text->SetFont(t.f);
	m_header_text->SetTextColor(t.c);
}
开发者ID:,项目名称:,代码行数:33,代码来源:

示例2: UI

	CUITrashIcon()
	{
		m_icon.SetWndSize(Fvector2().set(29.0f * UI()->get_current_kx(), 36.0f));
		m_icon.SetStretchTexture(true);
		//		m_icon.SetAlignment		(waCenter);
		m_icon.InitTexture("ui_inGame2_inv_trash");
	}
开发者ID:Charsi82,项目名称:xray-1.5.10-2015-,代码行数:7,代码来源:UIActorMenu.cpp

示例3: init_addon

CUIStatic* init_addon(
	CUIWeaponCellItem *cell_item,
	LPCSTR sect,
	float scale,
	float scale_x,
	eAddonType idx)
{
	CUIStatic *addon = xr_new<CUIStatic>();
	addon->SetAutoDelete(true);

	auto pos		= cell_item->get_addon_offset(idx); pos.x *= scale*scale_x; pos.y *= scale;
	auto width		= (float)pSettings->r_u32(sect, "inv_grid_width")*INV_GRID_WIDTH;
	auto height		= (float)pSettings->r_u32(sect, "inv_grid_height")*INV_GRID_HEIGHT;
	auto tex_x		= (float)pSettings->r_u32(sect, "inv_grid_x")*INV_GRID_WIDTH;
	auto tex_y		= (float)pSettings->r_u32(sect, "inv_grid_y")*INV_GRID_HEIGHT;

	addon->SetStretchTexture	(true);
	addon->InitTexture			("ui\\ui_icon_equipment");
	addon->SetOriginalRect		(tex_x, tex_y, width, height);
	addon->SetWndRect			(pos.x, pos.y, width*scale*scale_x, height*scale);
	addon->SetColor				(color_rgba(255,255,255,192));

	return addon;
}
开发者ID:Karlan88,项目名称:xray,代码行数:24,代码来源:UIMainIngameWnd.cpp


注:本文中的CUIStatic::InitTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。