本文整理汇总了C++中CCMenu::setPositionY方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMenu::setPositionY方法的具体用法?C++ CCMenu::setPositionY怎么用?C++ CCMenu::setPositionY使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMenu
的用法示例。
在下文中一共展示了CCMenu::setPositionY方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool MainMenu::init()
{
if ( !CCLayerColor::initWithColor(ccc4(0, 0, 0, 200)) )
{
return false;
}
CCLabelTTF *title = CCLabelTTF::create("Rabbit Run", FONT_NAME, 70);
title->setPosition(ccp(SCREEN_CX, SCREEN_HEIGHT - 80));
this->addChild(title);
CCMenuItemFont::setFontName(FONT_NAME);
CCMenuItemFont::setFontSize(50);
char* text[] = {"Score", "Power", "Effect",
"+10", "+20%", "--",
"+20", "+40%", "grow up",
"+10", "+0", "lose weight",
"+0", "+0","hiding"};
for(int i = 0; i < 15; i++)
{
CCLabelTTF *label = CCLabelTTF::create(text[i], FONT_NAME, 50);
label->setPosition(ccp(400 + i%3*300, 550 - i/3*85));
this->addChild(label);
}
char* img[] = {"cabbage.png", "carrot.png", "carrot_ice.png", "carrot_sterlth.png"};
for(int i = 0; i < 4; i++)
{
CCSprite *sprite = CCSprite::create(img[i]);
sprite->setScale(0.2f);
sprite->setPosition(ccp(250, 450 - i*80));
this->addChild(sprite);
}
CCMenuItemFont *startGame = CCMenuItemFont::create("Play", this, menu_selector(MainMenu::startGame));
startGame->setColor(ccc3(0, 255,51));
startGame->setPositionX(-90);
CCMenuItemFont *exitGame = CCMenuItemFont::create("Exit", this, menu_selector(MainMenu::exitGame));
exitGame->setColor(ccc3(255, 0, 0));
exitGame->setPositionX(110);
CCMenu *menu = CCMenu::create(startGame, exitGame, NULL);
menu->setPositionY(120);
menu->setTouchPriority(-201);
this->addChild(menu);
CCLabelTTF *powerBy = CCLabelTTF::create("Power by cocos2d-x", FONT_NAME, 50);
powerBy->setAnchorPoint(ccp(1, 0));
powerBy->setPosition(ccp(SCREEN_WIDTH, 0));
this->addChild(powerBy);
this->setTouchPriority(-200);
this->setTouchMode(kCCTouchesOneByOne);
this->setTouchEnabled(true);
return true;
}
示例2: createMenu
void CMenuLayer::createMenu()
{
CCMenuItemFont::setFontSize( 32 );
CCMenuItemFont::setFontName("Courier New");
setTouchEnabled(true);
// Font Item
CCMenuItem* quit = CCMenuItemImage::create( "images/CloseNormal.png", "images/CloseSelected.png", this, menu_selector(CMenuLayer::onQuit) );
CCMenu* menu = CCMenu::create( quit, NULL);
menu->alignItemsVertically();
addChild( menu );
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCSize itemSize = quit->getContentSize();
menu->setPositionX( winSize.width - itemSize.width / 2 );
menu->setPositionY( winSize.height - itemSize.height / 2 );
}
示例3: onShow
void ChallengeAgainLayer::onShow(int round, int need)
{
float totalWidth = 0.0;
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCSprite *app1 = CCSprite::create(g_sRelifeBGImage);
app1->setAnchorPoint(ccp(0,0));
app1->setPositionX(30);
app1->setPositionY(s.height*0.5);
this->addChild(app1);
totalWidth += app1->getContentSize().width;
NumberSprite * roundTip = NumberSprite::create("green60",round);
roundTip->setAnchorPoint(ccp(0,0));
roundTip->setPositionX(app1->getPositionX()+app1->getContentSize().width+4);
roundTip->setPositionY(app1->getPositionY());
this->addChild(roundTip);
totalWidth += 4;
totalWidth += roundTip->realWidth;
CCSprite *app2 = CCSprite::create(g_sGuanBGImage);
app2->setAnchorPoint(ccp(0,0));
app2->setPositionX(roundTip->getPositionX()+roundTip->realWidth+4);
app2->setPositionY(roundTip->getPositionY());
this->addChild(app2);
totalWidth += 4;
