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C++ CL_GraphicContext::set_blend_mode方法代码示例

本文整理汇总了C++中CL_GraphicContext::set_blend_mode方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_GraphicContext::set_blend_mode方法的具体用法?C++ CL_GraphicContext::set_blend_mode怎么用?C++ CL_GraphicContext::set_blend_mode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CL_GraphicContext的用法示例。


在下文中一共展示了CL_GraphicContext::set_blend_mode方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: prim_array

void CL_RenderBatch3D::flush(CL_GraphicContext &gc)
{
	if (position > 0)
	{
		gc.set_modelview(CL_Mat4f::identity());
		gc.set_program_object(cl_program_sprite);

		if (use_glyph_program)
		{
			CL_BlendMode old_blend_mode = gc.get_blend_mode();
			CL_BlendMode blend_mode;
			blend_mode.set_blend_color(constant_color);
			blend_mode.set_blend_function(cl_blend_constant_color, cl_blend_one_minus_src_color, cl_blend_zero, cl_blend_one);
			gc.set_blend_mode(blend_mode);

			for (int i = 0; i < num_current_textures; i++)
				gc.set_texture(i, current_textures[i]);
			CL_PrimitivesArray prim_array(gc);
			prim_array.set_attributes(0, &vertices[0].position, sizeof(SpriteVertex));
			prim_array.set_attributes(1, &vertices[0].color, sizeof(SpriteVertex));
			prim_array.set_attributes(2, &vertices[0].texcoord, sizeof(SpriteVertex));
			prim_array.set_attributes(3, &vertices[0].texindex, sizeof(SpriteVertex));
			gc.draw_primitives(cl_triangles, position, prim_array);
			for (int i = 0; i < num_current_textures; i++)
				gc.reset_texture(i);

			gc.set_blend_mode(old_blend_mode);
		}
		else
		{
			for (int i = 0; i < num_current_textures; i++)
				gc.set_texture(i, current_textures[i]);
			CL_PrimitivesArray prim_array(gc);
			prim_array.set_attributes(0, &vertices[0].position, sizeof(SpriteVertex));
			prim_array.set_attributes(1, &vertices[0].color, sizeof(SpriteVertex));
			prim_array.set_attributes(2, &vertices[0].texcoord, sizeof(SpriteVertex));
			prim_array.set_attributes(3, &vertices[0].texindex, sizeof(SpriteVertex));
			gc.draw_primitives(cl_triangles, position, prim_array);
			for (int i = 0; i < num_current_textures; i++)
				gc.reset_texture(i);
		}

		gc.reset_program_object();
		gc.set_modelview(modelview);
		position = 0;
		for (int i = 0; i < num_current_textures; i++)
			current_textures[i] = CL_Texture();
		num_current_textures = 0;
	}
}
开发者ID:animehunter,项目名称:clanlib-2.3,代码行数:50,代码来源:render_batch3d.cpp

示例2: on_render

void Options::on_render(CL_GraphicContext &gc, const CL_Rect &update_rect)
{
	CL_BlendMode blendmode;
	blendmode.enable_blending(false);
	gc.set_blend_mode(blendmode);
	CL_Draw::fill(gc, update_rect, CL_Colorf(0.4f, 0.4f, 0.6f, 0.0f));
	gc.reset_blend_mode();
}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:8,代码来源:options.cpp

示例3: main

	static int main(const std::vector<CL_String> &args)
	{
		try
		{
			CL_SetupCore setup_core; 
			CL_SetupDisplay setup_disp;
			CL_SetupGL setup_gl;

			CL_DisplayWindow window("Viewport Grid Test", 640, 480, false, true);
			CL_GraphicContext gc = window.get_gc();
			
			CL_BlendMode blend_mode1;
			blend_mode1.enable_blending(true);
			gc.set_blend_mode(blend_mode1);

			gc.set_map_mode(cl_map_2d_upper_left);

			while(!window.get_ic().get_keyboard().get_keycode(CL_KEY_ESCAPE))
			{
				gc.clear(CL_Colorf::white);
				CL_Rect viewport = window.get_viewport();
				for (int y = viewport.top; y < viewport.bottom; y+=2)
				{
					CL_Draw::line(gc, viewport.left, y, viewport.right, y, CL_Colorf::black);
				}
				for (int x = viewport.left; x < viewport.right; x+=2)
				{
					CL_Draw::line(gc, x, viewport.top, x, viewport.bottom, CL_Colorf::black);
				}

				window.flip(1);
				CL_KeepAlive::process();

