本文整理汇总了C++中CCMenu::alignItemsHorizontallyWithPadding方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenu::alignItemsHorizontallyWithPadding方法的具体用法?C++ CCMenu::alignItemsHorizontallyWithPadding怎么用?C++ CCMenu::alignItemsHorizontallyWithPadding使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenu
的用法示例。
在下文中一共展示了CCMenu::alignItemsHorizontallyWithPadding方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: loadUI
void BYGameScene::loadUI() {
CCSpriteFrameCache *frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
frameCache->addSpriteFramesWithFile("ui.plist", "ui.png");
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
/// pause button
CCSprite* btnNormalSprite = CCSprite::createWithSpriteFrameName("pause.png");
CCMenuItemSprite *pauseMenuItem = CCMenuItemSprite::create(btnNormalSprite,
btnNormalSprite,
this,
menu_selector(BYGameScene::pauseButtonHandler));
/// 2 labels for goals
ccColor3B color = ccc3(220, 70, 20); /// red color
_labelBotPlayerGoalsScored = CCLabelTTF::create("0", "Marker Felt", 40);
_labelBotPlayerGoalsScored->setColor(color);
CCMenuItemLabel *labelBot = CCMenuItemLabel::create(_labelBotPlayerGoalsScored, NULL, NULL);
labelBot->setEnabled(false);
_labelTopPlayerGoalsScored = CCLabelTTF::create("0", "Marker Felt", 40);
_labelTopPlayerGoalsScored->setColor(color);
CCMenuItemLabel *labelTop = CCMenuItemLabel::create(_labelTopPlayerGoalsScored, NULL, NULL);
labelTop->setEnabled(false);
/// CCMenu doesnt support anchorPoint as of 0x00020003 version
CCMenu *menu = CCMenu::create(labelTop, pauseMenuItem, labelBot, NULL);
menu->alignItemsHorizontallyWithPadding(5);
menu->setAnchorPoint(CCPointMake(0, 0));
menu->setPosition(CCPointMake(winSize.width - pauseMenuItem->getContentSize().width / 2,
winSize.height / 2));
menu->setRotation(90);
this->addChild(menu);
}
示例2: showRetryButtons
void GameScene::showRetryButtons()
{
CCMenuItemImage* retryButton = CCMenuItemImage::create(
"ButtonRetry.png","ButtonRetry.png", this, menu_selector(GameScene::tapRetryButton));
CCMenuItemImage* wallButton = CCMenuItemImage::create(
"ButtonWall.png", "ButtonWall.png" , this, menu_selector(GameScene::tapWallButton));
CCMenuItemImage* titleButton = CCMenuItemImage::create(
"ButtonTitle.png","ButtonTitle.png", this, menu_selector(GameScene::tapTitleButton));
CCMenu* menu = CCMenu::create(retryButton, wallButton, titleButton, NULL);
menu->alignItemsHorizontallyWithPadding( 30.0f);
menu->setOpacity(0);
//menu->setPosition(ccp(m_winSize.width / 2,m_winSize.height * 1.2));
//menu->setPosition(ccp(m_winSize.width / 2,m_winSize.height/ 4 - 10));
this->addChild(menu,kZOrderScore,kTagMenu);
CCFiniteTimeAction* initFade = CCFadeTo::create(0.0f,0);
CCFiniteTimeAction* initMove = CCMoveTo::create(0.0f,ccp(m_winSize.width / 2,50.0f - 10.0f));
CCSequence* initMix = CCSequence::createWithTwoActions(initFade,initMove);
CCFiniteTimeAction* fade = CCFadeIn::create(1.5f);
CCFiniteTimeAction* move = CCMoveBy::create(1.5f,ccp(0,10.0f));
CCSpawn* mix = CCSpawn::createWithTwoActions(fade,move);
CCActionInterval* easeMix = CCEaseIn::create( CCSequence::createWithTwoActions(initMix,mix), 2.0f);
menu->runAction(easeMix);
}
示例3: initWithController
bool GameUI::initWithController(GameScene* controller, int chapter, int level) {
{
CCMenu* gameplay = CCMenu::node();
{
CCSprite* up = CCSprite::spriteWithSpriteFrameName("reset_button.png");
CCSprite* down = CCSprite::spriteWithSpriteFrameName("reset_button_pressed.png");
CCMenuItemSprite* restartButton = CCMenuItemSprite::itemFromNormalSprite(up, down, controller, menu_selector(GameScene::restartGame));
gameplay->addChild(restartButton, 0);
}
{
