本文整理汇总了C++中BoundingSphere::setRadius方法的典型用法代码示例。如果您正苦于以下问题:C++ BoundingSphere::setRadius方法的具体用法?C++ BoundingSphere::setRadius怎么用?C++ BoundingSphere::setRadius使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BoundingSphere
的用法示例。
在下文中一共展示了BoundingSphere::setRadius方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createCubePrimitiveEntity
ModelEntitySP PrimitiveEntityFactory::createCubePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
ModelFactory modelFactory;
GLUSshape shape;
float halfExtend = 0.5f;
glusCreateCubef(&shape, halfExtend);
BoundingSphere boundingSphere;
boundingSphere.setRadius(glusLengthf(halfExtend, halfExtend, halfExtend));
return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}
示例2: createDomePrimitiveEntity
ModelEntitySP PrimitiveEntityFactory::createDomePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
ModelFactory modelFactory;
GLUSshape shape;
float radius = 0.5f;
uint32_t numberSlices = 32;
glusCreateDomef(&shape, radius, numberSlices);
BoundingSphere boundingSphere;
boundingSphere.setRadius(radius);
return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
示例3: createConePrimitiveEntity
ModelEntitySP PrimitiveEntityFactory::createConePrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial) const
{
ModelFactory modelFactory;
GLUSshape shape;
float halfExtend = 0.5f;
float radius = 0.5f;
uint32_t numberSlices = 32;
uint32_t numberStacks = 32;
glusCreateConef(&shape, halfExtend, radius, numberSlices, numberStacks);
BoundingSphere boundingSphere;
boundingSphere.setRadius(glusLengthf(halfExtend, radius, 0.0f));
return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial), scaleX, scaleY, scaleZ));
}
示例4: createTorusPrimitiveEntity
ModelEntitySP PrimitiveEntityFactory::createTorusPrimitiveEntity(const string& name, float scaleX, float scaleY, float scaleZ, const SurfaceMaterialSP& surfaceMaterial, const vector<AnimationStackSP>& allAnimStacks) const
{
ModelFactory modelFactory;
GLUSshape shape;
float innerRadius = 0.25f;
float outerRadius = 0.5f;
uint32_t numberSlices = 32;
uint32_t numberStacks = 32;
glusCreateTorusf(&shape, innerRadius, outerRadius, numberSlices, numberStacks);
BoundingSphere boundingSphere;
boundingSphere.setRadius(outerRadius);
return ModelEntitySP(new ModelEntity(name, modelFactory.createModel(name, boundingSphere, shape, surfaceMaterial, allAnimStacks), scaleX, scaleY, scaleZ));
}