				CL_System::sleep(10);
			}

			return 0;
		}
		catch(CL_Exception error)
		{
			CL_ConsoleWindow console("Console");
			CL_Console::write_line("Exception caught:");
			CL_Console::write_line(error.message);
			console.display_close_message();

			return -1;
		}

		return 0;
	}
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:50,代码来源:test.cpp

示例4: start


//.........这里部分代码省略.........
	{
		throw CL_Exception(cl_format("Unable to compile vertex shader object: %1", vertex_shader.get_info_log()));
	}

	CL_ShaderObject fragment_shader(gc, cl_shadertype_fragment, text_shader_fragment);
	if(!fragment_shader.compile())
	{
		throw CL_Exception(cl_format("Unable to compile fragment shader object: %1", fragment_shader.get_info_log()));
	}

	CL_ProgramObject program_object(gc);
	program_object.attach(vertex_shader);
	program_object.attach(fragment_shader);
	program_object.bind_attribute_location(0, "InPosition");
	program_object.bind_attribute_location(1, "InColor");
	if (!program_object.link())
	{
		throw CL_Exception(cl_format("Unable to link program object: %1", program_object.get_info_log()));
	}

	options->request_repaint();

	unsigned int time_last = CL_System::get_time();

	while (!quit)
	{
		unsigned int time_now = CL_System::get_time();
		float time_diff = (float) (time_now - time_last);
		time_last = time_now;

		wm.process();
		wm.draw_windows(gc);

		int num_particles = options->num_particles;
		if (num_particles > max_particles)
			num_particles = max_particles;

		move_particles(time_diff, num_particles);

		const float grid_xpos = 10.0f;
		const float grid_ypos = 10.0f;

		// Draw the grid
		image_grid.draw(gc, grid_xpos, grid_ypos);

		if (num_particles > 0)
		{
			std::vector<CL_Vec2f> positions;
			std::vector<CL_Vec4f> colors;
			positions.resize(num_particles);
			colors.resize(num_particles);

			for (int cnt=0; cnt<num_particles; cnt++)
			{
				positions[cnt] = CL_Vec2f(grid_xpos + particles[cnt].xpos, grid_ypos + particles[cnt].ypos);
				switch (cnt % 3)
				{
					case 0:
						colors[cnt] = CL_Vec4f(1.0f, 0.0f, 0.0f, 1.0f);
						break;
					case 1:
						colors[cnt] = CL_Vec4f(0.0f, 1.0f, 0.0f, 1.0f);
						break;
					case 2:
						colors[cnt] = CL_Vec4f(0.0f, 0.0f, 1.0f, 1.0f);
						break;
				}
			};

			CL_BlendMode blend;
			blend.enable_blending(true);
			blend.set_blend_function(cl_blend_src_alpha, cl_blend_one, cl_blend_src_alpha, cl_blend_one);
			gc.set_blend_mode(blend);
			CL_Pen pen;
			pen.enable_point_sprite(true);
			pen.set_point_size(options->point_size);
			pen.set_point_sprite_origin(cl_point_sprite_origin_upper_left);
			gc.set_pen(pen);

			program_object.set_uniform1i("Texture0", 0);

			gc.set_texture(0, texture_particle);
			CL_PrimitivesArray prim_array(gc);
			prim_array.set_attributes(0, &positions[0]);
			prim_array.set_attributes(1, &colors[0]);
			gc.set_program_object(program_object);
			gc.draw_primitives(cl_points, num_particles, prim_array);
			gc.reset_program_object();
			gc.reset_texture(0);
			gc.reset_blend_mode();

			gc.reset_pen();
		}

		window.flip(1);

		CL_KeepAlive::process();
	}
	return 0;
}
开发者ID:Zenol,项目名称:clanlib-2.4,代码行数:101,代码来源:app.cpp

示例5: start

	int start(const std::vector<CL_String> &args)
	{
		CL_ConsoleWindow console("Console");

		try
		{
			CL_DisplayWindow window("Image test", 1024, 768);
			CL_GraphicContext gc = window.get_gc();

			// Connect the Window close event
			CL_Slot slot_quit = window.sig_window_close().connect(this, &App::on_window_close);

			CL_BlendMode blend_mode1;
			blend_mode1.enable_blending(true);
			gc.set_blend_mode(blend_mode1);

			quit = false;

			CL_ResourceManager resources("resources.xml");

			CL_Texture texture(gc, "Images/square.png");

