本文整理汇总了C++中CCMenu::setTouchEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenu::setTouchEnabled方法的具体用法?C++ CCMenu::setTouchEnabled怎么用?C++ CCMenu::setTouchEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenu
的用法示例。
在下文中一共展示了CCMenu::setTouchEnabled方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: enableButtons
void RankScene::enableButtons(){
if (tableIndex == 1) {
bottomMenu->setTouchEnabled(true);
}
if (tableIndex == 2) {
chooseMenu->setTouchEnabled(true);
bottomMenu->setTouchEnabled(true);
}
if (tableIndex == 3) {
buyMenu->setTouchEnabled(true); //道具
backMenu->setTouchEnabled(true); //返回
//金币旁边的加号
}
LevelUpMenu->setTouchEnabled(true);
moveMenu->setTouchEnabled(true);
beginMenu->setTouchEnabled(true);
if (LevelUpLayerHasBeenOpened)
LevelUpMenuDetail->setTouchEnabled(true);
CCMenu* goldMenu = (CCMenu*)this->getChildByTag(17); //购买金币
CCMenu* bottomMenu = (CCMenu*)layerToRoll->getChildByTag(10); //下面的四个按钮
CCMenu* leftAndRightMenu = (CCMenu*)this->getChildByTag(3); //左右滑动
goldMenu->setTouchEnabled(true);
bottomMenu->setTouchEnabled(true);
leftAndRightMenu->setTouchEnabled(true);
}
示例2: setPriority
void HTouchEnabledLayerColor::setPriority(CCNode *node, int priority) {
if (dynamic_cast<CCControl *>(node)) {
CCControl *control = (CCControl *)node;
control->setTouchPriority(priority);
if (control->isTouchEnabled()) {
control->setTouchEnabled(false);
control->setTouchEnabled(true);
}
} else if (dynamic_cast<CCScrollView *>(node)) {
CCScrollView *scrollView = (CCScrollView *)node;
scrollView->setTouchPriority(priority);
if (scrollView->isTouchEnabled()) {
scrollView->setTouchEnabled(false);
scrollView->setTouchEnabled(true);
}
} else if (dynamic_cast<CCMenu *>(node)) {
CCMenu *menu = (CCMenu *)node;
menu->setTouchPriority(priority);
if (menu->isTouchEnabled()) {
menu->setTouchEnabled(false);
menu->setTouchEnabled(true);
}
} else if (dynamic_cast<CCLayer *>(node)) {
CCLayer *layer = (CCLayer *)node;
layer->setTouchPriority(priority);
if (layer->isTouchEnabled()) {
layer->setTouchEnabled(false);
layer->setTouchEnabled(true);
}
}
}
示例3: CCLog
void BugsTest::issue1410v2MenuCallback(cocos2d::CCObject *pSender)
{
CCMenu *menu = (CCMenu*)((CCMenuItem*)pSender)->getParent();
menu->setTouchEnabled(true);
menu->setTouchEnabled(false);
CCLog("NO CRASHES. AND MENU SHOULD STOP WORKING");
}
示例4: closeLogInTable
void LogInScene::closeLogInTable(){
CCMenu* popUpMenu = (CCMenu*)popUpMenuLayer->getChildByTag(998);
CCMenu* beginMenu = (CCMenu*)this->getChildByTag(997);
if(beginMenu!=NULL)
beginMenu->setTouchEnabled(true);
popUpMenu->setTouchEnabled(true);
removeChild(AccountLayer);
}
示例5: getTouchPriority
CCObject *HTouchEnabledLayerColor::updatePriorityEx(int command, CCNode *node) {
int iBasePriority = getTouchPriority();
if (dynamic_cast<CCControl *>(node)) {
CCControl *control = (CCControl *)node;
int priority = control->getTouchPriority();
priority = iBasePriority - 9;
control->setTouchPriority(priority);
if (control->isTouchEnabled()) {
control->setTouchEnabled(false);