CCSprite* up = CCSprite::spriteWithSpriteFrameName("pause_button.png");
CCSprite* down = CCSprite::spriteWithSpriteFrameName("pause_button_pressed.png");
CCMenuItemSprite* pauseButton = CCMenuItemSprite::itemFromNormalSprite(up, down, controller, menu_selector(GameScene::pauseGame));
gameplay->addChild(pauseButton, 0);
}
{
BoostBar* boostBar = BoostBar::node();
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
boostBar->setPosition(ccp(110, screenSize.height - 20));
this->addChild(boostBar, boostBar->getZOrder(), TAG_BOOST);
}
{
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
String levelString = String::withFormat("%d - %d", chapter + 1, level + 1);
CCLabelBNFont* levelLabel = CCLabelBNFont::labelWithString(levelString.c_str(), "soupofjustice_24_white.fnt");
levelLabel->setPosition(ccp(screenSize.width - 30, -10));
addChild(levelLabel);
CCDelayTime* delayIn = CCDelayTime::actionWithDuration(2);
CCMoveBy* moveUp = CCMoveBy::actionWithDuration(0.4, ccp(0, 25));
CCEaseBackOut* moveUpEase = CCEaseBackOut::actionWithAction(moveUp);
CCFiniteTimeAction* sequence = CCSequence::actions(delayIn, moveUpEase, 0);
levelLabel->runAction(sequence);
}
{
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
gameplay->setPosition(ccp(screenSize.width - 50, screenSize.height - 20));
gameplay->alignItemsHorizontallyWithPadding(-10);
this->addChild(gameplay);
}
}
return true;
}
示例4: createMenu
void HelloWorld::createMenu()
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *editorLabel = CCLabelTTF::create("Editor", "Marker Felt", 24);
CCMenuItem *toEditorItem = CCMenuItemLabel::create(editorLabel, this, menu_selector(HelloWorld::switchToEditor));
CCLabelTTF *menuLabel = CCLabelTTF::create("Menu", "Marker Felt", 24);
CCMenuItem *toMenuItem = CCMenuItemLabel::create(menuLabel, this, menu_selector(HelloWorld::switchToMenu));
CCMenu *menu = CCMenu::create(toMenuItem,toEditorItem,NULL);
menu->setPosition(ccp(winSize.width/2, toEditorItem->getContentSize().height/2));
this->addChild(menu,100);
menu->alignItemsHorizontallyWithPadding(winSize.width * 0.1);
}
示例5: createMenu
KDvoid LevelEditor::createMenu ( KDvoid )
{
const CCSize& tLyrSize = this->getContentSize ( );
CCLabelTTF* pSaveLabel = CCLabelTTF::create ( "Save", "font/Marker Felt.ttf", 24 );
CCMenuItem* pSaveItem = CCMenuItemLabel::create ( pSaveLabel, this, menu_selector ( LevelEditor::saveLevel ) );
CCLabelTTF* pResetLabel = CCLabelTTF::create ( "Select Level", "font/Marker Felt.ttf", 24 );
CCMenuItemLabel* pResetItem = CCMenuItemLabel::create ( pResetLabel, this, menu_selector ( LevelEditor::resetLevel ) );
CCLabelTTF* pPlayLabel = CCLabelTTF::create("Play Level", "font/Marker Felt.ttf", 24);
CCMenuItemLabel* pPlayLevelItem = CCMenuItemLabel::create ( pPlayLabel, this, menu_selector ( LevelEditor::playLevel ) );
CCMenu* pMenu = CCMenu::create ( pSaveItem, pResetItem, pPlayLevelItem, KD_NULL );
pMenu->setPosition ( tLyrSize.cx / 2, pSaveItem->getContentSize ( ).cy / 2 );
this->addChild ( pMenu, 100 );
pMenu->alignItemsHorizontallyWithPadding ( 20 );
}
示例6: init
bool MapSelector::init() {
if (!CCLayer::init()) {
return false;
}
CCMenuItemImage* leftArrow = CCMenuItemImage::create("left_arrow.png",
"left_arrow_selected.png",
this,
menu_selector(MapSelector::leftButtonPressed));
CCMenuItemImage* rightArrow = CCMenuItemImage::create("right_arrow.png",
"right_arrow_selected.png",
this,
menu_selector(MapSelector::rightButtonPressed));
CCMenu* menu = CCMenu::create(leftArrow, rightArrow, NULL);
menu->alignItemsHorizontallyWithPadding(180);
this->addChild(menu);
_nextMaps = NULL;
return true;
}
示例7: addFailMenu
// Add button menu to fail layer.
