本文整理汇总了C++中BinaryInput::readInt32方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryInput::readInt32方法的具体用法?C++ BinaryInput::readInt32怎么用?C++ BinaryInput::readInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinaryInput
的用法示例。
在下文中一共展示了BinaryInput::readInt32方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: deserialize
void ServerDescription::deserialize(BinaryInput& b) {
serverName = b.readString();
applicationAddress.deserialize(b);
applicationName = b.readString();
maxClients = b.readInt32();
debugAssert(maxClients >= 0);
currentClients = b.readInt32();
data = b.readString();
lastUpdateTime = System::time();
}
示例2: deserialize
void deserialize(BinaryInput& b) {
magic = b.readInt32();
version = b.readInt32();
skinWidth = b.readInt32();
skinHeight = b.readInt32();
frameSize = b.readInt32();
numSkins = b.readInt32();
numVertices = b.readInt32();
numTexCoords = b.readInt32();
numTriangles = b.readInt32();
numGlCommands = b.readInt32();
numFrames = b.readInt32();
offsetSkins = b.readInt32();
offsetTexCoords = b.readInt32();
offsetTriangles = b.readInt32();
offsetFrames = b.readInt32();
offsetGlCommands = b.readInt32();
offsetEnd = b.readInt32();
}
示例3: debugAssertM
GFont::GFont(const String& filename, BinaryInput& b) {
int ver = b.readInt32();
debugAssertM(ver == 1 || ver == 2, "Can't read font files other than version 1");
(void)ver;
if (ver == 1) {
charsetSize = 128;
} else {
charsetSize = b.readInt32();
}
// Read the widths
subWidth.resize(charsetSize);
for (int c = 0; c < charsetSize; ++c) {
subWidth[c] = b.readUInt16();
}
baseline = b.readUInt16();
int texWidth = b.readUInt16();
charWidth = texWidth / 16;
charHeight = texWidth / 16;
// The input may not be a power of 2
int width = ceilPow2(charWidth * 16);
int height = ceilPow2(charHeight * (charsetSize / 16));
// Create a texture
const uint8* ptr = ((uint8*)b.getCArray()) + b.getPosition();
debugAssertM((b.getLength() - b.getPosition()) >= width * height,
"File does not contain enough data for this size texture");
Texture::Preprocess preprocess;
preprocess.computeMinMaxMean = false;
const bool generateMipMaps = true;
m_texture =
Texture::fromMemory
( filename,
ptr,
ImageFormat::R8(),
width,
height,
1,
1,
ImageFormat::R8(),
Texture::DIM_2D,
generateMipMaps,
preprocess);
m_textureMatrix[0] = 1.0f / m_texture->width();
m_textureMatrix[1] = 0;
m_textureMatrix[2] = 0;
m_textureMatrix[3] = 0;
m_textureMatrix[4] = 0;
m_textureMatrix[5] = 1.0f / m_texture->height();
m_textureMatrix[6] = 0;
m_textureMatrix[7] = 0;
m_textureMatrix[8] = 0;
m_textureMatrix[9] = 0;
m_textureMatrix[10] = 1;
m_textureMatrix[11] = 0;
m_textureMatrix[12] = 0;
m_textureMatrix[13] = 0;
m_textureMatrix[14] = 0;
m_textureMatrix[15] = 1;
m_name = filename;
}
示例4: deserialize
void deserialize(BinaryInput& b) {
i32 = b.readInt32();
i64 = b.readInt64();
s = b.readString();
f = b.readFloat32();
}