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C++ CMouse类代码示例

本文整理汇总了C++中CMouse的典型用法代码示例。如果您正苦于以下问题:C++ CMouse类的具体用法?C++ CMouse怎么用?C++ CMouse使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CMouse类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Draw

//--------------------------------------------------------------------------------------
void CProgressBarVertical::Draw ( void )
{
	if ( !m_bVisible )
		return;

	CMouse *pMouse = m_pDialog->GetMouse ();

	if ( pMouse && 
		 m_bPressed && 
		 m_rBoundingBox.ContainsPoint ( pMouse->GetPos () ) && 
		 !m_timer.Running() )
	{
		if ( pMouse->GetPos ().m_nY > m_rProgress.m_pos.m_nY + m_rProgress.m_size.cx )
		{
			m_timer.Start ( PROGRESSBAR_ARROWCLICK_START );
			SetValue ( m_fValue + m_fStep );
		}
		else if ( pMouse->GetPos ().m_nY < m_rProgress.m_pos.m_nY + m_rProgress.m_size.cx )
		{
			m_timer.Start ( PROGRESSBAR_ARROWCLICK_START );
			SetValue ( m_fValue - m_fStep );
		}
	}

	m_pDialog->DrawBox ( m_rBoundingBox, m_sControlColor.d3dColorBoxBack, m_sControlColor.d3dColorOutline, m_bAntAlias );
	m_pDialog->DrawBox ( m_rProgress, m_sControlColor.d3dColorBoxSel, m_sControlColor.d3dColorOutline, m_bAntAlias );
}
开发者ID:ThePirateOld,项目名称:GUIRenderAPI,代码行数:28,代码来源:ProgressBarVertical.cpp

示例2: OnShow

	void CBuildDialog::OnShow(){
		CDialog::OnShow();
		CMouse* mouse = CMouse::GetMouse();
		if(this->PtInRect(mouse->Point())){
			char woodStr[100]="",foodStr[100]="",stoneStr[100]="",goldStr[100]="";
			if(resourceTable.Wood()!=0){
				sprintf(woodStr,"木頭:%d ",resourceTable.Wood());
			}
			if(resourceTable.Food()!=0){
				sprintf(foodStr,"食物:%d ",resourceTable.Food());
			}
			if(resourceTable.Gold()!=0){
				sprintf(goldStr,"金礦:%d ",resourceTable.Gold());
			}
			if(resourceTable.Stone()!=0){
				sprintf(stoneStr,"石頭:%d ",resourceTable.Stone());
			}
			char output[100];
			
			CDC *pDC = CDDraw::GetBackCDC();			// 取得 Back Plain 的 CDC 
			CFont f,*fp;
			f.CreatePointFont(100,"Times New Roman");	// 產生 font f; 160表示16 point的字
			fp=pDC->SelectObject(&f);					// 選用 font f
			pDC->SetBkColor(RGB(0,0,0));
			pDC->SetTextColor(RGB(255,255,0));
			sprintf(output,"%s%s%s%s",woodStr,foodStr,goldStr,stoneStr);
			pDC->TextOutA(mouse->Point().x,mouse->Point().y-20,output);
			pDC->SelectObject(fp);						// 放掉 font f (千萬不要漏了放掉)
			CDDraw::ReleaseBackCDC();					// 放掉 Back Plain 的 CDC

		}
	}
开发者ID:housemeow,项目名称:AOE2,代码行数:32,代码来源:CBuildDialog.cpp

示例3: Draw

//--------------------------------------------------------------------------------------
void CProgressBarHorizontal::Draw ( void )
{
	if ( !m_bVisible )
		return;