control->setTouchEnabled(true);
}
} else if (dynamic_cast<CCScrollView *>(node)) {
CCScrollView *scrollView = (CCScrollView *)node;
int priority = scrollView->getTouchPriority();
priority = iBasePriority - 11;
scrollView->setTouchPriority(priority);
if (scrollView->isTouchEnabled()) {
scrollView->setTouchEnabled(false);
scrollView->setTouchEnabled(true);
}
} else if (dynamic_cast<CCMenu *>(node)) {
CCMenu *menu = (CCMenu *)node;
int priority = menu->getTouchPriority();
priority = iBasePriority - 128;
menu->setTouchPriority(priority);
if (menu->isTouchEnabled()) {
menu->setTouchEnabled(false);
menu->setTouchEnabled(true);
}
} else if (dynamic_cast<CCLayer *>(node)) {
CCLayer *layer = (CCLayer *)node;
int priority = layer->getTouchPriority();
priority = iBasePriority;
layer->setTouchPriority(priority);
if (layer->isTouchEnabled()) {
layer->setTouchEnabled(false);
layer->setTouchEnabled(true);
}
}
CCArray *children = node->getChildren();
if (children) {
int count = children->count();
for (int i = 0; i < count; ++i) {
CCNode *child = (CCNode *)children->objectAtIndex(i);
updatePriorityEx(command, child);
}
}
return NULL;
}
示例6:
void SGVisitItem1::setIsCanTouch(bool touch)
{
CCMenu *menu = (CCMenu *)this->getChildByTag(111);
if (menu) {
menu->setTouchEnabled(touch);
}
}
示例7: changeHeart
void ASGame::changeHeart(int _shengming,int _source){
shengming += _shengming;
if (shengming<=0)
shengming = 0;
//1.血条
CCProgressTimer* heartBar = (CCProgressTimer*)this->getChildByTag(1*10000000+2222);
CCProgressFromTo* action = CCProgressFromTo::create(0.5, heartBar->getPercentage(), (float)shengming/(float)maxShengMing*100);
heartBar->runAction(action);
if ((float)shengming <= 0.4*(float)maxShengMing){
heartBar->getSprite()->setColor(ccc3(237, 45, 37));
if(!MainUser->muted){
CocosDenshion::SimpleAudioEngine::sharedEngine()->stopEffect(heartSoundEffect);
heartSoundEffect = CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("noHeart.wav", true);
}
}else{
heartBar->getSprite()->setColor(ccc3(255, 255, 255));
if(!MainUser->muted)
CocosDenshion::SimpleAudioEngine::sharedEngine()->stopEffect(heartSoundEffect);
}
//2.生命数字
string HeartStr = int2string(shengming) + "/" + int2string(maxShengMing);
CCLabelTTF* heartLabel = (CCLabelTTF*)this->getChildByTag(playerNumber*10000000+2223);
heartLabel->setString(HeartStr.c_str());
//3.判断胜利条件
if (shengming == 0 && !((GameBaseClass*)getParent())->gameover){
((GameBaseClass*)getParent())->gameover = true;
//1.禁用各种按钮
CCMenu* skillMenu = (CCMenu*)this->getChildByTag(1*10000000+27);
CCMenu* optionMenu = (CCMenu*)this->getChildByTag(1*10000000+12);
CCMenu* itemMenu = (CCMenu*)this->getChildByTag(1*10000000+77776);
skillMenu->setTouchEnabled(false);
optionMenu->setTouchEnabled(false);
itemMenu->setTouchEnabled(false);
//2.停止所有监听
unscheduleAllSelectors();
bot2->unscheduleAllSelectors();
//3.结束页面
((GameBaseClass*)getParent())->GameResult(1);
}
}
示例8: Prepare
void UserInterface::Prepare() {
CCLabelTTF *label = CCLabelTTF::create("Light ON/OFF", "HelveticaNeue-Bold", 25);
