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C++ CClientVehicle::SetHealth方法代码示例

本文整理汇总了C++中CClientVehicle::SetHealth方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientVehicle::SetHealth方法的具体用法?C++ CClientVehicle::SetHealth怎么用?C++ CClientVehicle::SetHealth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientVehicle的用法示例。


在下文中一共展示了CClientVehicle::SetHealth方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Packet_UnoccupiedVehicleSync

void CUnoccupiedVehicleSync::Packet_UnoccupiedVehicleSync ( NetBitStreamInterface& BitStream )
{
    // While we're not out of vehicles
    while ( BitStream.GetNumberOfUnreadBits () >= 8 )
    {
        SUnoccupiedVehicleSync vehicle;
        if ( BitStream.Read ( &vehicle ) )
        {
            CClientVehicle* pVehicle = m_pVehicleManager->Get ( vehicle.data.vehicleID );
            if ( pVehicle && pVehicle->CanUpdateSync ( vehicle.data.ucTimeContext ) )
            {
                if ( vehicle.data.bSyncPosition )       pVehicle->SetTargetPosition ( vehicle.data.vecPosition, UNOCCUPIED_VEHICLE_SYNC_RATE, vehicle.data.bSyncVelocity, vehicle.data.vecVelocity.fZ );
                if ( vehicle.data.bSyncRotation )       pVehicle->SetTargetRotation ( vehicle.data.vecRotation, UNOCCUPIED_VEHICLE_SYNC_RATE );
                if ( vehicle.data.bSyncVelocity )       pVehicle->SetMoveSpeed ( vehicle.data.vecVelocity );
                if ( vehicle.data.bSyncTurnVelocity )   pVehicle->SetTurnSpeed ( vehicle.data.vecTurnVelocity );
                if ( vehicle.data.bSyncHealth )         pVehicle->SetHealth ( vehicle.data.fHealth );
                pVehicle->SetEngineOn ( vehicle.data.bEngineOn );
                if ( pVehicle->GetVehicleType() == CLIENTVEHICLE_TRAIN )
                    pVehicle->SetDerailed ( vehicle.data.bDerailed );
#ifdef MTA_DEBUG
                pVehicle->m_pLastSyncer = NULL;
                pVehicle->m_ulLastSyncTime = GetTickCount32 ();
                pVehicle->m_szLastSyncType = "unoccupied";
#endif
            }
        }
        else
            break;
    }
}
开发者ID:EagleShen,项目名称:MTA,代码行数:30,代码来源:CUnoccupiedVehicleSync.cpp

示例2: ReadLocalData

void CClientPacketRecorder::ReadLocalData(FILE* pFile)
{
    // Grab the local player
    CClientPlayer* pPlayer = m_pManager->GetPlayerManager()->GetLocalPlayer();
    if (pPlayer)
    {
        // Grab the vehicle
        CClientVehicle* pVehicle = pPlayer->GetOccupiedVehicle();
        if (pVehicle)
        {
            // Temp vars
            CMatrix matVehicle;
            CVector vecMoveSpeed;
            CVector vecTurnSpeed;
            float   fHealth;

            // Read it out
            fread(&matVehicle.vRight.fX, sizeof(float), 1, pFile);
            fread(&matVehicle.vRight.fY, sizeof(float), 1, pFile);
            fread(&matVehicle.vRight.fZ, sizeof(float), 1, pFile);

            fread(&matVehicle.vFront.fX, sizeof(float), 1, pFile);
            fread(&matVehicle.vFront.fY, sizeof(float), 1, pFile);
            fread(&matVehicle.vFront.fZ, sizeof(float), 1, pFile);

            fread(&matVehicle.vUp.fX, sizeof(float), 1, pFile);
            fread(&matVehicle.vUp.fY, sizeof(float), 1, pFile);
            fread(&matVehicle.vUp.fZ, sizeof(float), 1, pFile);

            fread(&matVehicle.vPos.fX, sizeof(float), 1, pFile);
            fread(&matVehicle.vPos.fY, sizeof(float), 1, pFile);
            fread(&matVehicle.vPos.fZ, sizeof(float), 1, pFile);

            fread(&vecMoveSpeed.fX, sizeof(float), 1, pFile);
            fread(&vecMoveSpeed.fY, sizeof(float), 1, pFile);
            fread(&vecMoveSpeed.fZ, sizeof(float), 1, pFile);

            fread(&vecTurnSpeed.fX, sizeof(float), 1, pFile);
            fread(&vecTurnSpeed.fY, sizeof(float), 1, pFile);
            fread(&vecTurnSpeed.fZ, sizeof(float), 1, pFile);
            fread(&fHealth, sizeof(float), 1, pFile);

            CControllerState cs;
            fread(&cs, sizeof(CControllerState), 1, pFile);

            // Set the data
            pVehicle->SetMatrix(matVehicle);
            pVehicle->SetMoveSpeed(vecMoveSpeed);
            pVehicle->SetTurnSpeed(vecTurnSpeed);
            pVehicle->SetHealth(fHealth);

            // Set the controller state
            CControllerState csLast;
            g_pGame->GetPad()->Disable(true);
            g_pGame->GetPad()->GetCurrentControllerState(&csLast);
            g_pGame->GetPad()->SetLastControllerState(&csLast);
            g_pGame->GetPad()->SetCurrentControllerState(&cs);
        }
    }
}
开发者ID:ccw808,项目名称:mtasa-blue,代码行数:60,代码来源:CClientPacketRecorder.cpp

示例3: SetElementHealth

void CElementRPCs::SetElementHealth ( CClientEntity* pSource, NetBitStreamInterface& bitStream )
{
    float fHealth;
    unsigned char ucTimeContext;
    if ( bitStream.Read ( fHealth ) &&
         bitStream.Read ( ucTimeContext ) )
    {
        pSource->SetSyncTimeContext ( ucTimeContext );

        switch ( pSource->GetType () )
        {
            case CCLIENTPED:
            case CCLIENTPLAYER:
            {
                CClientPed* pPed = static_cast < CClientPed * > ( pSource );
                if ( pPed->IsHealthLocked() )
                    pPed->LockHealth ( fHealth );
                else
                    pPed->SetHealth ( fHealth );
                break;
            }

            case CCLIENTVEHICLE:
            {
                CClientVehicle* pVehicle = static_cast < CClientVehicle * > ( pSource );
                pVehicle->SetHealth ( fHealth );
                break;
            }

            case CCLIENTOBJECT:
            case CCLIENTWEAPON:
            {
                CClientObject* pObject = static_cast < CClientObject * > ( pSource );
                pObject->SetHealth ( fHealth );
                break;
            }
        }
    }
}
开发者ID:Bargas,项目名称:mtasa-blue,代码行数:39,代码来源:CElementRPCs.cpp


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