void GameEndLayer::addFailMenu()
{
CCMenuItemImage* replay = CCMenuItemImage::create(nameOfRestartNormal, nameOfRestartSelect, this,
menu_selector(GameEndLayer::onReplay));
replay->setScale(1.5f);
CCMenuItemImage* levels = CCMenuItemImage::create(nameOfSelectLevelNormal, nameOfSelectLevelSelect, this,
menu_selector(GameEndLayer::onLevels));
levels->setScale(1.5f);
CCMenu* menu = CCMenu::create(replay, levels, NULL);
//menu->setScale(1.5f);
// Padding the items.
menu->alignItemsHorizontallyWithPadding(20);
menu->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2 ,
CCDirector::sharedDirector()->getWinSize().height / 3));
this->addChild(menu, 2);
}
示例8: init
bool PauseLayer:: init(GameLayer *gameLayer) {
if (!CCLayer::init()) {
return false;
}
float scale = Utility::isIPad() ? 1 : 0.5;
gLayer = gameLayer;
charMenuIemList = new CCArray;
// Utility::addSpriteSheet("buttonTexture");
isCallFromRecords = true;
winSize = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *colorLayer = CCLayerColor::create(ccc4(50, 50, 50, 100), winSize.width , winSize.height );
addChild(colorLayer);
if (gameLayer->sceneType == kSceneTypeGameScene) {
addMenuItems("btnNewGame.png", 1);
}
addMenuItems("btnMenu.png", 2);
CCMenu *btnMenu = CCMenu::createWithArray(charMenuIemList);
btnMenu->alignItemsHorizontallyWithPadding(winSize.width * 0.05);
btnMenu->setPosition(ccp(winSize.width * 0.2, winSize.height * 0.1));
addChild(btnMenu, 2);
CCSprite *iconStar = CCSprite::createWithSpriteFrameName("coinsStars_4.png");
iconStar->setScale(0.8);
iconStar->setPosition(ccp(winSize.width * 0.05, winSize.height * 0.92));
addChild(iconStar, 2);
const char *totalStars = CCString::createWithFormat("%d", Utility::getTotalStars())->getCString();
CCLabelBMFont *starsLabel = CCLabelBMFont::create(totalStars, kFontChubby, 0);
starsLabel->setPosition(ccp(iconStar->getPositionX() + winSize.width * 0.05, winSize.height * 0.92));
starsLabel->setScale(scale);
addChild(starsLabel, 2);
addObjectiveLayer();
hideHUDButtons();
//add resume button
createButton("btnResume.png", 3, ccp(winSize.width * 0.9, winSize.height * 0.1));
// createButton("btnSound.png", 4, ccp(winSize.width * 0.95,winSize.height * 0.92));
return true;
}
示例9: init
bool HelpScene::init(){
if(BaseScene::init()){
frameCache->addSpriteFramesWithFile("Themes/scene/help_1-hd.plist");
frameCache->addSpriteFramesWithFile("Themes/scene/help_2-hd.plist");
frameCache->addSpriteFramesWithFile("Themes/scene/help_3-hd.plist");
//背景图片
CCSprite* helpBg = SPRITE(help_bg.png);
helpBg->setPosition(VisibleRect::center());
addChild(helpBg);
//菜单 Home
CCMenuItemSprite* homeBtn = CCMenuItemSprite::create(SPRITE(help_home_normal.png),
SPRITE(help_home_pressed.png),SceneManager::shareSceneManager(),menu_selector(SceneManager::toHomeSceneFromHelp));
CCMenu* homeMenu = CCMenu::create(homeBtn,NULL);