CCMenuItemLabel *labelItem = CCMenuItemLabel::create(label, (CCObject *)engine, menu_selector(TEEngine::switchLight));
ccColor3B color = {255, 255, 255};
labelItem->setColor(color);
labelItem->setPosition(CCPointZero);
labelItem->setAnchorPoint(CCPointZero);
CCMenu *menu = CCMenu::create(labelItem, nullptr);
menu->setPosition(CCPoint(00, 560));
menu->setTouchEnabled(true);
_guiNodes->addObject(menu);
}
示例9: energyBarAnimation
void ASGame::energyBarAnimation(){
//1.显示行动力的圆形底座
CCSprite* energyBall = CCSprite::createWithSpriteFrameName("newEnergyContainer.png");
energyBall->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
addChild(energyBall,4);
//2.行动力数量
string perStr = int2string(moveCount);
CCLabelTTF* per = CCLabelTTF::create(perStr.c_str(),"Arial Rounded MT bold",32);
per->setPosition(ccp(size.width*17.38/80,size.height*77.85/90+winDif*2*alpha*alpha));
addChild(per,5,1*10000000+26);
//3.能量条
CCSprite* energyBarSprite = CCSprite::createWithSpriteFrameName("newEnergyBar.png");
CCProgressTimer* energyBar = CCProgressTimer::create(energyBarSprite);
energyBar->setPosition(ccp(size.width*8.45/80,size.height*79.89/90+winDif*2*alpha*alpha));
energyBar->setType(kCCProgressTimerTypeRadial);
energyBar->setPercentage(moveCount*20);
addChild(energyBar,4,1*10000000+20);
//4.攻击按钮底座
CCSprite* containerSprite = CCSprite::createWithSpriteFrameName("energyContainer.png");
CCSprite* containerSprite_s = CCSprite::createWithSpriteFrameName("energyContainer.png");
CCMenuItemSprite* energyContainer = CCMenuItemSprite::create(containerSprite,containerSprite_s,this,menu_selector(ASGame::enterFightLayer));
energyContainer->setScale(1.05);
energyContainer->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
CCMenu* energyContainerMenu = CCMenu::create(energyContainer,NULL);
energyContainerMenu->setPosition(CCPointZero);
if (moveCount < moveToFight)
energyContainerMenu->setTouchEnabled(false);
addChild(energyContainerMenu,2,1*10000000+27);
//5.攻击按钮充值槽
CCSprite* barSprite = CCSprite::createWithSpriteFrameName("energyBar.png");
CCProgressTimer* attackButton = CCProgressTimer::create(barSprite);
attackButton->setScale(1.05);
attackButton->setPosition(ccp(size.width*179.04/200,size.height*10/135));
attackButton->setType(kCCProgressTimerTypeBar);
attackButton->setMidpoint(ccp(0.5, 0));
attackButton->setBarChangeRate(ccp(0, 1));
attackButton->setPercentage(100*moveCount/moveToFight);
addChild(attackButton,3,1*10000000+25);
//4.能量的盖子
CCSprite* energyBarCover = CCSprite::createWithSpriteFrameName("energyBarCover.png");
energyBarCover->setPosition(ccp(size.width*179.5/200,size.height*10.25/135));
energyBarCover->setOpacity(0);
//addChild(energyBarCover,4,1*10000000+28);
}
示例10: LogInTableDraw
void LogInScene::LogInTableDraw(int _index){
CCMenu* popUpMenu = (CCMenu*)popUpMenuLayer->getChildByTag(998);
CCMenu* beginMenu = (CCMenu*)this->getChildByTag(997);
popUpMenu->setTouchEnabled(false);
if (beginMenu!=NULL)
beginMenu->setTouchEnabled(false);
//1.基本层
AccountLayer = CCLayer::create();
AccountLayer->setPosition(CCPointZero);
