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C++ BinaryInput::reset方法代码示例

本文整理汇总了C++中BinaryInput::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryInput::reset方法的具体用法?C++ BinaryInput::reset怎么用?C++ BinaryInput::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryInput的用法示例。


在下文中一共展示了BinaryInput::reset方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: decodeBMP

void GImage::decodeBMP(
    BinaryInput&            input) {

    // The BMP decoding uses these flags.
    static const uint16 PICTURE_NONE               = 0x0000;
    static const uint16 PICTURE_BITMAP             = 0x1000;

    // Compression Flags
    static const uint16 PICTURE_UNCOMPRESSED       = 0x0100;
    static const uint16 PICTURE_MONOCHROME         = 0x0001;
    static const uint16 PICTURE_4BIT               = 0x0002;
    static const uint16 PICTURE_8BIT               = 0x0004;
    static const uint16 PICTURE_16BIT              = 0x0008;
    static const uint16 PICTURE_24BIT              = 0x0010;
    static const uint16 PICTURE_32BIT              = 0x0020;

    (void)PICTURE_16BIT;
    (void)PICTURE_32BIT;

    // This is a simple BMP loader that can handle uncompressed BMP files.
    // Verify this is a BMP file by looking for the BM tag.
    input.reset();
    std::string tag = input.readString(2);
    if (tag != "BM") {
        throw Error("Not a BMP file", input.getFilename());
    }

    m_channels = 3;
	// Skip to the BITMAPINFOHEADER's width and height
	input.skip(16);

    m_width  = input.readUInt32();
    m_height = input.readUInt32();

	// Skip to the bit count and compression type
	input.skip(2);

    uint16 bitCount        = input.readUInt16();
    uint32 compressionType = input.readUInt32();

    uint8 red;
    uint8 green;
    uint8 blue;
    uint8 blank;

	// Only uncompressed bitmaps are supported by this code
    if ((int32)compressionType != BI_RGB) {
        throw Error("BMP images must be uncompressed", input.getFilename());
    }

    uint8* palette = NULL;

	// Create the palette if needed
    if (bitCount <= 8) {

        // Skip to the palette color count in the header
        input.skip(12);

        int numColors = input.readUInt32();

        palette = (uint8*)System::malloc(numColors * 3);
        debugAssert(palette);

        // Skip past the end of the header to the palette info
        input.skip(4);

        int c;
        for (c = 0; c < numColors * 3; c += 3) {
            // Palette information in bitmaps is stored in BGR_ format.
            // That means it's blue-green-red-blank, for each entry.
            blue  = input.readUInt8();
            green = input.readUInt8();
            red   = input.readUInt8();
            blank = input.readUInt8();

            palette[c]     = red;
            palette[c + 1] = green;
            palette[c + 2] = blue;
        }
	}

    int hStart = 0;
    int hEnd   = 0;
    int hDir   = 0;

    if (m_height < 0) {
        m_height = -m_height;
        hStart = 0;
        hEnd   = m_height;
        hDir   = 1;
    } else {
        //height = height;
        hStart = m_height - 1;
        hEnd   = -1;
        hDir   = -1;
    }

    m_byte = (uint8*)m_memMan->alloc(m_width * m_height * 3);
    debugAssert(m_byte);

//.........这里部分代码省略.........
开发者ID:Dudelzack,项目名称:blizzlikecore,代码行数:101,代码来源:GImage_bmp.cpp


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