本文整理汇总了C++中CUIStatic::InitTexture方法的典型用法代码示例。如果您正苦于以下问题:C++ CUIStatic::InitTexture方法的具体用法?C++ CUIStatic::InitTexture怎么用?C++ CUIStatic::InitTexture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CUIStatic
的用法示例。
在下文中一共展示了CUIStatic::InitTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitTeamHeader
void CUIStatsPlayerList::InitTeamHeader(CUIXml& xml_doc, LPCSTR path){
string256 _path;
m_header_team = new CUIWindow();
m_header_team->SetAutoDelete(true);
CUIXmlInit::InitWindow(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header"), 0, m_header_team);
m_header_team->SetWidth(this->GetDesiredChildWidth());
CUIStatic* logo = new CUIStatic();
logo->SetAutoDelete(true);
CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:logo"), 0, logo);
m_header_team->AttachChild(logo);
if (1 == m_CurTeam)
logo->InitTexture(pSettings->r_string("team_logo_small", "team1"));
else if (2 == m_CurTeam)
logo->InitTexture(pSettings->r_string("team_logo_small", "team2"));
else
R_ASSERT2(false, "invalid team");
S_ELEMENT t;
CUIXmlInit::InitFont(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:text_format"), 0, t.c, t.f);
t.h = m_header_team->GetHeight();
m_header_text = new CUIStatic();
m_header_text->SetAutoDelete(true);
CUIXmlInit::InitStatic(xml_doc, strconcat(sizeof(_path),_path, path, ":team_header:header"), 0, m_header_text);
m_header_text->SetWidth(GetDesiredChildWidth());
m_header_text->SetVTextAlignment(valCenter);
m_header_team->AttachChild(m_header_text);
if (t.f)
m_header_text->SetFont(t.f);
m_header_text->SetTextColor(t.c);
}
示例2: UI
CUITrashIcon()
{
m_icon.SetWndSize(Fvector2().set(29.0f * UI()->get_current_kx(), 36.0f));
m_icon.SetStretchTexture(true);
// m_icon.SetAlignment (waCenter);
m_icon.InitTexture("ui_inGame2_inv_trash");
}
示例3: init_addon
CUIStatic* init_addon(
CUIWeaponCellItem *cell_item,
LPCSTR sect,
float scale,
float scale_x,
eAddonType idx)
{
CUIStatic *addon = xr_new<CUIStatic>();
addon->SetAutoDelete(true);
auto pos = cell_item->get_addon_offset(idx); pos.x *= scale*scale_x; pos.y *= scale;
auto width = (float)pSettings->r_u32(sect, "inv_grid_width")*INV_GRID_WIDTH;
auto height = (float)pSettings->r_u32(sect, "inv_grid_height")*INV_GRID_HEIGHT;
auto tex_x = (float)pSettings->r_u32(sect, "inv_grid_x")*INV_GRID_WIDTH;
auto tex_y = (float)pSettings->r_u32(sect, "inv_grid_y")*INV_GRID_HEIGHT;
addon->SetStretchTexture (true);
addon->InitTexture ("ui\\ui_icon_equipment");
addon->SetOriginalRect (tex_x, tex_y, width, height);
addon->SetWndRect (pos.x, pos.y, width*scale*scale_x, height*scale);
addon->SetColor (color_rgba(255,255,255,192));
return addon;
}