本文整理汇总了C++中CCMenu::alignItemsInColumns方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenu::alignItemsInColumns方法的具体用法?C++ CCMenu::alignItemsInColumns怎么用?C++ CCMenu::alignItemsInColumns使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenu
的用法示例。
在下文中一共展示了CCMenu::alignItemsInColumns方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool MainMenu::init()
{
if(CCLayer::init())
{
CCSprite *bg = CCSprite::create("bg.png");
bg->setPosition(ccp(240, 160));
this->addChild(bg);
CCMenuItemFont *item1 = CCMenuItemFont::create("interval");
CCMenuItemFont *item2 = CCMenuItemFont::create("intant");
CCMenuItemFont *item3 = CCMenuItemFont::create("speed");
CCMenuItemFont *item4 = CCMenuItemFont::create("follow");
CCMenuItemFont *item5 = CCMenuItemFont::create("manager");
item1->setTarget(this, menu_selector(MainMenu::actionIntervalCallBack));
item2->setTarget(this, menu_selector(MainMenu::actionIntantCallBack));
item3->setTarget(this, menu_selector(MainMenu::actionSpeedCallBack));
item4->setTarget(this, menu_selector(MainMenu::actionFollowCallBack));
item5->setTarget(this, menu_selector(MainMenu::actionManagerCallBack));
CCMenu *menu = CCMenu::create(item1,item2,item3,item4,item5,NULL);
menu->setColor(ccc3(0, 255, 0));
menu->alignItemsInColumns(1,2,2);
menu->setPosition(ccp(240,160));
this->addChild(menu);
return true;
}
return false;
}
示例2: init
bool Options::init()
{
if (!CCLayer::init()) {
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSprite *sp = CCSprite::create(s_loading);
sp->setAnchorPoint(CCPointZero);
addChild(sp, 0, 1);
CCTexture2D *imageCache = CCTextureCache::sharedTextureCache()->addImage(s_menuTitle);
CCSprite *title = CCSprite::createWithTexture(imageCache, CCRectMake(0, 0, 134, 34));
title->setPosition(ccp(winSize.width/2, winSize.height - 60));
addChild(title);
CCMenuItemFont *menuTitle = CCMenuItemFont::create("Sound");
menuTitle->setFontName("Arial");
menuTitle->setFontSize(18);
menuTitle->setEnabled(false);
CCMenuItemFont::setFontName("Arial");
CCMenuItemFont::setFontSize(26);
CCMenuItemToggle *toggle = CCMenuItemToggle::createWithTarget(this, menu_selector(Options::setOptions), CCMenuItemFont::create("On"),CCMenuItemFont::create("Off"), NULL);
int selectId = Config::sharedConfig()->getAudioState()? 0 : 1;
toggle->setSelectedIndex(selectId);
CCLabelBMFont *backLb = CCLabelBMFont::create("Go Back", s_font);
CCMenuItemLabel *goBack = CCMenuItemLabel::create(backLb, this, menu_selector(Options::goBack));
goBack->setScale(0.6);
CCActionInterval *fadeIn = CCFadeTo::create(1, 80);
CCActionInterval *fadeOut = CCFadeTo::create(1, 255);
CCEaseSineInOut *ease1 = CCEaseSineInOut::create(fadeIn);
CCEaseSineInOut *ease2 = CCEaseSineInOut::create(fadeOut);
CCFiniteTimeAction *seq = CCSequence::create(ease1, ease2, NULL);
// 这里也是,参数必须强转,否则NDK编译不过
goBack->runAction(CCRepeatForever::create((CCActionInterval*)seq));
