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C++ CMouse::SetHandle方法代码示例

本文整理汇总了C++中CMouse::SetHandle方法的典型用法代码示例。如果您正苦于以下问题:C++ CMouse::SetHandle方法的具体用法?C++ CMouse::SetHandle怎么用?C++ CMouse::SetHandle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CMouse的用法示例。


在下文中一共展示了CMouse::SetHandle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WinMain


//.........这里部分代码省略.........
    if(con.LoadAssetFile(cfg.FrameworkAssetFile) == false){
      pLog->Log("Failure loading " + cfg.FrameworkAssetFile);
      ::MessageBox(hWnd,"Failed to load editor.dat file", "Error", 0);
      return 0;
    }
    else
      pLog->Log(cfg.FrameworkAssetFile + " (frame graphics) was loaded successfully!");

    //load game play assets
    if(con.LoadAssetFile(cfg.GamePlayAssetFile) == false){
      pLog->Log("Failure loading " + cfg.GamePlayAssetFile);
      ::MessageBox(hWnd,"Failed to load assets.dat file", "Error", 0);
      return 0;
    }
    else
      pLog->Log(cfg.GamePlayAssetFile + " (game play graphics) was loaded successfully!");

     //load objects
    //***************************************************************************
    if(gameData.LoadObjectFile(cfg.GameObjectFile) == false){
      pLog->Log("Failure loading " + cfg.GameObjectFile);
      //::MessageBox(hWnd,"Failed to load objects.dat file", "Error", 0);
     // return 0;
    }
    else{
      pLog->Log(cfg.GameObjectFile + " (objects file) was loaded successfully!");
     // for(int i = 0; i < gameData.m_catalog.GetTableSize();++i){
//        pLog->Log("object", gameData.m_catalog.GetTerm(i, 0), gameData.m_catalog.GetTerm(i, 2));
     // }
    }

    gTimerKey.Initialize();
    gTimerKey.ResetTimer();
    mouse.SetHandle(hWnd);
    gTimerFPS.Initialize();
    
    //game timer for update
    CTimer timerGame;
    timerGame.Initialize();

    //define events for changing game states
    //*************************************************************************
    //g_pStateIntro->AddTransitionEvent(EVENT_GO_PLAY1, g_pStatePlay1);
    //g_pStatePlay1->AddTransitionEvent(EVENT_GO_CREDITS, g_pStateCredits);   
    g_pStateIntro->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);
    g_pStateMain->AddTransitionEvent(EVENT_GO_PLAY1, g_pStatePlay1);
    g_pStateMain->AddTransitionEvent(EVENT_GO_HELP, g_pStateHelp);
    g_pStateMain->AddTransitionEvent(EVENT_GO_CREDITS, g_pStateCredits);
    g_pStatePlay1->AddTransitionEvent(EVENT_GO_QUIT, g_pStateQuit);
    //g_pStatePlay1->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);

    g_pStateHelp->AddTransitionEvent(EVENT_GO_MAIN, g_pStateMain);
    g_pStateCredits->AddTransitionEvent(EVENT_GO_QUIT, g_pStateQuit);    
    g_pCurrent = g_pStatePlay1;// g_pStateIntro;


    // enter the main loop
    //************************************** M A I N  L O O P *****************
    MSG msg;
    pLog->Log("Entering Main Control Loop");
    float timeDiff = 0.0f;
    g_pCurrent->Activate(gameData, cfg, con);


    while(g_bRunning)
    {
开发者ID:ChuckBolin,项目名称:ExodusEditor,代码行数:67,代码来源:main_cb.cpp


注:本文中的CMouse::SetHandle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。