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C++ CHL2_Player::SetNextAttack方法代码示例

本文整理汇总了C++中CHL2_Player::SetNextAttack方法的典型用法代码示例。如果您正苦于以下问题:C++ CHL2_Player::SetNextAttack方法的具体用法?C++ CHL2_Player::SetNextAttack怎么用?C++ CHL2_Player::SetNextAttack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CHL2_Player的用法示例。


在下文中一共展示了CHL2_Player::SetNextAttack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Deploy

//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseHLCombatWeapon::Deploy( void )
{
	// If we should be lowered, deploy in the lowered position
	// We have to ask the player if the last time it checked, the weapon was lowered
#if defined( HL2_DLL ) || defined( HL2_CLIENT_DLL )
	if ( GetOwner() && GetOwner()->IsPlayer() )
	{
		CHL2_Player *pPlayer = assert_cast<CHL2_Player*>( GetOwner() );
		if ( pPlayer->IsWeaponLowered() )
		{
			if ( SelectWeightedSequence( ACT_VM_IDLE_LOWERED ) != ACTIVITY_NOT_AVAILABLE )
			{
				if ( DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), ACT_VM_IDLE_LOWERED, (char*)GetAnimPrefix() ) )
				{
					m_bLowered = true;

					// Stomp the next attack time to fix the fact that the lower idles are long
					pPlayer->SetNextAttack( gpGlobals->curtime + 1.0 );
					m_flNextPrimaryAttack = gpGlobals->curtime + 1.0;
					m_flNextSecondaryAttack	= gpGlobals->curtime + 1.0;
					return true;
				}
			}
		}
	}
#endif

	m_bLowered = false;
	return BaseClass::Deploy();
}
开发者ID:hitmen047,项目名称:TF2HLCoop,代码行数:34,代码来源:basehlcombatweapon_shared.cpp


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