本文整理汇总了C++中CL_GraphicContext::flush_batcher方法的典型用法代码示例。如果您正苦于以下问题:C++ CL_GraphicContext::flush_batcher方法的具体用法?C++ CL_GraphicContext::flush_batcher怎么用?C++ CL_GraphicContext::flush_batcher使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CL_GraphicContext
的用法示例。
在下文中一共展示了CL_GraphicContext::flush_batcher方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
int CL_RenderBatch3D::set_batcher_active(CL_GraphicContext &gc)
{
if (use_glyph_program != false)
{
gc.flush_batcher();
use_glyph_program = false;
}
if (position == 0 || position+6 > max_vertices)
gc.flush_batcher();
gc.set_batcher(this);
return 4;
}
示例2: start
// The start of the Application
int App::start(const std::vector<CL_String> &args)
{
CL_DisplayWindowDescription win_desc;
win_desc.set_allow_resize(true);
win_desc.set_title("MapMode Example");
win_desc.set_size(CL_Size( 800, 480 ), false);
CL_DisplayWindow window(win_desc);
CL_Slot slot_quit = window.sig_window_close().connect(this, &App::on_window_close);
CL_Slot slot_input_up = (window.get_ic().get_keyboard()).sig_key_up().connect(this, &App::on_input_up);
CL_String theme;
if (CL_FileHelp::file_exists("../../../Resources/GUIThemeAero/theme.css"))
theme = "../../../Resources/GUIThemeAero";
else if (CL_FileHelp::file_exists("../../../Resources/GUIThemeBasic/theme.css"))
theme = "../../../Resources/GUIThemeBasic";
else
throw CL_Exception("No themes found");
CL_GUIWindowManagerTexture wm(window);
CL_GUIManager gui(wm, theme);
CL_GraphicContext gc = window.get_gc();
// Deleted automatically by the GUI
Options *options = new Options(gui, CL_Rect(0, 0, gc.get_size()));
CL_Image image_grid(gc, "../Blend/Resources/grid.png");
CL_Image image_ball(gc, "../Blend/Resources/ball.png");
float grid_width = (float) image_grid.get_width();
float grid_height = (float) image_grid.get_height();
grid_space = (float) (image_grid.get_width() - image_ball.get_width());
setup_balls();
options->request_repaint();
unsigned int time_last = CL_System::get_time();
while (!quit)
{
unsigned int time_now = CL_System::get_time();
float time_diff = (float) (time_now - time_last);
time_last = time_now;
wm.process();
wm.draw_windows(gc);
int num_balls = options->num_balls;
if (num_balls > max_balls)
num_balls = max_balls;
if (options->is_moveballs_set)
move_balls(time_diff, num_balls);
gc.set_map_mode(options->current_mapmode);
const float grid_xpos = 10.0f;
const float grid_ypos = 10.0f;
if (options->current_mapmode == cl_user_projection)
{
CL_Sizef area_size(grid_width + (grid_xpos * 2.0f), grid_height + (grid_ypos * 2.0f));
set_user_projection(gc, area_size, options);
}
// Draw the grid
image_grid.draw(gc, grid_xpos, grid_ypos);
gc.flush_batcher(); // <--- Fix me, this should not be required for cl_user_projection
for (int cnt=0; cnt<num_balls; cnt++)
{
image_ball.draw(gc, grid_xpos + balls[cnt].xpos, grid_ypos + balls[cnt].ypos);
}
gc.set_modelview(CL_Mat4f::identity());
gc.set_projection(CL_Mat4f::identity());
gc.set_map_mode(cl_map_2d_upper_left);
window.flip(1);
CL_KeepAlive::process();
}
return 0;
}