本文整理汇总了C++中CBuffer::IsEmpty方法的典型用法代码示例。如果您正苦于以下问题:C++ CBuffer::IsEmpty方法的具体用法?C++ CBuffer::IsEmpty怎么用?C++ CBuffer::IsEmpty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBuffer
的用法示例。
在下文中一共展示了CBuffer::IsEmpty方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SendBuffer
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// Based on CChan::SendBuffer()
if (!Buffer.IsEmpty()) {
MCString msParams;
msParams["target"] = m_pNetwork->GetIRCNick().GetNick();
const vector<CClient*> & vClients = m_pNetwork->GetClients();
for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
CClient * pUseClient = (pClient ? pClient : vClients[uClient]);
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams);
bool bContinue = false;
NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue);
if (bContinue) continue;
m_pNetwork->PutUser(sLine, pUseClient);
}
if (pClient)
break;
}
}
}
}
示例2: SendBuffer
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// Based on CChan::SendBuffer()
if (!Buffer.IsEmpty()) {
const vector<CClient*> & vClients = m_pNetwork->GetClients();
for (CClient* pEachClient : vClients) {
CClient * pUseClient = (pClient ? pClient : pEachClient);
MCString msParams;
msParams["target"] = pUseClient->GetNick();
bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
pUseClient->SetPlaybackActive(true);
bool bBatch = pUseClient->HasBatch();
CString sBatchName = m_sName.MD5();
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient);
}
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
const CBufLine& BufLine = Buffer.GetBufLine(uIdx);
if (!pUseClient->HasEchoMessage() && !pUseClient->HasSelfMessage()) {
CNick Sender(BufLine.GetFormat().Token(0));
if (Sender.NickEquals(pUseClient->GetNick())) {
continue;
}
}
CString sLine = BufLine.GetLine(*pUseClient, msParams);
if (bBatch) {
MCString msBatchTags = CUtils::GetMessageTags(sLine);
msBatchTags["batch"] = sBatchName;
CUtils::SetMessageTags(sLine, msBatchTags);
}
bool bContinue = false;
NETWORKMODULECALL(OnPrivBufferPlayLine2(*pUseClient, sLine, BufLine.GetTime()), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bContinue);
if (bContinue) continue;
m_pNetwork->PutUser(sLine, pUseClient);
}
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
}
pUseClient->SetPlaybackActive(bWasPlaybackActive);
if (pClient)
break;
}
}
}
}
示例3: ValidateResourceFile
// Check resource file data matches server checksum
void CResourceManager::ValidateResourceFile( const SString& strInFilename, const CBuffer& fileData )
{
SString strFilename = PathConform( strInFilename ).ToLower();
CDownloadableResource* pResourceFile = MapFindRef( m_ResourceFileMap, strFilename );
if ( pResourceFile )
{
if ( pResourceFile->IsAutoDownload() && !pResourceFile->IsDownloaded() )
{
// Scripting error
g_pClientGame->GetScriptDebugging()->LogError( NULL, "Attempt to load '%s' before onClientFileDownloadComplete event", *ConformResourcePath( strInFilename ) );
}
else
{
CChecksum checksum;
if ( !fileData.IsEmpty() )
checksum = CChecksum::GenerateChecksumFromBuffer( fileData.GetData(), fileData.GetSize() );
else
checksum = CChecksum::GenerateChecksumFromFile( strInFilename );
if ( checksum != pResourceFile->GetServerChecksum() )
{
if ( pResourceFile->IsDownloaded() )
{
char szMd5[33];
CMD5Hasher::ConvertToHex( checksum.md5, szMd5 );
char szMd5Wanted[33];
CMD5Hasher::ConvertToHex( pResourceFile->GetServerChecksum().md5, szMd5Wanted );
SString strMessage( "Resource file checksum failed: %s [Size:%d MD5:%s][Wanted:%s][datasize:%d] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5, szMd5Wanted, fileData.GetSize() );
g_pClientGame->TellServerSomethingImportant( 1007, strMessage, false );
g_pCore->GetConsole ()->Print( strMessage );