totalWidth += app2->getContentSize().width;
float bx = (s.width - totalWidth)*0.5;
app1->setPositionX(bx);
roundTip->setPositionX(app1->getPositionX()+app1->getContentSize().width+4);
app2->setPositionX(roundTip->getPositionX()+roundTip->realWidth+4);
CCSprite *app3 = CCSprite::create(g_sLifeNeedBGImage);
app3->setAnchorPoint(ccp(0,0));
app3->setPositionX(app1->getPositionX());
app3->setPositionY(app2->getPositionY()-app2->getContentSize().height-20);
this->addChild(app3);
NumberSprite * needTip = NumberSprite::create("green60",need);
needTip->setAnchorPoint(ccp(0,0));
needTip->setPositionX(app3->getPositionX()+app3->getContentSize().width+4);
needTip->setPositionY(app3->getPositionY());
this->addChild(needTip);
CCSprite *app4 = CCSprite::create(g_sLifeValueBGImage);
app4->setAnchorPoint(ccp(0,0));
app4->setPositionX(needTip->getPositionX()+needTip->realWidth+4);
app4->setPositionY(needTip->getPositionY());
this->addChild(app4);
CCMenuItemImage* pSureMenu = CCMenuItemImage::create(
g_sSureBGImage,
g_sSureBGImage,
this,
menu_selector(ChallengeAgainLayer::onCommandSure));
pSureMenu->setAnchorPoint(ccp(0,0));
CCMenu* pMenu = CCMenu::create(pSureMenu, NULL);
this->addChild(pMenu);
pMenu->setTouchPriority(-1000);
pMenu->setAnchorPoint(ccp(0,0));
pMenu->setPositionY(app4->getPositionY()-app4->getTextureRect().size.height-40);
pMenu->setPositionX(100);
CCSprite * img = CCSprite::create(g_sReturnBGImage);
CCMenuItemImage* pReturnMenu = CCMenuItemImage::create(
g_sReturnBGImage,
g_sReturnBGImage,
this,
menu_selector(ChallengeAgainLayer::onCommandReturn));
pReturnMenu->setAnchorPoint(ccp(0,0));
CCMenu* pMenu2 = CCMenu::create(pReturnMenu, NULL);
this->addChild(pMenu2);
pMenu2->setTouchPriority(-1000);
pMenu2->setAnchorPoint(ccp(0,0));
pMenu2->setPositionY(pMenu->getPositionY());
pMenu2->setPositionX(s.width-img->getTextureRect().size.width-100);
}
示例4: init
bool SelectLevel::init()
{
if(!SceneStyle::init())
return false;
ADSoundManager::playMusic(InfoStyles::MENU_MUSIC);
//Get curren collection
const Collection* current_collection;
current_collection =LevelSaves::getInstance().getCollectionById(
_collection_id);
//Get the screen start of cordinates
const CCPoint ORIGIN = ADScreen::getOrigin();
const CCSize VISIBLE_SIZE = ADScreen::getVisibleSize();
const float SCALE = ADScreen::getScaleFactor();
float x_middle_of_sheet = (VISIBLE_SIZE.width-133/SCALE)/2 + ORIGIN.x;
float padding = 25/SCALE;
showBackground(BackgroundType::Dark);
showButtonBack();
//window title
cocos2d::CCLabelTTF* title_select_collection;
title_select_collection = CCLabelTTF::create(current_collection->getName().c_str(),
ADLanguage::getFontName(),
InfoStyles::SIZE_MENU_TITLE);
title_select_collection->setPositionX(x_middle_of_sheet+padding*2);
title_select_collection->setPositionY(ORIGIN.y +
+ VISIBLE_SIZE.height-padding*0.25f -
title_select_collection->getContentSize().height*0.5f);
title_select_collection->setColor(InfoStyles::COLOR_WHITE);
this->addChild(title_select_collection);
//menu
CCMenu* menu =CCMenu::create();
float position_menu_y = VISIBLE_SIZE.height -padding*0.25f -
title_select_collection->getContentSize().height*0.5f;
float collection_width = 0;
float card_height = 0;
float card_width = 0;
int current_dificult;
current_dificult = 0;
for(unsigned int j = 0; j < 3; ++j)
{
current_dificult = j;
Card* card;
if (j == 0)
{
int star_number = SaveStarsManager::getInstance()->getStars(
_collection_id, j);
card = Card::create(CCSprite::create(current_collection->getCollectionPartEasy().getImage().c_str()),