CCMenu *menu = CCMenu::create( menuTitle, toggle, goBack, NULL);
menu->alignItemsInColumns(2,1);
addChild(menu);
CCPoint pos = goBack->getPosition();
pos.y -= 50;
goBack->setPosition(pos);
return true;
}
示例3: init
bool ActionSequence::init()
{
if(CCLayer::init())
{
CCSprite *bg = CCSprite::create("bg.png");
bg->setPosition(ccp(240, 160));
this->addChild(bg);
CCMenuItemImage *itemImage = CCMenuItemImage::create("b1.png", "b2.png");
itemImage->setTarget(this, menu_selector(ActionSequence::back));
CCMenu *backMenu = CCMenu::create(itemImage,NULL);
backMenu->setPosition(ccp(50,280));
this->addChild(backMenu);
CCMenuItemFont *item1 = CCMenuItemFont::create("CCSequence");
CCMenuItemFont *item2 = CCMenuItemFont::create("CCSpawn");
item1->setTarget(this, menu_selector(ActionSequence::showSequence));
item2->setTarget(this, menu_selector(ActionSequence::showSpawn));
CCMenu *menu = CCMenu::create(item1,item2,NULL);
menu->setColor(ccc3(0, 255, 0));
menu->alignItemsInColumns(1,1);
menu->setPosition(ccp(240,80));
this->addChild(menu);
mySprite = CCSprite::create("bird.png");
mySprite->setPosition(ccp(60, 180));
this->addChild(mySprite);
return true;
}
return false;
}
示例4: init
KDbool OptionsMenu::init ( KDvoid )
{
if ( !CCLayer::init ( ) )
{
return KD_FALSE;
}
// Random background color
CCSprite* pBG = CCSprite::create ( "blank.png" );
pBG->setPosition ( ccp ( 240, 160 ) );
pBG->setTextureRect ( CCRect ( 0, 0, 480, 320 ) );
pBG->setColor ( ccc3 ( kdRand ( ) % 150, kdRand ( ) % 150, kdRand ( ) % 150 ) );
this->addChild ( pBG );
// Init our message label
m_pMessage = CCLabelBMFont::create ( "", "eurostile_30.fnt" );
m_pMessage->setPosition ( ccp ( 160, 270 ) );
m_pMessage->setScale ( 0.5f );
m_pMessage->setColor ( ccc3 ( 255, 255, 255 ) );
this->addChild ( m_pMessage, 10 );
// Disabled title label for Sound option
CCMenuItemFont* pTitle1 = CCMenuItemFont::create ( "Sound" );
pTitle1->setEnabled ( KD_FALSE );
pTitle1->setColor ( ccc3 ( 0, 0, 0 ) );
// Toggleable item for Sound option
CCMenuItemToggle* pItem1 = CCMenuItemToggle::createWithTarget
(
this,
menu_selector ( OptionsMenu::soundToggle ),
CCMenuItemFont::create ( "On" ),
CCMenuItemFont::create ( "Off" ),
KD_NULL
);
// Disabled title label for Difficulty option
CCMenuItemFont* pTitle2 = CCMenuItemFont::create ( "Difficulty" );
pTitle2->setEnabled ( KD_FALSE );
pTitle2->setColor ( ccc3 ( 0, 0, 0 ) );
// Toggleable item for Difficulty option
CCMenuItemToggle* pItem2 = CCMenuItemToggle::createWithTarget
(
this,
menu_selector ( OptionsMenu::difficultyToggle ),
CCMenuItemFont::create ( "Easy" ),
CCMenuItemFont::create ( "Medium" ),
CCMenuItemFont::create ( "Hard" ),
CCMenuItemFont::create ( "Insane" ),
KD_NULL
);
// Back button
CCMenuItemFont* pBack = CCMenuItemFont::create ( "Back", this, menu_selector ( OptionsMenu::back ) );
// Finally, create our menu
CCMenu* pMenu = CCMenu::create ( pTitle1, pTitle2, pItem1, pItem2, pBack, KD_NULL ); // 5 items.
