本文整理汇总了C++中CClientVehicle::GetMatrix方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientVehicle::GetMatrix方法的具体用法?C++ CClientVehicle::GetMatrix怎么用?C++ CClientVehicle::GetMatrix使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientVehicle
的用法示例。
在下文中一共展示了CClientVehicle::GetMatrix方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RecordLocalData
void CClientPacketRecorder::RecordLocalData(CClientPlayer* pLocalPlayer)
{
if (m_bRecording && m_szFilename)
{
// Open our file
FILE* pFile = fopen(m_szFilename, "ab+");
if (pFile)
{
// Write our timestamp
if (m_bFrameBased)
{
long lFrameStamp = m_lFrames - m_lRelative;
fwrite(&lFrameStamp, sizeof(long), 1, pFile);
}
else
{
long lTimeStamp = CClientTime::GetTime() - m_lRelative;
fwrite(&lTimeStamp, sizeof(long), 1, pFile);
}
// fwrite ( &ulTimeStamp, sizeof ( unsigned long ), 1, pFile );
// Write the packet ID
fputc(0xFE, pFile);
// Grab the vehicle
CClientVehicle* pVehicle = pLocalPlayer->GetOccupiedVehicle();
if (pVehicle)
{
// Read out the matrix, movespeed and turnspeed
CMatrix matVehicle;
CVector vecMoveSpeed;
CVector vecTurnSpeed;
pVehicle->GetMatrix(matVehicle);
pVehicle->GetMoveSpeed(vecMoveSpeed);
pVehicle->GetTurnSpeed(vecTurnSpeed);
float fHealth = pVehicle->GetHealth();
// Write it
fwrite(&matVehicle.vRight.fX, sizeof(float), 1, pFile);
fwrite(&matVehicle.vRight.fY, sizeof(float), 1, pFile);
fwrite(&matVehicle.vRight.fZ, sizeof(float), 1, pFile);
fwrite(&matVehicle.vFront.fX, sizeof(float), 1, pFile);
fwrite(&matVehicle.vFront.fY, sizeof(float), 1, pFile);
fwrite(&matVehicle.vFront.fZ, sizeof(float), 1, pFile);
fwrite(&matVehicle.vUp.fX, sizeof(float), 1, pFile);
fwrite(&matVehicle.vUp.fY, sizeof(float), 1, pFile);
fwrite(&matVehicle.vUp.fZ, sizeof(float), 1, pFile);
fwrite(&matVehicle.vPos.fX, sizeof(float), 1, pFile);
fwrite(&matVehicle.vPos.fY, sizeof(float), 1, pFile);
fwrite(&matVehicle.vPos.fZ, sizeof(float), 1, pFile);
fwrite(&vecMoveSpeed.fX, sizeof(float), 1, pFile);
fwrite(&vecMoveSpeed.fY, sizeof(float), 1, pFile);
fwrite(&vecMoveSpeed.fZ, sizeof(float), 1, pFile);
fwrite(&vecTurnSpeed.fX, sizeof(float), 1, pFile);
fwrite(&vecTurnSpeed.fY, sizeof(float), 1, pFile);
fwrite(&vecTurnSpeed.fZ, sizeof(float), 1, pFile);
fwrite(&fHealth, sizeof(float), 1, pFile);
// Write the controller state
CControllerState cs;
g_pGame->GetPad()->GetCurrentControllerState(&cs);
fwrite(&cs, sizeof(CControllerState), 1, pFile);
}
// Close the file
fclose(pFile);
}
}
}