_("select_level.easy"),
star_number,CardType::WithBorder);
}
else if (j == 1)
{
int star_number = SaveStarsManager::getInstance()->getStars(
_collection_id, j);
card = Card::create(CCSprite::create(current_collection->getCollectionPartMiddle().getImage().c_str()),
_("select_level.middle"),
star_number,CardType::WithBorder);
}
else if (j == 2)
{
int star_number = SaveStarsManager::getInstance()->getStars(
_collection_id, j);
card = Card::create(CCSprite::create(current_collection->getCollectionPartDifficult().getImage().c_str()),
_("select_level.difficult"),
star_number,CardType::WithBorder);
}
ADMenuItem* button_card = ADMenuItem::create(card);
button_card->setAnchorPoint(ccp(0.5f,0.5f));
float one_card_width = 340/SCALE;
collection_width += one_card_width;
card_height = button_card->getContentSize().height;
card_width = button_card->getContentSize().width;
button_card->setPositionY(ORIGIN.y+button_card->getContentSize().height*0.5f);
button_card->setPositionX(one_card_width*j + button_card->getContentSize().width*0.5f);
CollectionID id = current_collection->getID();
button_card->setClickAction([id,current_dificult](){
CCDirector::sharedDirector()->replaceScene(LevelScene::scene(id,current_dificult));
});
menu->addChild(button_card);
card->setCardColor(LevelSaves::getInstance().getColor(_collection_id));
//.........这里部分代码省略.........
示例5: init
bool LayerWin::init()
{
bool bRet = false;
do
{
int curTitle = Global::shareGlobal()->curTitle;
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CC_BREAK_IF(!initWithColor(ccc4(250, 248, 239,255)));
CCLabelTTF* label = CCLabelTTF::create(curTitle == 11 ? "YOU WIN!" : "GREAT!","Arial Bold",32,
CCSize(visibleSize.width,visibleSize.height*0.7),kCCTextAlignmentCenter);
CC_BREAK_IF(!label);
label->setColor(ccc3(119,110,101));
label->setPosition(ccp(origin.x+visibleSize.width/2,origin.y+visibleSize.height/2));
this->addChild(label);
float rectX = visibleSize.width*0.75;
float rectY = rectX*0.45;
ColorRect* pRect = ColorRect::create(ccc4(236, 196, 0, 255),rectX,rectY);
pRect->setPosition(origin.x + (visibleSize.width-rectX)/2,origin.y+(visibleSize.height)/2);
this->addChild(pRect);
CCString *ssv = CCString::createWithFormat("%d",1 << curTitle);
CCLabelTTF* scoreValue = CCLabelTTF::create(ssv->getCString(),"Arial Bold",32,CCSize(rectX,rectY),
kCCTextAlignmentCenter);
this->addChild(scoreValue);
scoreValue->setPosition(ccp(pRect->getPositionX()+rectX*0.5,pRect->getPositionY()+rectY*0.3));
CCString *sst = CCString::createWithFormat("SCORE:%d",Global::shareGlobal()->curScore);
CCLabelTTF* score = CCLabelTTF::create(sst->getCString(),"Arial Bold",8,CCSize(rectX,rectY*0.5),
kCCTextAlignmentCenter);
this->addChild(score);
score->setPosition(ccp(pRect->getPositionX()+rectX*0.5,pRect->getPositionY()));
float menuX = rectX*0.45;
float menuY = menuX*0.3;
TitleRect *titleBack = TitleRect::create(ccc4(187, 173, 160, 255),menuX,menuY,"Back");
CCMenuItemLabel *MenuBack = CCMenuItemLabel::create(titleBack,this,menu_selector(LayerWin::menuBack));
TitleRect *titleAgain = TitleRect::create(ccc4(187, 173, 160, 255),menuX,menuY,"Try again");
CCMenuItemLabel *MenuAgain = CCMenuItemLabel::create(titleAgain,this,menu_selector(LayerWin::menuAgain));
CCMenu *menu = CCMenu::create(MenuBack,MenuAgain,NULL);
menu->alignItemsHorizontallyWithPadding(rectX*0.1);
menu->setPositionY(origin.y+visibleSize.height*0.2);
this->addChild(menu);
bRet = true;
}while(0);
return bRet;
}