// Align items in columns
pMenu->alignItemsInColumns ( 2, 2, 1, KD_NULL );
pMenu->setPosition ( ccp ( 240, 160 ) );
this->addChild ( pMenu );
return KD_TRUE;
}
示例5: ccp
OptionsLayer::OptionsLayer()
{
CCMenuItemFont::setFontName("American Typewriter");
CCMenuItemFont::setFontSize(26);
CCMenuItemFont*title1 = CCMenuItemFont::create("Sound");
title1->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(46);
CCMenuItemToggle* item1 = CCMenuItemToggle::createWithTarget(this,
menu_selector(OptionsLayer::menuCallback),
CCMenuItemFont::create( "On" ),
CCMenuItemFont::create( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(26);
CCMenuItemFont* title2 = CCMenuItemFont::create( "Music" );
title2->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(46);
CCMenuItemToggle *item2 = CCMenuItemToggle::createWithTarget(this,
menu_selector(OptionsLayer::menuCallback),
CCMenuItemFont::create( "On" ),
CCMenuItemFont::create( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(26);
CCMenuItemFont* title3 = CCMenuItemFont::create( "Quality" );
title3->setEnabled( false );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(46);
CCMenuItemToggle *item3 = CCMenuItemToggle::createWithTarget(this,
menu_selector(OptionsLayer::menuCallback),
CCMenuItemFont::create( "High" ),
CCMenuItemFont::create( "Low" ),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(26);
CCMenuItemFont* title4 = CCMenuItemFont::create( "Orientation" );
title4->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(46);
CCMenuItemToggle *item4 = CCMenuItemToggle::createWithTarget(this,
menu_selector(OptionsLayer::menuCallback),
CCMenuItemFont::create( "Off" ),
NULL );
//UxArray* more_items = UxArray::arrayWithObjects(
// CCMenuItemFont::create( "33%" ),
// CCMenuItemFont::create( "66%" ),
// CCMenuItemFont::create( "100%" ),
// NULL );
// TIP: you can manipulate the items like any other CCMutableArray
item4->getSubItems()->addObject( CCMenuItemFont::create( "33%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::create( "66%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::create( "100%" ) );
// you can change the one of the items by doing this
item4->setSelectedIndex( 2 );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize( 60 );
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCMenu *menu = CCMenu::create(
title1, title2,
item1, item2,
title3, title4,
item3, item4, NULL);
menu->alignItemsInColumns(2, 2, 2, 2);
this->addChild(menu, 1);
CCLabelBMFont *label = CCLabelBMFont::create( "go back", "futura-48.fnt" );
CCMenuItemLabel* back = CCMenuItemLabel::create(label, this, menu_selector(OptionsLayer::backCallback) );
CCMenu *menuBack = CCMenu::create(back, NULL);
menuBack->setPosition(ccp(size.width - 100, 50));
this->addChild(menuBack, 1);
menu->setPosition(ccp(size.width/2, size.height/2));
// add "MainMenu" splash screen"
CCSprite* pSprite = CCSprite::create("safe_background.jpg");
// position the sprite on the center of the screen
pSprite->setPosition( ccp(size.width / 2, size.height / 2) );
// add the sprite as a child to this layer
this->addChild(pSprite, 0);
}
示例6:
//------------------------------------------------------------------
//
// MenuLayer4
//
//------------------------------------------------------------------
MenuLayer4::MenuLayer4()
{
CCMenuItemFont::setFontName("American Typewriter");
CCMenuItemFont::setFontSize(18);
CCMenuItemFont*title1 = CCMenuItemFont::itemFromString("Sound");
title1->setIsEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle* item1 = CCMenuItemToggle::itemWithTarget( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::itemFromString( "On" ),
CCMenuItemFont::itemFromString( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title2 = CCMenuItemFont::itemFromString( "Music" );
title2->setIsEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item2 = CCMenuItemToggle::itemWithTarget( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::itemFromString( "On" ),
CCMenuItemFont::itemFromString( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title3 = CCMenuItemFont::itemFromString( "Quality" );