homeMenu->setPosition(ccp(VisibleRect::leftTop().x+70,VisibleRect::leftTop().y-60));
addChild(homeMenu);
//切换菜单
helpBtn = CCMenuItemSprite::create(SPRITE(tips_normal_CN.png),SPRITE(tips_normal_CN.png),
SPRITE(tips_selected_CN.png),this,menu_selector(HelpScene::tabMenuHandler));
monsterBtn = CCMenuItemSprite::create(SPRITE(monster_normal_CN.png),SPRITE(monster_normal_CN.png),
SPRITE(monster_selected_CN.png),this,menu_selector(HelpScene::tabMenuHandler));
towerBtn = CCMenuItemSprite::create(SPRITE(tower_normal_CN.png),SPRITE(tower_normal_CN.png),
SPRITE(tower_selected_CN.png),this,menu_selector(HelpScene::tabMenuHandler));
CCMenu* tabMenu = CCMenu::create(helpBtn,monsterBtn,towerBtn,NULL);
helpBtn->setEnabled(false);
tabMenu->alignItemsHorizontallyWithPadding(0);
tabMenu->setPosition(ccp(VisibleRect::top().x,VisibleRect::top().y-50));
addChild(tabMenu);
CCLayer* tipLayer = CCLayer::create();
CCLayer* monsterLayer = CCLayer::create();
CCLayer* towerLayer = CCLayer::create();
helpLayers = CCLayerMultiplex::create(tipLayer,monsterLayer,towerLayer,NULL);
addChild(helpLayers);
setTipLayer(tipLayer);
setMonsterLayer(monsterLayer);
setTowerLayer(towerLayer);
return true;
}
return false;
}
示例10: createMenu
bool SP_Main::createMenu()
{
bool bRet = false;
do
{
s = CCDirector::sharedDirector()->getWinSize();
// 뒤로가기 버튼
CCMenuItemImage* pBackItem = CCMenuItemImage::create("common/back_btn_2.png", "common/back_pressed_btn_2.png", this, menu_selector(SP_Main::menuClickCallback));
pBackItem->setTag(1);
// 다시하기 버튼
CCMenuItemImage* pRetryItem = CCMenuItemImage::create("common/again_btn_2.png", "common/again_pressed_btn_2.png", this, menu_selector(SP_Main::menuClickCallback));
pRetryItem->setTag(2);
CCMenu* pMenu = CCMenu::create();
pMenu->addChild(pBackItem);
pMenu->addChild(pRetryItem);
pMenu->setPosition(ccp(19 + pBackItem->getContentSize().width , s.height - 40));
pMenu->alignItemsHorizontally();
this->addChild(pMenu, 100);
// 숫자, 알파벳 보기
m_pShowNItem = CCMenuItemImage::create("common/game/sliding/number_btn.png", "common/game/sliding/number_btn_pressed.png", this, menu_selector(SP_Main::menuShow));
m_pShowAItem = CCMenuItemImage::create("common/game/sliding/alphabet_btn.png", "common/game/sliding/alphabet_btn_pressed.png", this, menu_selector(SP_Main::menuShow));
m_pShowNItem->setTag(0);
m_pShowAItem->setTag(1);
CCMenu* pMenuShow = CCMenu::create();
pMenuShow->addChild(m_pShowNItem);
pMenuShow->addChild(m_pShowAItem);
pMenuShow->alignItemsHorizontallyWithPadding(5);
pMenuShow->setPosition(SHOWMENU_XY);
this->addChild(pMenuShow, 1);
bRet = true;
} while(0);
return bRet;
}
示例11: init
bool TitleLayer::init()
{
if ( !CCLayer::init() )
{
return false;
}
// Get window size
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
// Create text label for title of game - "@stroids" - don't sue me Atari!
