本文整理汇总了C++中BinaryInput::size方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryInput::size方法的具体用法?C++ BinaryInput::size怎么用?C++ BinaryInput::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryInput
的用法示例。
在下文中一共展示了BinaryInput::size方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: decodeTGA
void GImage::decodeTGA(
BinaryInput& input) {
// This is a simple TGA loader that can handle uncompressed
// truecolor TGA files (TGA type 2).
// Verify this is a TGA file by looking for the TRUEVISION tag.
int pos = input.getPosition();
input.setPosition(input.size() - 18);
std::string tag = input.readString(16);
if (tag != "TRUEVISION-XFILE") {
throw Error("Not a TGA file", input.getFilename());
}
input.setPosition(pos);
int IDLength = input.readUInt8();
int colorMapType = input.readUInt8();
int imageType = input.readUInt8();
(void)colorMapType;
// 2 is the type supported by this routine.
if (imageType != 2 && imageType != 10) {
throw Error("TGA images must be type 2 (Uncompressed truecolor) or 10 (Run-length truecolor)", input.getFilename());
}
// Color map specification
input.skip(5);
// Image specification
// Skip x and y offsets
input.skip(4);
m_width = input.readInt16();
m_height = input.readInt16();
int colorDepth = input.readUInt8();
if ((colorDepth != 24) && (colorDepth != 32)) {
throw Error("TGA files must be 24 or 32 bit.", input.getFilename());
}
if (colorDepth == 32) {
m_channels = 4;
} else {
m_channels = 3;
}
// Image descriptor contains overlay data as well
// as data indicating where the origin is
int imageDescriptor = input.readUInt8();
(void)imageDescriptor;
// Image ID
input.skip(IDLength);
m_byte = (uint8*)m_memMan->alloc(m_width * m_height * m_channels);
debugAssert(m_byte);
// Pixel data
int x;
int y;
if (imageType == 2) {
// Uncompressed
if (m_channels == 3) {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int i = (x + y * m_width) * 3;
readBGR(m_byte + i, input);
}
}
} else {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int i = (x + y * m_width) * 4;
readBGRA(m_byte + i, input);
}
}
}
} else if (imageType == 10) {
// Run-length encoded
for (y = m_height - 1; y >= 0; --y) {
for (int x = 0; x < m_width; /* intentionally no x increment */) {
// The specification guarantees that no packet will wrap past the end of a row
const uint8 repetitionCount = input.readUInt8();
const uint8 numValues = (repetitionCount & (~128)) + 1;
int byteOffset = (x + y * m_width) * 3;
if (repetitionCount & 128) {
// When the high bit is 1, this is a run-length packet
if (m_channels == 3) {
Color3uint8 value;
readBGR((uint8*)(&value), input);
for (int i = 0; i < numValues; ++i, ++x) {
for (int b = 0; b < 3; ++b, ++byteOffset) {
m_byte[byteOffset] = value[b];
}
//.........这里部分代码省略.........
示例2: decodeJPEG
void GImage::decodeJPEG(
BinaryInput& input) {
struct jpeg_decompress_struct cinfo;
struct jpeg_error_mgr jerr;
int loc = 0;
channels = 3;
// We have to set up the error handler, in case initialization fails.
cinfo.err = jpeg_std_error(&jerr);
// Initialize the JPEG decompression object.
jpeg_create_decompress(&cinfo);
// Specify data source (eg, a file, for us, memory)
jpeg_memory_src(&cinfo, const_cast<uint8*>(input.getCArray()), input.size());
// Read the parameters with jpeg_read_header()
jpeg_read_header(&cinfo, TRUE);
// Set parameters for decompression
// (We do nothing here since the defaults are fine)
// Start decompressor
jpeg_start_decompress(&cinfo);
// Get and set the values of interest to this object
this->width = cinfo.output_width;
this->height = cinfo.output_height;
// Prepare the pointer object for the pixel data
_byte = (uint8*)System::malloc(width * height * 3);
// JSAMPLEs per row in output buffer
int bpp = cinfo.output_components;
int row_stride = cinfo.output_width * bpp;
// Make a one-row-high sample array that will go away when done with image
JSAMPARRAY temp = (*cinfo.mem->alloc_sarray)
((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
// Read data on a scanline by scanline basis
while (cinfo.output_scanline < cinfo.output_height) {
// We may need to adjust the output based on the
// number of channels it has.