	CMouse *pMouse = m_pDialog->GetMouse ();
	assert ( pMouse && "Invalid mouse pointer" );

	if ( pMouse &&
		 m_bPressed &&
		 m_rBoundingBox.InControlArea ( pMouse->GetPos () ) && 
		 !m_timer.Running() )
	{
		if ( pMouse->GetPos ().GetX () > m_rProgress.pos.GetX () + m_rProgress.size.cx )
		{
			m_timer.Start ( PROGRESSBAR_ARROWCLICK_REPEAT );
			SetValue ( m_fValue + m_fStep );
		}
		else if ( pMouse->GetPos ().GetX () < m_rProgress.pos.GetX () + m_rProgress.size.cx )
		{
			m_timer.Start ( PROGRESSBAR_ARROWCLICK_REPEAT );
			SetValue ( m_fValue - m_fStep );
		}
	}

	m_pDialog->DrawBox ( m_rBoundingBox, m_sControlColor.d3dColorBoxBack, m_sControlColor.d3dColorOutline, m_bAntAlias );
	m_pDialog->DrawBox ( m_rProgress, m_sControlColor.d3dColorBoxSel, m_sControlColor.d3dColorOutline, m_bAntAlias );
}
开发者ID:basecq,项目名称:GUIRenderAPI,代码行数:29,代码来源:CProgressBar.cpp

示例4: main

int main(void)
{
	CMouse *pMx = new CMouse;
	pMx->m_ix = 5; (*pMx).m_iy = 7; // 設定老鼠的位置
	*(pMx->m_pcIcon) = '#';	// 設定老鼠的圖示
	pMx->Show();			// 在螢幕上顯示老鼠
	delete pMx;				// 釋放取得的資源
	system("pause"); return(0);
}
开发者ID:stayhigh,项目名称:c-sample-code,代码行数:9,代码来源:Prog14-6.cpp

示例5: GetGameEngine

void CDebugCamera::Update( const FLOAT fFrameTime, BOOL bIsCurrent )
{
	CMouse* pMouse = GetGameEngine()->GetInput()->GetMouse();
	VECTOR vScroll = GetScroll();

	if ( pMouse->IsMouseDown( EMouseButton_Middle ) )
	{
		VECTOR vMove = pMouse->GetMousePosition() - m_vLastMousePos;
		vMove = vMove * GetGameEngine()->GetView()->GetZoom();
		vScroll = vScroll - vMove;
		SetScroll( vScroll );
	}
	m_vLastMousePos = pMouse->GetMousePosition();
}
开发者ID:TimLiszak,项目名称:Midi,代码行数:14,代码来源:DebugCamera.cpp

示例6: main

int main(void) {
	char cIn;
	int iStatus;
	CMouse mouseX; // 建立時就會自動呼叫 CMouse 建構元
	mouseX.Show(); // 讓老鼠自己畫出自己的位置
	iStatus = mouseX.GetStatus();
	while( iStatus != 0 ) { // 只要老鼠還在正常狀態就繼續讓使用者輸入
		cIn = getch();
		if( cIn == 'b' ) g_bBoss = !g_bBoss; // 判斷是否按下按鍵 b 
		iStatus = mouseX.Update(cIn); // 讓老鼠自己更新狀態
		if( iStatus ) mouseX.Show(); // 老鼠沒有死亡, 就必須更新老鼠位置的顯示
		else cout << "老鼠已經死亡,遊戲結束" << endl;
	}
	system("pause"); return(0);
}
开发者ID:stayhigh,项目名称:c-sample-code,代码行数:15,代码来源:Prog14-11.cpp

示例7: uisession

void UIMouseHandler::captureMouse(ulong uScreenId)
{
    /* Do not try to capture mouse if its captured already: */
    if (uisession()->isMouseCaptured())
        return;

    /* If such viewport exists: */
    if (m_viewports.contains(uScreenId))
    {
        /* Store mouse-capturing state value: */
        uisession()->setMouseCaptured(true);

        /* Memorize the index of machine-view-viewport captured mouse: */
        m_iMouseCaptureViewIndex = uScreenId;

        /* Memorize the host position where the cursor was captured: */
        m_capturedMousePos = QCursor::pos();

        /* Acquiring visible viewport rectangle in global coodrinates: */
        QRect visibleRectangle = m_viewports[m_iMouseCaptureViewIndex]->visibleRegion().boundingRect();
        QPoint visibleRectanglePos = m_views[m_iMouseCaptureViewIndex]->mapToGlobal(m_viewports[m_iMouseCaptureViewIndex]->pos());
        visibleRectangle.translate(visibleRectanglePos);
        visibleRectangle = visibleRectangle.intersected(QApplication::desktop()->availableGeometry());