CCLabelTTF *title = CCLabelTTF::labelWithString("@stroids", "Courier", 64.0);
// Position title at center of screen
title->setPosition(ccp(windowSize.width / 2, windowSize.height/2));
// Add to layer
this->addChild(title, 1);
// Set the default CCMenuItemFont font
CCMenuItemFont::setFontName("Courier");
// Create "play," "scores," and "controls" buttons - when tapped, they call methods we define: playButtonAction and scoresButtonAction
CCMenuItemFont *playButton = CCMenuItemFont::itemFromString("play", this, menu_selector(TitleLayer::playButtonAction));
CCMenuItemFont *scoresButton = CCMenuItemFont::itemFromString("scores", this, menu_selector(TitleLayer::scoresButtonAction));
CCMenuItemFont *controlsButton = CCMenuItemFont::itemFromString("controls", this, menu_selector(TitleLayer::controlsButtonAction));
// Create menu that contains our buttons
CCMenu *menu = CCMenu::menuWithItems(playButton, scoresButton, controlsButton, NULL);
// Align buttons horizontally
menu->alignItemsHorizontallyWithPadding(20);
// Set position of menu to be below the title text
menu->setPosition(ccp(windowSize.width / 2, title->getPosition().y - title->getContentSize().height / 1.5));
// Add menu to layer
this->addChild(menu, 2);
return true;
}
示例12: init
bool GRPopLayer::init()
{
bool bRet = false;
do
{
CC_BREAK_IF(!CCLayer::init());
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//设置这个层的背景图片,并且设置其位置为整个屏幕的中点
CCSprite * background = CCSprite::create("input.png");
m_bgSprite = background;
background->setPosition(ccp(winSize.width/2,winSize.height/2));
this->addChild(background);
//获得背景图片的大小
CCSize contentSize = background->getContentSize();
m_size = contentSize;
//添加俩个菜单在这个层中
CCMenuItemImage * item1 = CCMenuItemImage::create("button.png","button_pressed.png","",this,menu_selector(GRPopLayer::yesButton));
CCMenu * menu = CCMenu::create(item1,NULL,NULL);
menu->alignItemsHorizontallyWithPadding(5);
menu->setPosition(ccp(contentSize.width/2,contentSize.height/4));
background->addChild(menu);
//设置题目和文本内容
this->setContent();
this->setTouchEnabled(true);
bRet = true;
}
while(0);
return bRet;
}
示例13: ccpAdd
void MenuLayer2::alignMenusH()
{
for(int i=0;i<2;i++)
{
CCMenu *menu = (CCMenu*)getChildByTag(100+i);
menu->setPosition( m_centeredMenu );
if(i==0)
{
// TIP: if no padding, padding = 5
menu->alignItemsHorizontally();
CGPoint p = menu->getPosition();
menu->setPosition( ccpAdd(p, CGPointMake(0,30)) );
}
else
{
// TIP: but padding is configurable
menu->alignItemsHorizontallyWithPadding(40);
CGPoint p = menu->getPosition();
menu->setPosition( ccpSub(p, CGPointMake(0,30)) );
}
}
}
示例14: init
bool ControlLayer::init()
{
if(!CCLayer::init())
{
return false;
}
//创建方向按钮
CCMenuItem *up = CCMenuItemFont::itemWithString("up", this, menu_selector(ControlLayer::menuCallBackMove));
CCMenuItem *down = CCMenuItemFont::itemWithString("down", this, menu_selector(ControlLayer::menuCallBackMove));
CCMenuItem *left = CCMenuItemFont::itemWithString("left", this, menu_selector(ControlLayer::menuCallBackMove));
CCMenuItem *right = CCMenuItemFont::itemWithString("right", this, menu_selector(ControlLayer::menuCallBackMove));
up->setTag(kUp);
down->setTag(kDown);
left->setTag(kLeft);
right->setTag(kRight);
CCMenu *menu = CCMenu::menuWithItems(up, down, left, right, NULL);
//排列按钮
menu->alignItemsHorizontallyWithPadding(50);
this->addChild(menu);
return true;
}
示例15: init
bool ResultScene::init()
{
bool result = GradientLayer::init();
if (result) {
setTitle(MessageResultTitle);
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
GameEngine *engine = GameEngine::sharedEngine();
CCSprite *braveImage = CCSprite::createWithSpriteFrameName("brave.png");
braveImage->setRotation(90);
braveImage->setPosition(ccp(windowSize.width / 2, windowSize.height - kBraveImageMarginTop - braveImage->getContentSize().height / 2));
this->addChild(braveImage);
CCLabelTTF *messageLabel = CCLabelTTF::create(engine->getResultMessage(), DefaultFontName, FontSizeSmall);
messageLabel->setPosition(ccp(windowSize.width / 2 + kBraveMessageAdjustX, windowSize.height - kBraveMessageMarginTop));
