本文整理汇总了C++中CCMenu::getTag方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenu::getTag方法的具体用法?C++ CCMenu::getTag怎么用?C++ CCMenu::getTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenu
的用法示例。
在下文中一共展示了CCMenu::getTag方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: selMenuCallBack
void AdventureLevelClass::selMenuCallBack(cocos2d::CCObject *menu)
{
CCMenu* selMenu = (CCMenu*)menu;
GameMusicConClass::sharedMusicCon()->playGameById(GAME_MUSIC_EFFECT_TYPE_MAIN_SELECT);
switch (selMenu->getTag()) {
case MENU_ID_HOME_TAG:
{
CCDirector::sharedDirector()->replaceScene(AdventureModeMainClass::createScene());
}
break;
case MENU_ID_HELP_TAG:
{
// CCDirector::sharedDirector()->replaceScene(HelpLayerClass::createHelp());
}
break;
case MENU_ID_START_TAG:
{
if (!GameStageConClass::sharedStageCon()->checkIsCurLevelLocked((curPageIndex + 1))) {
GameStageConClass::sharedStageCon()->setGameStageIndex(GameStageConClass::sharedStageCon()->getGameStageIndex());//一会儿修改
GameStageConClass::sharedStageCon()->setGameStageRoundIndex(curPageIndex + 1);
CCDirector::sharedDirector()->replaceScene(GameStartLayerClass::createGameStart());
gameStageInfoStruct stageInfo;
stageInfo.isStageLocked = false;
stageInfo.lastLevelIndex = curPageIndex + 1;
stageInfo.stageType = (GAME_STAGE_TYPE)GameStageConClass::sharedStageCon()->getGameStageIndex();
HUDClass::sharedHUD()->setGameCurStageInfo(stageInfo);
}
}
break;
}
}
示例2: selMenuCallBack
void AdventureModeMainClass::selMenuCallBack(CCObject* menu)
{
CCAssert(!(menu == NULL), "cannot be NULL");
CCMenu* selMenu = (CCMenu*)menu;
GameMusicConClass::sharedMusicCon()->playGameById(GAME_MUSIC_EFFECT_TYPE_MAIN_SELECT);
switch (selMenu->getTag()) {
case MENU_ID_HOME_TAG:
{
CCDirector::sharedDirector()->replaceScene(WelcomeLayerClass::welcomSceneCreate());
}
break;
case MENU_ID_HELP_TAG:
{
// CCDirector::sharedDirector()->replaceScene(HelpLayerClass::createHelp());
}
break;
case MENU_ID_LEFT_TAG:
{
memset(comBuffer, 0, sizeof(comBuffer));
sprintf(comBuffer, "%s","theme_pos_normal.png");
CCSprite* posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
curPageIndex += 1;
if (curPageIndex >= (GAME_LEVEL_NUM_MAX - 1)) {
curPageIndex = GAME_LEVEL_NUM_MAX - 1;
}
memset(comBuffer, 0, sizeof(comBuffer));
sprintf(comBuffer, "%s","theme_pos_active.png");
posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
this->gotoPageIndexNow(curPageIndex);
}
break;
case MENU_ID_RIGHT_TAG:
{
memset(comBuffer, 0, sizeof(comBuffer));
sprintf(comBuffer, "%s","theme_pos_normal.png");
CCSprite* posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
curPageIndex -= 1;
if (curPageIndex <= 0) {
curPageIndex = 0;
}
memset(comBuffer, 0, sizeof(comBuffer));
sprintf(comBuffer, "%s","theme_pos_active.png");
posSP = (CCSprite*)userPointArray->objectAtIndex(curPageIndex);
posSP->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(comBuffer));
this->gotoPageIndexNow(curPageIndex);
}
break;
default:
break;
}
}