switch (bpp) {
case 1:
// Grayscale; decompress to temp.
jpeg_read_scanlines(&cinfo, temp, 1);
// Expand to three channels
{
uint8* scan = &(_byte[loc * 3]);
uint8* endScan = scan + (width * 3);
uint8* t = *temp;
while (scan < endScan) {
uint8 value = t[0];
// Spread the value 3x.
scan[0] = value;
scan[1] = value;
scan[2] = value;
scan += 3;
t += 1;
}
}
break;
case 3:
// Read directly into the array
{
// Need one extra level of indirection.
uint8* scan = _byte + loc;
JSAMPARRAY ptr = &scan;
jpeg_read_scanlines(&cinfo, ptr, 1);
}
break;
case 4:
// RGBA; decompress to temp.
jpeg_read_scanlines(&cinfo, temp, 1);
// Drop the 3rd channel
{
uint8* scan = &(_byte[loc * 3]);
uint8* endScan = scan + width * 3;
uint8* t = *temp;
while (scan < endScan) {
scan[0] = t[0];
scan[1] = t[1];
scan[2] = t[2];
scan += 3;
t += 4;
}
}
//.........这里部分代码省略.........
示例3: decodeTGA
void GImage::decodeTGA(
BinaryInput& input) {
// This is a simple TGA loader that can handle uncompressed
// truecolor TGA files (TGA type 2).
// Verify this is a TGA file by looking for the TRUEVISION tag.
int pos = input.getPosition();
input.setPosition(input.size() - 18);
std::string tag = input.readString(16);
if (tag != "TRUEVISION-XFILE") {
throw Error("Not a TGA file", input.getFilename());
}
input.setPosition(pos);
int IDLength = input.readUInt8();
int colorMapType = input.readUInt8();
int imageType = input.readUInt8();
(void)colorMapType;
// 2 is the type supported by this routine.
if (imageType != 2) {
throw Error("TGA images must be type 2 (Uncompressed truecolor)", input.getFilename());
}
// Color map specification
input.skip(5);
// Image specification
// Skip x and y offsets
input.skip(4);
m_width = input.readInt16();
m_height = input.readInt16();
int colorDepth = input.readUInt8();
if ((colorDepth != 24) && (colorDepth != 32)) {
throw Error("TGA files must be 24 or 32 bit.", input.getFilename());
}
if (colorDepth == 32) {
m_channels = 4;
} else {
m_channels = 3;
}
// Image descriptor contains overlay data as well
// as data indicating where the origin is
int imageDescriptor = input.readUInt8();
(void)imageDescriptor;
// Image ID
input.skip(IDLength);
m_byte = (uint8*)m_memMan->alloc(m_width * m_height * m_channels);
debugAssert(m_byte);
// Pixel data
int x;
int y;
if (m_channels == 3) {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int b = input.readUInt8();
int g = input.readUInt8();
int r = input.readUInt8();
int i = (x + y * m_width) * 3;
m_byte[i + 0] = r;
m_byte[i + 1] = g;
m_byte[i + 2] = b;
}
}
} else {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int b = input.readUInt8();
int g = input.readUInt8();
int r = input.readUInt8();
int a = input.readUInt8();
int i = (x + y * m_width) * 4;
m_byte[i + 0] = r;
m_byte[i + 1] = g;
m_byte[i + 2] = b;
m_byte[i + 3] = a;
}
}
}
}