本文整理汇总了C++中BinaryInput::readUInt8方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryInput::readUInt8方法的具体用法?C++ BinaryInput::readUInt8怎么用?C++ BinaryInput::readUInt8使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryInput
的用法示例。
在下文中一共展示了BinaryInput::readUInt8方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: readBGR
inline static void readBGR(uint8* byte, BinaryInput& bi) {
int b = bi.readUInt8();
int g = bi.readUInt8();
int r = bi.readUInt8();
byte[0] = r;
byte[1] = g;
byte[2] = b;
}
示例2: decodeBMP
void GImage::decodeBMP(
BinaryInput& input) {
// The BMP decoding uses these flags.
static const uint16 PICTURE_NONE = 0x0000;
static const uint16 PICTURE_BITMAP = 0x1000;
// Compression Flags
static const uint16 PICTURE_UNCOMPRESSED = 0x0100;
static const uint16 PICTURE_MONOCHROME = 0x0001;
static const uint16 PICTURE_4BIT = 0x0002;
static const uint16 PICTURE_8BIT = 0x0004;
static const uint16 PICTURE_16BIT = 0x0008;
static const uint16 PICTURE_24BIT = 0x0010;
static const uint16 PICTURE_32BIT = 0x0020;
(void)PICTURE_16BIT;
(void)PICTURE_32BIT;
// This is a simple BMP loader that can handle uncompressed BMP files.
// Verify this is a BMP file by looking for the BM tag.
input.reset();
std::string tag = input.readString(2);
if (tag != "BM") {
throw Error("Not a BMP file", input.getFilename());
}
m_channels = 3;
// Skip to the BITMAPINFOHEADER's width and height
input.skip(16);
m_width = input.readUInt32();
m_height = input.readUInt32();
// Skip to the bit count and compression type
input.skip(2);
uint16 bitCount = input.readUInt16();
uint32 compressionType = input.readUInt32();
uint8 red;
uint8 green;
uint8 blue;
uint8 blank;
// Only uncompressed bitmaps are supported by this code
if ((int32)compressionType != BI_RGB) {
throw Error("BMP images must be uncompressed", input.getFilename());
}
uint8* palette = NULL;
// Create the palette if needed
if (bitCount <= 8) {
// Skip to the palette color count in the header
input.skip(12);
int numColors = input.readUInt32();
palette = (uint8*)System::malloc(numColors * 3);
debugAssert(palette);
// Skip past the end of the header to the palette info
input.skip(4);
int c;
for (c = 0; c < numColors * 3; c += 3) {
// Palette information in bitmaps is stored in BGR_ format.
// That means it's blue-green-red-blank, for each entry.
blue = input.readUInt8();
green = input.readUInt8();
red = input.readUInt8();
blank = input.readUInt8();
palette[c] = red;
palette[c + 1] = green;
palette[c + 2] = blue;
}
}
int hStart = 0;
int hEnd = 0;
int hDir = 0;
if (m_height < 0) {
m_height = -m_height;
hStart = 0;
hEnd = m_height;
hDir = 1;
} else {
//height = height;
hStart = m_height - 1;
hEnd = -1;
hDir = -1;
}
m_byte = (uint8*)m_memMan->alloc(m_width * m_height * 3);
debugAssert(m_byte);
//.........这里部分代码省略.........
示例3: readBGRA
inline static void readBGRA(uint8* byte, BinaryInput& bi) {
readBGR(byte, bi);
byte[3] = bi.readUInt8();
}
示例4: decodeTGA
void GImage::decodeTGA(
BinaryInput& input) {
// This is a simple TGA loader that can handle uncompressed
// truecolor TGA files (TGA type 2).
