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C++ CGameManager::Get_GameIcon方法代码示例

本文整理汇总了C++中CGameManager::Get_GameIcon方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameManager::Get_GameIcon方法的具体用法?C++ CGameManager::Get_GameIcon怎么用?C++ CGameManager::Get_GameIcon使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGameManager的用法示例。


在下文中一共展示了CGameManager::Get_GameIcon方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NotifyBuddyIsOnline

void CBuddyManager::NotifyBuddyIsOnline(BUDDY_INFO *pBI, SERVER_INFO *pServerInfo)
{
	if(pBI==NULL)
		return;
	if(pServerInfo==NULL)
		return;

	vecBI::iterator it = FindBuddyInfoByID(pBI->dwID);
	if(it==BuddyList.end())
		return;

	if(pServerInfo->szServerName!=NULL)
		strncpy_s(it->szServerName,sizeof(pBI->szServerName),pServerInfo->szServerName,_TRUNCATE);

	it->cGAMEINDEX = pServerInfo->cGAMEINDEX;
	it->sIndex = (int) pServerInfo->dwIndex;  //have to change the Buddy index to a new var that can hold bigger numbers such as DWORD

	HWND hwndLV = g_hwndListBuddy;

	LV_FINDINFO lvfi;
	char szText[250];
	memset(&lvfi,0,sizeof(LV_FINDINFO));
	lvfi.flags = LVFI_PARAM;
	lvfi.lParam = (LPARAM)pBI->dwID;
	int index = ListView_FindItem(hwndLV , -1,  &lvfi); 

	if(index!=-1)
	{
		LVITEM item;
		item.mask = LVIF_TEXT | LVIF_IMAGE;
		item.iItem = index;
		memset(szText,0,sizeof(szText));
	
		if(gm.GamesInfo[it->cGAMEINDEX].colorfilter!=NULL)
		{					
			gm.GamesInfo[it->cGAMEINDEX].colorfilter(it->szServerName,szText,249);
			item.pszText = szText;
			item.cchTextMax = (int)strlen(szText);
		}
		else
		{
			item.pszText = it->szServerName;
			item.cchTextMax = (int)strlen(it->szServerName);
		}

		item.iSubItem = 1;
		item.iImage = gm.Get_GameIcon(it->cGAMEINDEX);
		ListView_SetItem(g_hwndListBuddy,&item);

		sprintf_s(szText,"%s:%d",pServerInfo->szIPaddress,pServerInfo->usPort);
		strcpy_s(it->szIPaddress,szText);
		ListView_SetItemText(g_hwndListBuddy,index ,2,szText);

	}

	if(gm.GamesInfo[it->cGAMEINDEX].colorfilter!=NULL)
		gm.GamesInfo[it->cGAMEINDEX].colorfilter(it->szServerName,szText,249);
	else
		strcpy_s(szText,it->szPlayerName);

	if(g_bRunningQueryServerList && g_bPlayedNotify==false)
		PlayNotifySound(0 );

	if(AppCFG.bBuddyNotify)
		ShowBalloonTip("A buddy is online!",szText);		
}
开发者ID:elitak,项目名称:gamescanner,代码行数:66,代码来源:BuddyManager.cpp

示例2: UpdateList

void  CBuddyManager::UpdateList()
{
	
	ListView_DeleteAllItems(g_hwndListBuddy);

	LVITEM item;
	ZeroMemory(&item, sizeof(LVITEM));
	item.mask = LVIF_IMAGE | LVIF_TEXT | LVIF_PARAM ;

	int n=0;
	for(unsigned int i=0; i<BuddyList.size(); i++)
	{
		BUDDY_INFO BI = BuddyList.at(i);

		if(BI.bRemove == false)
		{
			char cf[MAX_NAME_LEN];
			ZeroMemory(&item, sizeof(LVITEM));
			item.mask = LVIF_IMAGE | LVIF_TEXT | LVIF_PARAM ;
			item.iSubItem = 0;
			item.iImage = 3;
			item.iItem = n;
			
			if(gm.GamesInfo[BI.cGAMEINDEX].colorfilter!=NULL)
			{					
				gm.GamesInfo[BI.cGAMEINDEX].colorfilter(BI.szPlayerName,cf,99);
				item.pszText = cf;
				item.cchTextMax = (int)strlen(cf);
			}
			else
			{
				item.pszText = BI.szPlayerName;
				item.cchTextMax = (int)strlen(BI.szPlayerName);

			}
			
			item.lParam = (LPARAM)BI.dwID;
			ListView_InsertItem( g_hwndListBuddy,&item);
			
			//BUG!!
			if(strlen(BI.szServerName)>0)
			{
				ZeroMemory(&item, sizeof(LVITEM));
				item.mask = LVIF_IMAGE | LVIF_TEXT; 
				gm.GamesInfo[BI.cGAMEINDEX].colorfilter(BI.szServerName,cf,sizeof(cf)-2);
				//ListView_SetItemText(g_hwndListBuddy,item.iItem ,1,cf);
				item.iItem = n;
				item.iSubItem = 1;
				item.pszText = cf;
				item.cchTextMax = (int)strlen(cf);
				item.iImage = gm.Get_GameIcon(BI.cGAMEINDEX);

				ListView_SetItem(g_hwndListBuddy,&item);
				ListView_SetItemText(g_hwndListBuddy,item.iItem ,2,BI.szIPaddress);
			}
			n++;
		}		
	}
	ListView_SetColumnWidth(g_hwndListBuddy,0,LVSCW_AUTOSIZE);
	ListView_SetColumnWidth(g_hwndListBuddy,1,100);
	ListView_SetColumnWidth(g_hwndListBuddy,2,LVSCW_AUTOSIZE);
}
开发者ID:elitak,项目名称:gamescanner,代码行数:62,代码来源:BuddyManager.cpp


注:本文中的CGameManager::Get_GameIcon方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。