本文整理汇总了C++中CHL2_Player::GetMoveCollide方法的典型用法代码示例。如果您正苦于以下问题:C++ CHL2_Player::GetMoveCollide方法的具体用法?C++ CHL2_Player::GetMoveCollide怎么用?C++ CHL2_Player::GetMoveCollide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CHL2_Player
的用法示例。
在下文中一共展示了CHL2_Player::GetMoveCollide方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ControlActivate
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPlayer_Control::ControlActivate( void )
{
m_bActive = true;
AddEffects( EF_NODRAW );
m_nPClipTraceDir = PC_TRACE_LAST;
m_flCurrMinClipDist = PCONTROL_CLIP_DIST;
SetNextThink( gpGlobals->curtime );
CHL2_Player* pPlayer = (CHL2_Player*)UTIL_GetLocalPlayer();
Assert( pPlayer );
// Save Data
m_nSaveFOV = pPlayer->GetFOV();
m_vSaveOrigin = pPlayer->GetLocalOrigin();
m_vSaveAngles = pPlayer->pl.v_angle.Get(); //TGB: 0000069 spectator first person fix (not really necessary but tidier)
m_nSaveMoveType = pPlayer->GetMoveType();
m_nSaveMoveCollide = pPlayer->GetMoveCollide();
m_vSaveViewOffset = pPlayer->GetViewOffset();
m_pSaveWeapon = pPlayer->GetActiveWeapon();
pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
pPlayer->SetLocalOrigin( GetLocalOrigin() );
pPlayer->pl.v_angle.GetForModify() = GetLocalAngles(); //TGB: 0000069 spectator first person fix (see above)
pPlayer->SetViewOffset( vec3_origin );
DispatchUpdateTransmitState();
}