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C++ BoundingSphere::setRadius方法代码示例

本文整理汇总了C++中BoundingSphere::setRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ BoundingSphere::setRadius方法的具体用法?C++ BoundingSphere::setRadius怎么用?C++ BoundingSphere::setRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BoundingSphere的用法示例。


在下文中一共展示了BoundingSphere::setRadius方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createCubePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createCubePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float halfExtend = 0.5f;

	glusCreateCubef(&shape, halfExtend);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(glusLengthf(halfExtend, halfExtend, halfExtend));

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:16,代码来源:PrimitiveEntityFactory.cpp

示例2: createDomePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createDomePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float radius = 0.5f;

	uint32_t numberSlices = 32;

	glusCreateDomef(&shape, radius, numberSlices);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(radius);

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:18,代码来源:PrimitiveEntityFactory.cpp

示例3: createConePrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createConePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float halfExtend = 0.5f;
	float radius = 0.5f;
	uint32_t numberSlices = 32;
	uint32_t numberStacks = 32;

	glusCreateConef(&shape, halfExtend, radius, numberSlices, numberStacks);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(glusLengthf(halfExtend, radius, 0.0f));

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:19,代码来源:PrimitiveEntityFactory.cpp

示例4: createTorusPrimitiveEntity

ModelEntitySP PrimitiveEntityFactory::createTorusPrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
	ModelFactory modelFactory;

	GLUSshape shape;

	float innerRadius = 0.25f;
	float outerRadius = 0.5f;
	uint32_t numberSlices = 32;
	uint32_t numberStacks = 32;

	glusCreateTorusf(&shape, innerRadius, outerRadius, numberSlices, numberStacks);

	BoundingSphere boundingSphere;

	boundingSphere.setRadius(outerRadius);

	return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}
开发者ID:Cybervaldemar,项目名称:GraphicsEngine,代码行数:19,代码来源:PrimitiveEntityFactory.cpp


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