addChild(AccountLayer,10);
//2.黑色遮罩:不在该移动层上
CCLayerColor* black = CCLayerColor::create(ccc4(0, 0, 0, 155));
black->setPosition(CCPointZero);
AccountLayer->addChild(black,0);
//3.木板
CCSprite* LogInTable = CCSprite::createWithSpriteFrameName("LogInTable.png");
LogInTable->setPosition(ccp(size.width/2, size.height/2+winDif*2));
AccountLayer->addChild(LogInTable,1);
//3.edit box - user name
CCScale9Sprite *UserNameTexture = CCScale9Sprite::createWithSpriteFrameName("textTable.png");
CCEditBox *UserNameBox=CCEditBox::create(CCSizeMake(195, 44), UserNameTexture);
UserNameBox->setPosition(ccp(size.width*8/15, size.height*0.561+winDif*2));
UserNameBox->setFontName("Arial Rounded MT bold");
UserNameBox->setMaxLength(20);
UserNameBox->setInputMode(kEditBoxInputModeAny);
UserNameBox->setInputFlag(kEditBoxInputFlagSensitive);
UserNameBox->setReturnType(kKeyboardReturnTypeDone);
UserNameBox->setDelegate(this);
AccountLayer->addChild(UserNameBox,2,10);
//4.edit box - password
CCScale9Sprite *PasswordTexture = CCScale9Sprite::createWithSpriteFrameName("textTable.png");
CCEditBox *PasswordBox = CCEditBox::create(CCSizeMake(195, 44), PasswordTexture);
PasswordBox->setPosition(ccp(size.width*8/15, size.height*0.486+winDif*2));
PasswordBox->setFontName("Arial Rounded MT bold");
PasswordBox->setMaxLength(50);
PasswordBox->setInputMode(kEditBoxInputModeAny);
PasswordBox->setInputFlag(kEditBoxInputFlagPassword);
PasswordBox->setReturnType(kKeyboardReturnTypeDone);
PasswordBox->setDelegate(this);
AccountLayer->addChild(PasswordBox,2,11);
//5.登录注册按钮
CCMenuItemSprite* Item1;
if (_index == 0){
CCSprite* item1Sprite = CCSprite::createWithSpriteFrameName("signUpButtonGreen.png");
CCSprite* item1Sprite_s = CCSprite::createWithSpriteFrameName("signUpButtonGreen-s.png");
Item1 = CCMenuItemSprite::create(item1Sprite,item1Sprite_s,this,menu_selector(LogInScene::SignUpHTTP));
}
else if (_index == 1){
CCSprite* item1Sprite = CCSprite::createWithSpriteFrameName("binding.png");
CCSprite* item1Sprite_s = CCSprite::createWithSpriteFrameName("binding-s.png");
Item1 = CCMenuItemSprite::create(item1Sprite,item1Sprite_s,this,menu_selector(LogInScene::bindUserAccountHTTP));
}
else if (_index == 2){
CCSprite* item1Sprite = CCSprite::createWithSpriteFrameName("LogInButton.png");
CCSprite* item1Sprite_s = CCSprite::createWithSpriteFrameName("LogInButton-s.png");
Item1 = CCMenuItemSprite::create(item1Sprite,item1Sprite_s,this,menu_selector(LogInScene::LogInHTTP));
}
CCSprite* item2Sprite = CCSprite::createWithSpriteFrameName("cancelButton.png");
CCSprite* item2Sprite_s = CCSprite::createWithSpriteFrameName("cancelButton-s.png");
CCMenuItemSprite* Item2 = CCMenuItemSprite::create(item2Sprite,item2Sprite_s,this,menu_selector(LogInScene::closeThisLayer));
Item1->setPosition(ccp(winSize.width*11.5/30,size.height*0.42+winDif*2));
Item2->setPosition(ccp(winSize.width*18.5/30,size.height*0.42+winDif*2));
CCMenu* LogInMenu = CCMenu::create(Item1,Item2,NULL);
LogInMenu->setPosition(CCPointZero);
AccountLayer->addChild(LogInMenu,3);
}