AddReportLog( 7057, strMessage + g_pNet->GetConnectedServer( true ), 10 );
}
else
if ( !pResourceFile->IsAutoDownload() )
{
char szMd5[33];
CMD5Hasher::ConvertToHex( checksum.md5, szMd5 );
SString strMessage( "Attempt to load resource file before it is ready: %s [Size:%d MD5:%s] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5 );
g_pClientGame->TellServerSomethingImportant( 1008, strMessage, false );
g_pCore->GetConsole ()->Print( strMessage );
AddReportLog( 7058, strMessage + g_pNet->GetConnectedServer( true ), 10 );
}
}
}
}
}
示例4: SendBuffer
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// Based on CChan::SendBuffer()
if (!Buffer.IsEmpty()) {
MCString msParams;
msParams["target"] = m_pNetwork->GetIRCNick().GetNick();
const vector<CClient*> & vClients = m_pNetwork->GetClients();
for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
CClient * pUseClient = (pClient ? pClient : vClients[uClient]);
bool bBatch = pUseClient->HasBatch();
CString sBatchName = m_sName.MD5();
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient);
}
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams);
if (bBatch) {
MCString msBatchTags = CUtils::GetMessageTags(sLine);
msBatchTags["batch"] = sBatchName;
CUtils::SetMessageTags(sLine, msBatchTags);
}
bool bContinue = false;
NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue);
if (bContinue) continue;
m_pNetwork->PutUser(sLine, pUseClient);
}
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
}
if (pClient)
break;
}
}
}
}
示例5: SendBuffer
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// Based on CChan::SendBuffer()
if (!Buffer.IsEmpty()) {
const vector<CClient*>& vClients = m_pNetwork->GetClients();
for (CClient* pEachClient : vClients) {
CClient* pUseClient = (pClient ? pClient : pEachClient);
MCString msParams;
msParams["target"] = pUseClient->GetNick();
bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
pUseClient->SetPlaybackActive(true);
NETWORKMODULECALL(OnPrivBufferStarting(*this, *pUseClient),
m_pNetwork->GetUser(), m_pNetwork, nullptr,
NOTHING);
bool bBatch = pUseClient->HasBatch();
CString sBatchName = m_sName.MD5();
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName +
" znc.in/playback " + m_sName,
pUseClient);
}
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
const CBufLine& BufLine = Buffer.GetBufLine(uIdx);
CMessage Message = BufLine.ToMessage(*pUseClient, msParams);
if (!pUseClient->HasEchoMessage() &&
!pUseClient->HasSelfMessage()) {
if (Message.GetNick().NickEquals(
pUseClient->GetNick())) {
continue;
}
}
Message.SetNetwork(m_pNetwork);
Message.SetClient(pUseClient);
if (bBatch) {
Message.SetTag("batch", sBatchName);
}
bool bContinue = false;
NETWORKMODULECALL(OnPrivBufferPlayMessage(Message),
m_pNetwork->GetUser(), m_pNetwork,
nullptr, &bContinue);
if (bContinue) continue;
m_pNetwork->PutUser(Message, pUseClient);
}
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName,
pUseClient);
}
NETWORKMODULECALL(OnPrivBufferEnding(*this, *pUseClient),
m_pNetwork->GetUser(), m_pNetwork, nullptr,
NOTHING);
pUseClient->SetPlaybackActive(bWasPlaybackActive);
if (pClient) break;
}
}
}
}
示例6: SendBuffer
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// in the event that pClient is nullptr, need to send this to all
// clients for the user I'm presuming here that pClient is listed
// inside vClients thus vClients at this point can't be empty.
//
// This loop has to be cycled twice to maintain the existing behavior
// which is
// 1. OnChanBufferStarting
// 2. OnChanBufferPlayLine
// 3. ClearBuffer() if not keeping the buffer
// 4. OnChanBufferEnding
//
// With the exception of ClearBuffer(), this needs to happen per
// client, and if pClient is not nullptr, the loops break after the
// first iteration.