#ifdef Q_WS_WIN
        /* Move the mouse to the center of the visible area: */
        m_lastMousePos = visibleRectangle.center();
        QCursor::setPos(m_lastMousePos);
        /* Update mouse clipping: */
        updateMouseCursorClipping();
#elif defined (Q_WS_MAC)
        /* Grab all mouse events: */
        ::darwinMouseGrab(m_viewports[m_iMouseCaptureViewIndex]);
#else /* Q_WS_MAC */
        /* Remember current mouse position: */
        m_lastMousePos = QCursor::pos();
        /* Grab all mouse events: */
        m_viewports[m_iMouseCaptureViewIndex]->grabMouse();
#endif /* !Q_WS_MAC */

        /* Switch guest mouse to the relative mode: */
        CMouse mouse = session().GetConsole().GetMouse();
        mouse.PutMouseEvent(0, 0, 0, 0, 0);

        /* Emit signal if required: */
        emit mouseStateChanged(mouseState());
    }
}
开发者ID:,项目名称:,代码行数:48,代码来源:

示例8: releaseMouse

/* Mouse capability-change handler: */
void UIMouseHandler::sltMouseCapabilityChanged()
{
    /* If mouse supports absolute pointing and mouse-integration activated: */
    if (uisession()->isMouseSupportsAbsolute() && uisession()->isMouseIntegrated())
    {
        /* Release the mouse: */
        releaseMouse();
        /* Also we should switch guest mouse to the absolute mode: */
        CMouse mouse = session().GetConsole().GetMouse();
        mouse.PutMouseEventAbsolute(-1, -1, 0, 0, 0);
    }
#if 0 /* current team's decision is NOT to capture mouse on mouse-absolute mode loosing! */
    /* If mouse-integration deactivated or mouse doesn't supports absolute pointing: */
    else
    {
        /* Search for the machine-view focused now: */
        int iFocusedView = -1;
        QList<ulong> screenIds = m_views.keys();
        for (int i = 0; i < screenIds.size(); ++i)
        {
            if (m_views[screenIds[i]]->hasFocus())
            {
                iFocusedView = screenIds[i];
                break;
            }
        }
        /* If there is no focused view but views are present we will use the first one: */
        if (iFocusedView == -1 && !screenIds.isEmpty())
            iFocusedView = screenIds[0];
        /* Capture mouse using that view: */
        if (iFocusedView != -1)
            captureMouse(iFocusedView);
    }
#else /* but just to switch the guest mouse into relative mode! */
    /* If mouse-integration deactivated or mouse doesn't supports absolute pointing: */
    else
    {
开发者ID:,项目名称:,代码行数:38,代码来源:

示例9: MouseInput

	void ScrollBar::MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)
	{
		// inherited
		Element::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
		// not if scrolling is disabled
		if (!fScrolling) return;
		// reset arrow states
		bool fPrevDown = fTopDown || fBottomDown;
		fTopDown = fBottomDown = false;
		// not if dragging
		if (rMouse.pDragElement) return;
		// left mouse button down?
		if (rMouse.IsLDown())
			// non-scroll-direction area check
			if (fHorizontal ? Inside<int32_t>(iY, 0, C4GUI_ScrollBarHgt) : Inside<int32_t>(iX, 0, C4GUI_ScrollBarWdt))
			{
				// scroll-direction area check: up/left arrow
				if (fHorizontal ? Inside<int32_t>(iX, 0, C4GUI_ScrollArrowWdt-1) : Inside<int32_t>(iY, 0, C4GUI_ScrollArrowHgt-1))
					fTopDown = true;
				// check down arrow
				else if (fHorizontal ? Inside<int32_t>(iX, GetBounds().Wdt-C4GUI_ScrollArrowWdt, GetBounds().Wdt-1)
				         : Inside<int32_t>(iY, GetBounds().Hgt-C4GUI_ScrollArrowHgt, GetBounds().Hgt-1))
					fBottomDown = true;
				else if (HasPin() && (fHorizontal ? Inside<int32_t>(iX, C4GUI_ScrollArrowWdt, GetBounds().Wdt-C4GUI_ScrollArrowWdt-1)
				                      : Inside<int32_t>(iY, C4GUI_ScrollArrowHgt, GetBounds().Hgt-C4GUI_ScrollArrowHgt-1)))
				{
					// move thumb here
					iScrollPos = GetScrollByPos(iX, iY);
					// reflect movement in associated window or do CB
					OnPosChanged();
					// start dragging
					rMouse.pDragElement = this;
					GUISound("UI::Select");
				}
			}
		// sound effekt when buttons are pressed
		if ((fTopDown || fBottomDown) != fPrevDown) GUISound("UI::Tick");
	}
开发者ID:sarah-russell12,项目名称:openclonk,代码行数:38,代码来源:C4GuiContainers.cpp