			CL_Image image_texture(gc, texture, CL_Rect(0, 0, texture.get_size()));
			CL_Image image_loaded(gc, "Images/square.png");
			CL_Image image_resources(gc, "entire_image", &resources);
			CL_Image image_copy(image_texture);
			CL_Image image_top_right(gc, "image_top_right", &resources);
			CL_Image image_bottom_right(gc, "image_bottom_right", &resources);
			CL_Image image_black(gc, "image_black", &resources);

			CL_Font small_font = CL_Font(gc, "Tahoma", 12);

			//CL_Console::write_line("Color: %1,%2,%3,%4", image_resources.get_color().r, image_resources.get_color().g, image_resources.get_color().b, image_resources.get_color().a);
			//CL_Console::write_line("Scale: %1,%2", image_resources.get_scale_x(), image_resources.get_scale_y());
			//CL_Console::write_line("Translation: %1,%2,%3", image_resources.get_alignment());

			while((!quit) && (!window.get_ic().get_keyboard().get_keycode(CL_KEY_ESCAPE)))
			{
				gc.clear(CL_Colorf(0.5f,0.5f,0.5f));

				small_font.draw_text(gc, 10, 40, "Image From Texture (10,60)");
				image_texture.draw(gc, 10, 60);

				small_font.draw_text(gc, 150, 40, "Image From Load (150,60)");
				image_loaded.draw(gc, 150, 60);

				small_font.draw_text(gc, 300, 40, "Image From Resources (300,60)");
				image_resources.draw(gc, 300, 60);

				small_font.draw_text(gc, 450, 40, "Image Copied (450,60)");
				image_copy.draw(gc, 450, 60);

				small_font.draw_text(gc, 10, 190, "Image - Top Right (10,200)");
				image_top_right.draw(gc, 10, 200);

				small_font.draw_text(gc, 150, 190, "Image - Top Right (150,200)");
				image_texture.draw(gc, CL_Rect(32, 0, CL_Size(32, 32)), CL_Rect(150, 200, CL_Size(32, 32)));

				small_font.draw_text(gc, 300, 190, "Image - Bottom Right (300,200)");
				image_bottom_right.draw(gc, 300, 200);

				small_font.draw_text(gc, 450, 190, "Image - Bottom Right (450,200)");
				image_texture.draw(gc, CL_Rect(32, 32, CL_Size(32, 32)), CL_Rect(450, 200, CL_Size(32, 32)));

				small_font.draw_text(gc, 10, 290, "700 Images (10,300)");
				for(int i=0;i<700;i++)
					image_texture.draw(gc, 10, 300);

				small_font.draw_text(gc, 150, 290, "br image (150,400) Size(128,256)");
				image_bottom_right.draw(gc, CL_Rect(150, 300, CL_Size(128, 256)));

				small_font.draw_text(gc, 300, 290, "Image - black");
				image_black.draw(gc, 300, 300);

				small_font.draw_text(gc, 300, 490, "Image - Scale (1.5, 2.5)");
				image_texture.set_scale(1.5f, 2.5f);
				image_texture.draw(gc, 300, 500);
				image_texture.set_scale(1.0f, 1.0f);

				small_font.draw_text(gc, 450, 460, "Image - Alignment (4 images with 8 pixel offset)");
				small_font.draw_text(gc, 450, 475, "(top left, top right, bottom left, bottom right)");
				small_font.draw_text(gc, 450, 490, "(Circle denotes the draw origin)");
				const int offset = 96;

				image_texture.set_alignment(origin_top_left, 8, 8);
				image_texture.draw(gc, 450+offset, 500+offset);
				image_texture.set_alignment(origin_top_right, -8, 8);
				image_texture.draw(gc, 450+offset, 500+offset);

				image_texture.set_alignment(origin_bottom_left, 8, -8);
				image_texture.draw(gc, 450+offset, 500+offset);
				image_texture.set_alignment(origin_bottom_right, -8, -8);
				image_texture.draw(gc, 450+offset, 500+offset);

				CL_Draw::circle(gc, 450+offset, 500+offset, 4, CL_Colorf(1.0f, 1.0f, 1.0f, 0.9f));

				small_font.draw_text(gc, 700, 460, "Image - Center Alignment (4 images with 8 pixel offset)");
				small_font.draw_text(gc, 700, 475, "(top center, right center, bottom center, left center)");
				small_font.draw_text(gc, 700, 490, "(Circle denotes the draw origin)");

//.........这里部分代码省略.........
开发者ID:PaulFSherwood,项目名称:cplusplus,代码行数:101,代码来源:test.cpp


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