//
// Rework this if you like ...
if (!Buffer.IsEmpty()) {
const vector<CClient*>& vClients = m_pNetwork->GetClients();
for (CClient* pEachClient : vClients) {
CClient* pUseClient = (pClient ? pClient : pEachClient);
bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
pUseClient->SetPlaybackActive(true);
bool bSkipStatusMsg = pUseClient->HasServerTime();
NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient),
m_pNetwork->GetUser(), m_pNetwork, nullptr,
&bSkipStatusMsg);
if (!bSkipStatusMsg) {
m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() +
" :Buffer Playback...",
pUseClient);
}
bool bBatch = pUseClient->HasBatch();
CString sBatchName = GetName().MD5();
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName +
" znc.in/playback " + GetName(),
pUseClient);
}
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
const CBufLine& BufLine = Buffer.GetBufLine(uIdx);
CMessage Message =
BufLine.ToMessage(*pUseClient, MCString::EmptyMap);
Message.SetChan(this);
Message.SetNetwork(m_pNetwork);
Message.SetClient(pUseClient);
if (bBatch) {
Message.SetTag("batch", sBatchName);
}
bool bNotShowThisLine = false;
NETWORKMODULECALL(OnChanBufferPlayMessage(Message),
m_pNetwork->GetUser(), m_pNetwork,
nullptr, &bNotShowThisLine);
if (bNotShowThisLine) continue;
m_pNetwork->PutUser(Message, pUseClient);
}
bSkipStatusMsg = pUseClient->HasServerTime();
NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient),
m_pNetwork->GetUser(), m_pNetwork, nullptr,
&bSkipStatusMsg);
if (!bSkipStatusMsg) {
m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() +
" :Playback Complete.",
pUseClient);
}
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName,
pUseClient);
}
pUseClient->SetPlaybackActive(bWasPlaybackActive);
if (pClient) break;
}
}
}
}
示例7: SendBuffer
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
if (m_pNetwork && m_pNetwork->IsUserAttached()) {
// in the event that pClient is NULL, need to send this to all clients for the user
// I'm presuming here that pClient is listed inside vClients thus vClients at this
// point can't be empty.
//
// This loop has to be cycled twice to maintain the existing behavior which is
// 1. OnChanBufferStarting
// 2. OnChanBufferPlayLine
// 3. ClearBuffer() if not keeping the buffer
// 4. OnChanBufferEnding
//
// With the exception of ClearBuffer(), this needs to happen per client, and
// if pClient is not NULL, the loops break after the first iteration.
//
// Rework this if you like ...
if (!Buffer.IsEmpty()) {
const vector<CClient*> & vClients = m_pNetwork->GetClients();
for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
CClient * pUseClient = (pClient ? pClient : vClients[uClient]);
bool bSkipStatusMsg = pUseClient->HasServerTime();
NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg);
if (!bSkipStatusMsg) {
m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Buffer Playback...", pUseClient);
}
bool bBatch = pUseClient->HasBatch();
CString sBatchName = GetName().MD5();
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + GetName(), pUseClient);
}
size_t uSize = Buffer.Size();
for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
CString sLine = Buffer.GetLine(uIdx, *pUseClient);
if (bBatch) {
MCString msBatchTags = CUtils::GetMessageTags(sLine);
msBatchTags["batch"] = sBatchName;
CUtils::SetMessageTags(sLine, msBatchTags);
}
bool bNotShowThisLine = false;
NETWORKMODULECALL(OnChanBufferPlayLine(*this, *pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bNotShowThisLine);
if (bNotShowThisLine) continue;
m_pNetwork->PutUser(sLine, pUseClient);
}
bSkipStatusMsg = pUseClient->HasServerTime();
NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg);
if (!bSkipStatusMsg) {
m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Playback Complete.", pUseClient);
}
if (bBatch) {
m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
}
if (pClient)
break;
}
}
}
}