本文整理汇总了C++中CBaseObject::CanBeHookedToBuffStation方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseObject::CanBeHookedToBuffStation方法的具体用法?C++ CBaseObject::CanBeHookedToBuffStation怎么用?C++ CBaseObject::CanBeHookedToBuffStation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseObject
的用法示例。
在下文中一共展示了CBaseObject::CanBeHookedToBuffStation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuffNearbyObjects
//-----------------------------------------------------------------------------
// Purpose: Find nearby objects and buff them.
//-----------------------------------------------------------------------------
void CObjectBuffStation::BuffNearbyObjects( CBaseObject *pObjectToTarget, bool bPlacing )
{
// ROBIN: Disabled object buffing for now
return;
// Check for a team.
if ( !GetTFTeam() )
return;
// Am I ready to power anything?
if ( IsBuilding() || ( !bPlacing && IsPlacing() ) )
return;
// Am I already full?
if ( m_nObjectCount >= BUFF_STATION_MAX_OBJECTS )
return;
// Do we have a specific target?
if ( pObjectToTarget )
{
if( !pObjectToTarget->CanBeHookedToBuffStation() || pObjectToTarget->GetBuffStation() )
return;
if ( IsWithinBuffRange( pObjectToTarget ) )
{
AttachObject( pObjectToTarget, bPlacing );
}
}
else
{
// Find nearby objects
for ( int iObject = 0; iObject < GetTFTeam()->GetNumObjects(); iObject++ )
{
CBaseObject *pObject = GetTFTeam()->GetObject( iObject );
assert(pObject);
if ( pObject == this || !pObject->CanBeHookedToBuffStation() || pObject->GetBuffStation() )
continue;
// Make sure it's within range
if ( IsWithinBuffRange( pObject ) )
{
AttachObject( pObject, bPlacing );
// Am I now full?
if ( m_nObjectCount >= BUFF_STATION_MAX_OBJECTS )
break;
}
}
}
}