// Verify this is a TGA file by looking for the TRUEVISION tag.
int pos = input.getPosition();
input.setPosition(input.size() - 18);
std::string tag = input.readString(16);
if (tag != "TRUEVISION-XFILE") {
throw Error("Not a TGA file", input.getFilename());
}
input.setPosition(pos);
int IDLength = input.readUInt8();
int colorMapType = input.readUInt8();
int imageType = input.readUInt8();
(void)colorMapType;
// 2 is the type supported by this routine.
if (imageType != 2 && imageType != 10) {
throw Error("TGA images must be type 2 (Uncompressed truecolor) or 10 (Run-length truecolor)", input.getFilename());
}
// Color map specification
input.skip(5);
// Image specification
// Skip x and y offsets
input.skip(4);
m_width = input.readInt16();
m_height = input.readInt16();
int colorDepth = input.readUInt8();
if ((colorDepth != 24) && (colorDepth != 32)) {
throw Error("TGA files must be 24 or 32 bit.", input.getFilename());
}
if (colorDepth == 32) {
m_channels = 4;
} else {
m_channels = 3;
}
// Image descriptor contains overlay data as well
// as data indicating where the origin is
int imageDescriptor = input.readUInt8();
(void)imageDescriptor;
// Image ID
input.skip(IDLength);
m_byte = (uint8*)m_memMan->alloc(m_width * m_height * m_channels);
debugAssert(m_byte);
// Pixel data
int x;
int y;
if (imageType == 2) {
// Uncompressed
if (m_channels == 3) {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int i = (x + y * m_width) * 3;
readBGR(m_byte + i, input);
}
}
} else {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int i = (x + y * m_width) * 4;
readBGRA(m_byte + i, input);
}
}
}
} else if (imageType == 10) {
// Run-length encoded
for (y = m_height - 1; y >= 0; --y) {
for (int x = 0; x < m_width; /* intentionally no x increment */) {
// The specification guarantees that no packet will wrap past the end of a row
const uint8 repetitionCount = input.readUInt8();
const uint8 numValues = (repetitionCount & (~128)) + 1;
int byteOffset = (x + y * m_width) * 3;
if (repetitionCount & 128) {
// When the high bit is 1, this is a run-length packet
if (m_channels == 3) {
Color3uint8 value;
readBGR((uint8*)(&value), input);
for (int i = 0; i < numValues; ++i, ++x) {
for (int b = 0; b < 3; ++b, ++byteOffset) {
m_byte[byteOffset] = value[b];
}
//.........这里部分代码省略.........
示例5: decodeTGA
void GImage::decodeTGA(
BinaryInput& input) {
// This is a simple TGA loader that can handle uncompressed
// truecolor TGA files (TGA type 2).
// Verify this is a TGA file by looking for the TRUEVISION tag.
int pos = input.getPosition();
input.setPosition(input.size() - 18);
std::string tag = input.readString(16);
if (tag != "TRUEVISION-XFILE") {
throw Error("Not a TGA file", input.getFilename());
}
input.setPosition(pos);
int IDLength = input.readUInt8();
int colorMapType = input.readUInt8();
int imageType = input.readUInt8();
(void)colorMapType;
// 2 is the type supported by this routine.
if (imageType != 2) {
throw Error("TGA images must be type 2 (Uncompressed truecolor)", input.getFilename());
}
// Color map specification
input.skip(5);
// Image specification
// Skip x and y offsets
input.skip(4);
m_width = input.readInt16();
m_height = input.readInt16();
int colorDepth = input.readUInt8();
if ((colorDepth != 24) && (colorDepth != 32)) {
throw Error("TGA files must be 24 or 32 bit.", input.getFilename());
}
if (colorDepth == 32) {
m_channels = 4;
} else {
m_channels = 3;
}
// Image descriptor contains overlay data as well
// as data indicating where the origin is
int imageDescriptor = input.readUInt8();
(void)imageDescriptor;
// Image ID
input.skip(IDLength);
m_byte = (uint8*)m_memMan->alloc(m_width * m_height * m_channels);
debugAssert(m_byte);
// Pixel data
int x;
int y;
if (m_channels == 3) {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int b = input.readUInt8();
int g = input.readUInt8();
int r = input.readUInt8();
int i = (x + y * m_width) * 3;
m_byte[i + 0] = r;
m_byte[i + 1] = g;
m_byte[i + 2] = b;
}
}
} else {
for (y = m_height - 1; y >= 0; --y) {
for (x = 0; x < m_width; ++x) {
int b = input.readUInt8();
int g = input.readUInt8();
int r = input.readUInt8();
int a = input.readUInt8();
int i = (x + y * m_width) * 4;
m_byte[i + 0] = r;
m_byte[i + 1] = g;
m_byte[i + 2] = b;
m_byte[i + 3] = a;
}
}
}
}