示例10: GetMouse

/*
 * 功能: 场景相机玩家操作处理
 * 摘要: -
 * 参数: -
 * 返回值: -
 * 作者: lpf
 * 创建日期: 2008.02.02
 * 修改日志:
 *	2008.07.09- lpf
 *		增加了对摄象机旋转角度的锁定,主要针对玩家通过鼠标键盘控制摄象机时;
 *	2008.07.23- lpf
 *		恢复相机操作可以被键盘和鼠标中键的视距缩放操作中断;
 *	2008.07.30- lpf
 *		鼠标右键双击恢复视角的点击事件时,不恢复视距;
 *	2008.10.17 - lpf
 * 		增加了游戏垂直视角控制由鼠标右键按下上下拖动;
 *	2008.12.04 - lpf
 * 		增加了如果应用程序失去焦点,则清空鼠标信息的处理;
 *	2008.12.16 - lpf
 * 		取消了使用键盘水平旋转视角的过度处理.在收到键盘旋转消息时,直接改变旋转角度,然后就立即改变m_nScorll变量值为0,以停止旋转;
 */
void CRegionCamera::Run(void)
{
	// 输入设备对象
	CMouse	  * pMouse	  = GetMouse();
	CKeyBoard * pKeyboard = GetKeyboard();

	// 鼠标到左右边缘,左右旋转
	POINT ptMouse;
	ptMouse.x = pMouse->GetMouseX();
	ptMouse.y = pMouse->GetMouseY();

	// 键盘控制转方向
	if (m_dwState & SCS_KEYBOARD_ABLE)
	{
		if (m_dwState & SCS_ROTATE_H_ABLE && !(m_dwState & SCS_LOCK_ROTATE))
		{
			if (pKeyboard->IsKeyDown(DIK_LEFT) && pKeyboard->IsKeyDown(DIK_LCONTROL))
			{
				//|| GetGame()->GetSetup()->lControl == 1 && pMouse->GetMouseX()<5 
				//&& pMouse->GetMouseY()>0 && pMouse->GetMouseY()<SCREEN_HEIGHT)
				m_nScorll =- 1;
				ResumeCamera();
			}

			if (m_nScorll < 0)
			{
				// left
				m_iHoriAngle -= 3;
				m_iHoriAngle = m_iHoriAngle % 360;

//				if (abs(m_iHoriAngle%10) <= 1)
					m_nScorll=0;
			}

			if (pKeyboard->IsKeyDown(DIK_RIGHT) && pKeyboard->IsKeyDown(DIK_LCONTROL))
			{
				//||	GetGame()->GetSetup()->lControl == 1 && pMouse->GetMouseX()>SCREEN_WIDTH-5
				//&&	pMouse->GetMouseY()>0 && pMouse->GetMouseY()<SCREEN_HEIGHT)
				m_nScorll = 1;
				ResumeCamera();
			}

			if (m_nScorll > 0)
			{
				// right
				m_iHoriAngle += 3;
				m_iHoriAngle = m_iHoriAngle % 360;

				//if (abs(m_iHoriAngle%45) <= 1)
					m_nScorll = 0;
			}

			if (pKeyboard->IsKeyDown(DIK_NEXT) && pKeyboard->IsKeyDown(DIK_LCONTROL))
			{
				++m_iVertAngle;
				if (m_iVertAngle > m_iMaxVertAngle)
					m_iVertAngle = m_iMaxVertAngle;

				ResumeCamera();
			}

			if (pKeyboard->IsKeyDown(DIK_PRIOR) && pKeyboard->IsKeyDown(DIK_LCONTROL))
			{
				--m_iVertAngle;
				if (m_iVertAngle < m_iMinVertAngle)
					m_iVertAngle = m_iMinVertAngle;

				ResumeCamera();
			}
		}

		// 有输入框时无效
		//IGUIRoot *pRoot = IGUIRoot::GetGUIInstance();
		//if(!pRoot->GetFocusComp())
		//{
		//	// 键盘放缩
		//	if (pKeyboard->IsKeyDown(DIK_SUBTRACT) || pKeyboard->IsKeyDown(DIK_UP))
		//	{
		//		s_fDistance -= 0.5f;
//.........这里部分代码省略.........
开发者ID:xiongshaogang,项目名称:mmo-resourse,代码行数:101,代码来源:RegionCamera.cpp

示例11: WinMain


//.........这里部分代码省略.........

