本文整理汇总了C++中CBaseObject::AddSpawnFlags方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseObject::AddSpawnFlags方法的具体用法?C++ CBaseObject::AddSpawnFlags怎么用?C++ CBaseObject::AddSpawnFlags使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseObject
的用法示例。
在下文中一共展示了CBaseObject::AddSpawnFlags方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartBuilding
//-----------------------------------------------------------------------------
// Purpose: Player holding this weapon has started building something
// Assumes we are in a valid build position
//-----------------------------------------------------------------------------
void CTFWeaponBuilder::StartBuilding( void )
{
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() );
CBaseObject *pObj = m_hObjectBeingBuilt.Get();
if ( pPlayer && pPlayer->m_Shared.IsCarryingObject() )
{
Assert( pObj );
pObj->RedeployBuilding( ToTFPlayer( GetOwner() ) );
m_hObjectBeingBuilt = NULL;
pPlayer->m_Shared.SetCarriedObject( NULL );
return;
}
Assert( pObj );
pObj->StartBuilding( GetOwner() );
pObj->AddSpawnFlags( SF_OBJ_UPGRADABLE );
m_hObjectBeingBuilt = NULL;
if ( pPlayer )
{
pPlayer->RemoveInvisibility();
}
}