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C++ CClientVehicle::GetOccupant方法代码示例

本文整理汇总了C++中CClientVehicle::GetOccupant方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientVehicle::GetOccupant方法的具体用法?C++ CClientVehicle::GetOccupant怎么用?C++ CClientVehicle::GetOccupant使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientVehicle的用法示例。


在下文中一共展示了CClientVehicle::GetOccupant方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Restream

void CClientStreamer::Restream ( bool bMovedFar )
{
    // Limit distance stream in/out rate
    // Vehicles might have to ignore this to reduce blocking loads elsewhere.
    int iMaxOut = 6;
    int iMaxIn = 6;
    if ( bMovedFar )
    {
        iMaxOut = 1000;
        iMaxIn = 1000;
    }

    // Do we have any elements waiting to be streamed out?
    while ( !m_ToStreamOut.empty () )
    {
        CClientStreamElement* pElement = m_ToStreamOut.front ();
        // Make sure we have no stream-references
        if ( pElement->GetTotalStreamReferences () == 0 )
        {
            // Stream out 1 of them per frame
            pElement->InternalStreamOut ();
            iMaxOut--;
        }
        m_ToStreamOut.remove ( pElement );

        if ( iMaxOut <= 0 )
            break;
    }

    static std::vector < CClientStreamElement* > ClosestStreamedOutList;
    static std::vector < CClientStreamElement* > FurthestStreamedInList;
    ClosestStreamedOutList.clear();
    FurthestStreamedInList.clear();

    bool bReachedLimit = ReachedLimit ();
    // Loop through our active elements list (they should be ordered closest to furthest)
    list < CClientStreamElement* > ::iterator iter = m_ActiveElements.begin ();
    for ( ; iter != m_ActiveElements.end (); iter++ )
    {
        CClientStreamElement* pElement = *iter;
        float fElementDistanceExp = pElement->GetExpDistance ();
        
        // Is this element streamed in?
        if ( pElement->IsStreamedIn () )
        {                
            if ( IS_VEHICLE ( pElement ) )
            {
                CClientVehicle* pVehicle = DynamicCast < CClientVehicle > ( pElement );
                if ( pVehicle )
                {
                    if ( pVehicle->GetOccupant ( ) && IS_PLAYER ( pVehicle->GetOccupant ( ) ) )
                    {
                        CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pVehicle->GetOccupant ( ) );
                        if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC )
                        {
                            // if the last packet was ls he shouldn't be streamed in
                            m_ToStreamOut.push_back ( pElement );
                        }
                    }

                    // Is this a trailer?
                    if ( pVehicle->GetTowedByVehicle ( ) != NULL )
                    {
                        // Don't stream it out (this is handled by the towing vehicle)
                        continue;
                    }
                }
            }
            if ( IS_PLAYER ( pElement ) )
            {
                CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pElement );
                if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC )
                {
                    // if the last packet was ls he isn't/shouldn't be streamed in
                    m_ToStreamOut.push_back ( pElement );
                }
            }
            // Too far away? Use the threshold so we won't flicker load it if it's on the border moving.
            if ( fElementDistanceExp > m_fMaxDistanceThreshold )
            {
                // Unstream it now?
                if ( iMaxOut > 0 )
                {
                    // Make sure we have no stream-references
                    if ( pElement->GetTotalStreamReferences () == 0 )
                    {
                        // Stream out now
                        pElement->InternalStreamOut ();
                        iMaxOut--;
                    }
                    m_ToStreamOut.remove ( pElement );
                }
                else
                {
                    // or later
                    m_ToStreamOut.push_back ( pElement );
                }
            }
            else
            {
//.........这里部分代码省略.........
开发者ID:Dante383,项目名称:mtasa-blue,代码行数:101,代码来源:CClientStreamer.cpp

示例2: DrawFromAim


//.........这里部分代码省略.........
            flags.bCheckVehicles = true;
            flags.bCheckPeds = true;
            flags.bCheckObjects = true;
            flags.bCheckDummies = true;
            flags.bSeeThroughStuff = true;
            flags.bIgnoreSomeObjectsForCamera = false;
            flags.bShootThroughStuff = true;
            g_pGame->GetWorld()->ProcessLineOfSight(&vecStart, &vecTarget, &pColPoint, &pEntity, flags);
            if (pColPoint)
                pColPoint->Destroy();

            // Un-ignore the local player
            pLocalPlayer->WorldIgnore(false);

            // Did we find an entity?
            if (pEntity)
            {
                // Grab the CClientEntity belonging to this game_sa entity
                CClientEntity* pClientEntity = reinterpret_cast<CClientEntity*>(pEntity->GetStoredPointer());
                if (pClientEntity)
                {
                    // Is it a vehicle? Is it a ped?
                    eClientEntityType EntityType = pClientEntity->GetType();
                    if (EntityType == CCLIENTVEHICLE)
                    {
                        CClientVehicle* pClientVehicle = static_cast<CClientVehicle*>(pClientEntity);

                        // Set the current time as the last draw time for all players inside
                        CClientPed* pPed;
                        int         i;
                        for (i = 0; i < 8; i++)
                        {
                            // Grab this seat's occupant and set its last nametag show time to now
                            pPed = pClientVehicle->GetOccupant(i);
                            if (pPed && pPed->GetType() == CCLIENTPLAYER)
                            {
                                static_cast<CClientPlayer*>(pPed)->SetLastNametagShow(ulCurrentTime);
                            }
                        }
                    }
                    else if (EntityType == CCLIENTPLAYER)
                    {
                        // Grab the player this entity is
                        CClientPlayer* pClientPlayer = static_cast<CClientPlayer*>(pClientEntity);
                        if (pClientPlayer)
                        {
                            // Set now as the last time we had the cursor above him
                            pClientPlayer->SetLastNametagShow(ulCurrentTime);
                        }
                    }
                }
            }

            // Grab the local player vehicle
            CClientVehicle* pLocalVehicle = pLocalPlayer->GetOccupiedVehicle();

            // Draw the nametags we need to
            CClientPlayer*                              pPlayer;
            CClientStreamElement*                       pElement;
            list<CClientStreamElement*>::const_iterator iter = m_pPlayerStreamer->ActiveElementsBegin();
            for (; iter != m_pPlayerStreamer->ActiveElementsEnd(); ++iter)
            {
                pElement = *iter;
                if (!pElement->IsStreamedIn())
                    continue;
                if (pElement->GetType() != CCLIENTPLAYER)
开发者ID:ccw808,项目名称:mtasa-blue,代码行数:67,代码来源:CNametags.cpp


注:本文中的CClientVehicle::GetOccupant方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。