本文整理汇总了C++中CBaseObject::ChangeTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseObject::ChangeTeam方法的具体用法?C++ CBaseObject::ChangeTeam怎么用?C++ CBaseObject::ChangeTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseObject
的用法示例。
在下文中一共展示了CBaseObject::ChangeTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PlaceCombatObject
//-----------------------------------------------------------------------------
// Purpose: Put the combat object for this weapon on the specified point
//-----------------------------------------------------------------------------
void CWeaponBaseCombatObject::PlaceCombatObject( CBaseTFPlayer *pBuilder, Vector vecOrigin, QAngle angles )
{
#if !defined( CLIENT_DLL )
Assert( m_szObjectName != NULL );
CBaseEntity *pEntity = CreateEntityByName( m_szObjectName );
pEntity->SetLocalAngles( angles );
pEntity->Spawn();
pEntity->Teleport( &vecOrigin, &angles, &vec3_origin );
// If it's an object, set it's builder & team
CBaseObject *pObject = dynamic_cast< CBaseObject * >( pEntity );
if ( pObject )
{
pObject->SetBuilder( pBuilder );
pObject->ChangeTeam( pBuilder->GetTeamNumber() );
}
#endif
}