title3->setIsEnabled( false );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item3 = CCMenuItemToggle::itemWithTarget( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::itemFromString( "High" ),
CCMenuItemFont::itemFromString( "Low" ),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title4 = CCMenuItemFont::itemFromString( "Orientation" );
title4->setIsEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item4 = CCMenuItemToggle::itemWithTarget( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::itemFromString( "Off" ),
NULL );
//UxArray* more_items = UxArray::arrayWithObjects(
// CCMenuItemFont::itemFromString( "33%" ),
// CCMenuItemFont::itemFromString( "66%" ),
// CCMenuItemFont::itemFromString( "100%" ),
// NULL );
// TIP: you can manipulate the items like any other NSMutableArray
item4->getSubItems()->addObject( CCMenuItemFont::itemFromString( "33%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::itemFromString( "66%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::itemFromString( "100%" ) );
// you can change the one of the items by doing this
item4->setSelectedIndex( 2 );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize( 34 );
CCBitmapFontAtlas *label = CCBitmapFontAtlas::bitmapFontAtlasWithString( "go back", "fonts/bitmapFontTest3.fnt" );
CCMenuItemLabel* back = CCMenuItemLabel::itemWithLabel(label, this, menu_selector(MenuLayer4::backCallback) );
CCMenu *menu = CCMenu::menuWithItems(
title1, title2,
item1, item2,
title3, title4,
item3, item4,
back, NULL ); // 9 items.
menu->alignItemsInColumns(2, 2, 2, 2, 1, NULL);
addChild( menu );
}
示例7: addChild
//------------------------------------------------------------------
//
// MenuLayer4
//
//------------------------------------------------------------------
MenuLayer4::MenuLayer4()
{
CCMenuItemFont::setFontName("American Typewriter");
CCMenuItemFont::setFontSize(18);
CCMenuItemFont*title1 = CCMenuItemFont::create("Sound");
title1->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle* item1 = CCMenuItemToggle::create( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::create( "On" ),
CCMenuItemFont::create( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title2 = CCMenuItemFont::create( "Music" );
title2->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item2 = CCMenuItemToggle::create( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::create( "On" ),
CCMenuItemFont::create( "Off"),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title3 = CCMenuItemFont::create( "Quality" );
title3->setEnabled( false );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item3 = CCMenuItemToggle::create( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::create( "High" ),
CCMenuItemFont::create( "Low" ),
NULL );
CCMenuItemFont::setFontName( "American Typewriter" );
CCMenuItemFont::setFontSize(18);
CCMenuItemFont* title4 = CCMenuItemFont::create( "Orientation" );
title4->setEnabled(false);
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize(34);
CCMenuItemToggle *item4 = CCMenuItemToggle::create( this,
menu_selector(MenuLayer4::menuCallback),
CCMenuItemFont::create( "Off" ),
NULL );
//UxArray* more_items = UxArray::arrayWithObjects(
// CCMenuItemFont::create( "33%" ),
// CCMenuItemFont::create( "66%" ),
// CCMenuItemFont::create( "100%" ),
// NULL );
// TIP: you can manipulate the items like any other CCMutableArray
item4->getSubItems()->addObject( CCMenuItemFont::create( "33%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::create( "66%" ) );
item4->getSubItems()->addObject( CCMenuItemFont::create( "100%" ) );
// you can change the one of the items by doing this
item4->setSelectedIndex( 2 );
CCMenuItemFont::setFontName( "Marker Felt" );
CCMenuItemFont::setFontSize( 34 );
CCLabelBMFont *label = CCLabelBMFont::create( "go back", "fonts/bitmapFontTest3.fnt" );
CCMenuItemLabel* back = CCMenuItemLabel::create(label, this, menu_selector(MenuLayer4::backCallback) );
CCMenu *menu = CCMenu::create(
title1, title2,
item1, item2,
title3, title4,
item3, item4,
back, NULL ); // 9 items.
menu->alignItemsInColumns(2, 2, 2, 2, 1, NULL);
addChild( menu );
CCSize s = CCDirector::sharedDirector()->getWinSize();
menu->setPosition(ccp(s.width/2, s.height/2));
}