本文整理汇总了C++中CBaseObject::AttemptToPowerup方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseObject::AttemptToPowerup方法的具体用法?C++ CBaseObject::AttemptToPowerup怎么用?C++ CBaseObject::AttemptToPowerup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseObject
的用法示例。
在下文中一共展示了CBaseObject::AttemptToPowerup方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BoostObjectThink
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CObjectBuffStation::BoostObjectThink( void )
{
// Set next boost object think time.
SetNextThink( gpGlobals->curtime + BUFF_STATION_BOOST_OBJECT_THINK_INTERVAL,
BUFF_STATION_BOOST_OBJECT_THINK_CONTEXT );
// If we're emped, placing, or building, we're not ready to powerup
if ( IsPlacing() || IsBuilding() || HasPowerup( POWERUP_EMP ) )
return;
float flMaxRangeSq = obj_buff_station_obj_range.GetFloat();
flMaxRangeSq *= flMaxRangeSq;
// Boost objects.
for ( int iObject = m_nObjectCount; --iObject >= 0; )
{
CBaseObject *pObject = m_hObjects[iObject].Get();
if ( !pObject || !InSameTeam( pObject ) )
{
DetachObjectByIndex( iObject );
continue;
}
// Check for out of range.
float flDistSq = GetAbsOrigin().DistToSqr( pObject->GetAbsOrigin() );
if ( flDistSq > flMaxRangeSq )
{
DetachObjectByIndex( iObject );
continue;
}
// Don't powerup it until it's finished building
if ( pObject->IsPlacing() || pObject->IsBuilding() )
continue;
// Boost it
if ( !pObject->AttemptToPowerup( POWERUP_BOOST, BUFF_STATION_BOOST_OBJECT_THINK_INTERVAL, 0,
this, &m_aObjectAttachInfo[iObject].m_DamageModifier ) )
{
m_aObjectAttachInfo[iObject].m_DamageModifier.RemoveModifier();
}
}
}