	//	ウィンドウモード
	presentParameter.Windowed = TRUE;

	//	デプスバッファ(Zバッファ)とステンシルバッファを作成
	presentParameter.EnableAutoDepthStencil = TRUE;

	//	デプスバッファの利用方法
	//	D3DFMT_D16		デプスバッファのみを16bitとして扱う
	//	D3DFMT_D24S8	デプスバッファを24bit ステンシルバッファを8bitとして扱う
	presentParameter.AutoDepthStencilFormat = D3DFMT_D24S8;

	//	ウィンドウモード
	presentParameter.FullScreen_RefreshRateInHz = 0;
	presentParameter.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
	//--------------------------------------------------------------------

	direct3D->CreateDevice(D3DADAPTER_DEFAULT,
		D3DDEVTYPE_HAL,
		windowHandle,
		D3DCREATE_HARDWARE_VERTEXPROCESSING,
		&presentParameter,
		&device);




	CDebug* debug = new CDebug();
	debug->Init(device);

	CKeyboard* keyboard = new CKeyboard();
	keyboard->Init(_instanceHandle, windowHandle);

	CMouse* mouse = new CMouse();
	mouse->Init(_instanceHandle, windowHandle);

	CWiiController* wiiController = new CWiiController();


	//	メッセージループ
	for (;;)
	{
		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
			{
				//	PostQuitMessage()が呼ばれたらループ終了
				break;
			}
			else
			{
				//	メッセージの翻訳とディスパッチ
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
		else
		{
			currentTime = timeGetTime();
			if ((currentTime - LastTimeFPS) >= 500)
			{
				#ifdef _DEBUG
					countFPS = flameCount * 1000 / (currentTime - LastTimeFPS);
				#endif

				LastTimeFPS = currentTime;
开发者ID:mxt819,项目名称:H405,代码行数:67,代码来源:main.cpp

示例12: WindowProc

/***********************************************************************************
  WindowProc - Main message handler
***********************************************************************************/
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
  static TRACKMOUSEEVENT tme;

  switch(message)
  {
  case WM_CREATE:
    g_pStateIntro->Initialize();
    g_pStateMain->Initialize();
    g_pStateControl->Initialize();
    g_pStateCredits->Initialize();
    g_pStatePlay1->Initialize();

    //#define _WIN32_WINNT 0x0500 added before <windows.h> in order to get this to work
    tme.cbSize = sizeof(tme);
    tme.dwFlags = 0x00000002;//TME_LEAVE;
    tme.hwndTrack = hWnd;
    TrackMouseEvent(&tme);
    return 0;

  case WM_MOUSEMOVE:
	  TrackMouseEvent(&tme);
	  return 0;

  case WM_LBUTTONDBLCLK:
    return 0;

  case WM_LBUTTONDOWN:
    mouse.SetLeftButtonDown(true);
    return 0;

  case WM_LBUTTONUP:
    mouse.SetLeftButtonDown(false);
    return 0;

  case WM_RBUTTONDOWN:
    mouse.SetRightButtonDown(true);
    return 0;

  case WM_RBUTTONUP:
    mouse.SetRightButtonDown(false);
    return 0;

  case WM_MOUSELEAVE:
    mouse.SetLeftButtonDown(false);
    mouse.SetRightButtonDown(false);
    return 0;

  case WM_DESTROY:
      {
          PostQuitMessage(0);
          return 0;
      } break;
  }

  return DefWindowProc (hWnd, message, wParam, lParam);
}
开发者ID:ChuckBolin,项目名称:TwistedTunes,代码行数:60,代码来源:main.cpp