messageLabel->setAnchorPoint(ccp(0.0, 0.0));
this->addChild(messageLabel);
float boxBottom = kCommandAreaHeight + kCommandAreaMarginTop + kCommandAreaMarginBottom;
CCDrawNode *boxNode = CCDrawNode::create();
CCPoint contentBox[] = {ccp(kBoxMarginHorizontal, windowSize.height - kBoxMarginTop),
ccp(windowSize.width - kBoxMarginHorizontal, windowSize.height - kBoxMarginTop),
ccp(windowSize.width - kBoxMarginHorizontal, boxBottom),
ccp(kBoxMarginHorizontal, boxBottom)};
boxNode->drawPolygon(contentBox, 4, kBoxFillColor, 1, kBoxBorderColor);
this->addChild(boxNode);
CCString *scoreText = CCString::createWithFormat("%s:%d", MessageScoreText, engine->getScore());
CCLabelTTF *scoreLabel = CCLabelTTF::create(scoreText->getCString(), DefaultFontName, FontSizeNormal);
scoreLabel->setPosition(ccp(windowSize.width / 2, windowSize.height - kScoreLabelMarginTop));
this->addChild(scoreLabel);
map<hiberlite::sqlid_t, int> *foundItems = engine->getFoundItems();
map<hiberlite::sqlid_t, int>::iterator foundItemsIterator = foundItems->begin();
vector<Item> *items = engine->getItems();
float itemImageAreaMarginLeft = windowSize.width / 2 - ((kNumberOfLineItems / 2 - 1) * (kItemImageSize + kItemImageMarginHorizontal)) - kItemImageMarginHorizontal / 2 - kItemImageSize / 2;
int sumFoundItems = 0;
int index = 0;
while (foundItemsIterator != foundItems->end()) {
hiberlite::sqlid_t itemID = (*foundItemsIterator).first;
Item item = items->at(itemID - 1);
int count = (*foundItemsIterator).second;
const char *imageFileName = item->image.c_str();
int posX = index % kNumberOfLineItems;
int posY = index / kNumberOfLineItems;
CCPoint imagePosition = ccp(itemImageAreaMarginLeft + (kItemImageSize + kItemImageMarginHorizontal) * posX,
windowSize.height - kItemImageAreaMarginTop - (kItemImageSize + kItemImageMarginVertical) * posY);
CCSprite *itemImage = CCSprite::createWithSpriteFrameName(imageFileName);
itemImage->setPosition(imagePosition);
this->addChild(itemImage);
sumFoundItems += count;
if (count > kItemCountMax) {
count = kItemCountMax;
}
CCString *countText = CCString::createWithFormat("%d", count);
CCLabelTTF *countLabel = CCLabelTTF::create(countText->getCString(), DefaultFontName, FontSizeSmall);
countLabel->setPosition(ccpAdd(imagePosition, ccp(0, -kItemImageSize / 2 - kItemImageCountLabelAdjustY)));
this->addChild(countLabel);
foundItemsIterator++;
index++;
}
CCString *itemCountText = CCString::createWithFormat("%s:%d", MessageNumberOfFoundItemsText, sumFoundItems);
CCLabelTTF *itemCountLabel = CCLabelTTF::create(itemCountText->getCString(), DefaultFontName, FontSizeNormal);
itemCountLabel->setPosition(ccp(windowSize.width / 2, windowSize.height - kItemCountLabelMarginTop));
this->addChild(itemCountLabel);
CCLayerColor *retryLayer = CCLayerColor::create((ccColor4B){0x00, 0x00, 0x00, 0x00}, kCommandButtonWidth, kCommandButtonHeight);
CCLabelTTF *retryLabel = CCLabelTTF::create(MessageRetryButtonTitle, DefaultFontName, FontSizeNormal);
retryLabel->setPosition(ccp(kCommandButtonWidth / 2, kCommandButtonHeight / 2));
retryLayer->addChild(retryLabel);
CCMenuItem *retryItem = CCMenuItemLabel::create(retryLayer,
GameEngine::sharedEngine(),
menu_selector(GameEngine::startNewGame));
CCLayerColor *backTitleLayer = CCLayerColor::create((ccColor4B){0x00, 0x00, 0x00, 0x00}, kCommandButtonWidth, kCommandButtonHeight);
CCLabelTTF *backTitleLabel = CCLabelTTF::create(MessageBackTitleButtonTitle, DefaultFontName, FontSizeNormal);
backTitleLabel->setPosition(ccp(kCommandButtonWidth / 2, kCommandButtonHeight / 2));
backTitleLayer->addChild(backTitleLabel);
CCMenuItem *backTitleItem = CCMenuItemLabel::create(backTitleLayer,
GameEngine::sharedEngine(),
menu_selector(GameEngine::showTitle));
CCMenu *menu = CCMenu::create(retryItem, backTitleItem, NULL);
menu->alignItemsHorizontallyWithPadding(kCommandButtonPadding);
menu->setPosition(ccp(windowSize.width / 2, kCommandAreaMarginBottom + kCommandAreaHeight / 2));
this->addChild(menu);
}
//.........这里部分代码省略.........