本文整理汇总了C++中CColor::setColor方法的典型用法代码示例。如果您正苦于以下问题:C++ CColor::setColor方法的具体用法?C++ CColor::setColor怎么用?C++ CColor::setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CColor
的用法示例。
在下文中一共展示了CColor::setColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawTargetedElement
void Cockpit::drawTargetedElement ()
{
char str [20];
CColor color;
CVector3 tl, n;
CRotation r;
color.setColor (255, 0, 0);
color.c [3] = 255;
tl.x = -0.35; tl.y = -0.3; tl.z = -0.5;
gl->disableAlphaBlending ();
glEnable (GL_DEPTH_TEST);
if (fplayer->target != NULL)
if (fplayer->target->active)
{
glEnable (GL_LIGHTING);
fplayer->target->o->draw (&n, &tl, fplayer->target->rot, 0.05, 0.3, 0);
glDisable (GL_LIGHTING);
if (((AIObj *) fplayer->target)->party == fplayer->party)
color.setColor (0, 0, 255);
font1->drawText (-24.0, -23.0, -4.0, fplayer->target->o->name, &color);
sprintf (str, "%d", (int) (15.0 * fplayer->distance (fplayer->target)));
font1->drawText (-24.0, -25.0, -4.0, str, &color);
}
glDisable (GL_DEPTH_TEST);
}
示例2: drawWeapon
void Cockpit::drawWeapon ()
{
char str [20];
CColor color;
CVector3 tl, n;
CRotation r;
if (fplayer->missiles [fplayer->missiletype] <= 0)
return;
color.setColor (255, 0, 0);
color.c [3] = 255;
tl.x = 0.35; tl.y = -0.3; tl.z = -0.5;
gl->disableAlphaBlending ();
glEnable (GL_DEPTH_TEST);
CModel *missile = NULL;
if (fplayer->missiletype == 0) missile = &model_missile1;
else if (fplayer->missiletype == 1) missile = &model_missile2;
else if (fplayer->missiletype == 2) missile = &model_missile3;
else if (fplayer->missiletype == 3) missile = &model_missile4;
else if (fplayer->missiletype == 4) missile = &model_missile5;
else if (fplayer->missiletype == 5) missile = &model_missile6;
else if (fplayer->missiletype == 6) missile = &model_missile7;
else if (fplayer->missiletype == 7) missile = &model_missile8;
glEnable (GL_LIGHTING);
missile->draw (&n, &tl, fplayer->rot, 0.05, 1.0, 0);
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
font1->drawText (16.0, -22.0, -4.0, missile->name, &color);
sprintf (str, "N %d", fplayer->missiles [fplayer->missiletype]);
font1->drawText (16.0, -24.0, -4.0, str, &color);
}