示例13: onPassiveMotion

void onPassiveMotion(int x, int y){
	mouse.onPassiveMotion(x,y);
}
开发者ID:Grieverheart,项目名称:GLSL-sandbox,代码行数:3,代码来源:main.cpp

示例14: WinMain

/***********************************************************************************
WinMain - Entry point for program.
***********************************************************************************/
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,
                   LPSTR lpCmdLine, int nCmdShow)
{
    
    CLog *pLog = CLog::Instance();
    pLog->Log(" ");
    pLog->Log("***************************************");
    pLog->Log("Program Start"); 
    pLog->LogDate();   
    pLog->Log("***************************************");
    
    //request player choose fullscreen or windowed mode
    CConfigData cfg;
    cfg.LoadConfigFile("assets//data//config.cfg");
    bool bFullscreen = false;
    
    bFullscreen = cfg.FullScreen;
    int msgReturn = ::MessageBox(NULL, "Fullscreen? (Y/N)", "Select Display Option", MB_YESNO);
    if(msgReturn == IDYES)
      bFullscreen = true;

    //variable declarations
    CGameData gameData;
    CTimer gTimerFPS;
    int gLoopCount = 0;
    int gSecondCount = 0;
    bool g_bRunning = true;
    bool gExitProgram = false; //this is set true with ESC, for rendering to stop properly
    if(bFullscreen == true)
      gameData.m_windowedYOffset = 0;
    else
      gameData.m_windowedYOffset = 21;

    //determine if we play new or saved game
    /*
    gameData.m_playNewGame = true;
    HRESULT hr = ::MessageBox(0, "Play new game?", "New or saved game!", MB_YESNO);
    if(hr == IDYES)
      gameData.m_playNewGame = true;
    else
      gameData.m_playNewGame = false;
    */
    //gameData.m_playNewGame = true;

    //setup game data    

    pLog->Log("Program Name", cfg.ProgramName);
    pLog->Log("Version", cfg.ProgramVersion);

    //create window
    HWND hWnd;
    WNDCLASSEX wc;
    ZeroMemory(&wc, sizeof(WNDCLASSEX));
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = CS_HREDRAW | CS_VREDRAW;
    wc.lpfnWndProc = (WNDPROC)WindowProc;
    wc.hInstance = hInstance;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.lpszClassName = "WindowClass";
    wc.hIconSm = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1)); 
    RegisterClassEx(&wc);
      
    /*
    //screen data - need at least 800x600 
    int cxScreen = ::GetSystemMetrics(SM_CXFULLSCREEN);
    int cyScreen = ::GetSystemMetrics(SM_CYFULLSCREEN);

    if(cfg.ScreenWidth < 800 || cfg.ScreenWidth > cxScreen)
      cfg.ScreenWidth = cxScreen;   
    if(cfg.ScreenHeight < 600 || cfg.ScreenHeight > cyScreen)
      cfg.ScreenHeight = cyScreen;    
    cfg.ScreenLeft = cxScreen/2 - cfg.ScreenWidth/2;
    cfg.ScreenTop = cyScreen/2 - cfg.ScreenHeight/2;
    */

    if(!bFullscreen)
       {
          if(cfg.ScreenWidth < 800)
          {
             cfg.ScreenWidth = 800; 
          }
                   if(cfg.ScreenHeight < 600)
          {
             cfg.ScreenHeight = 600;   
          }
       }
    cfg.ScreenLeft = 0;
    cfg.ScreenTop = 0;

/*
    // set up and initialize Direct3D
    CGraphics con();// cfg.FullScreen);
    int screenWidth = 0;
    int screenHeight = 0;
    if(con.InitializeDirectX(screenWidth, screenHeight, bFullscreen) == false){
      pLog->Log("Failure initializing DirectX!");
      ::MessageBox(0,"Failed to initialize DirectX", "Error", 0);
//.........这里部分代码省略.........
开发者ID:ChuckBolin,项目名称:ExodusEditor,代码行数:101,代码来源:main_cb.cpp

示例15: reshape

void reshape(int width, int height){
	openglContext.reshapeWindow(width,height);
	mouse.centerMouse();
}
开发者ID:Grieverheart,项目名称:GLSL-sandbox,代码行数:4,代码来源:main.cpp


注:本文中的CMouse类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。