本文整理汇总了C++中CClientVehicle::IsLocalEntity方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientVehicle::IsLocalEntity方法的具体用法?C++ CClientVehicle::IsLocalEntity怎么用?C++ CClientVehicle::IsLocalEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientVehicle
的用法示例。
在下文中一共展示了CClientVehicle::IsLocalEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetPedOccupiedVehicle
int CLuaOOPDefs::SetPedOccupiedVehicle ( lua_State* luaVM )
{
// ped.vehicle = element vehicle
// ped.vehicle = nil
CClientPed* pPed;
CClientVehicle* pVehicle;
uint uiSeat = 0;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pPed );
argStream.ReadUserData ( pVehicle, NULL );
if ( pVehicle != NULL )
{
MinClientReqCheck ( argStream, MIN_CLIENT_REQ_WARPPEDINTOVEHICLE_CLIENTSIDE, "function is being called client side" );
if ( !argStream.HasErrors () )
{
if ( !pPed->IsLocalEntity () || !pVehicle->IsLocalEntity () )
argStream.SetCustomError ( "This client side function will only work with client created peds and vehicles" );
}
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::WarpPedIntoVehicle ( pPed, pVehicle, uiSeat ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
}
else
{
if ( !argStream.HasErrors () )
{
if ( !pPed->IsLocalEntity () )
argStream.SetCustomError ( "This client side function will only work with client created peds" );
}
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::RemovePedFromVehicle ( pPed ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
}
lua_pushboolean ( luaVM, false );
return 1;
}