本文整理汇总了C++中BaseObject::SetBit方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseObject::SetBit方法的具体用法?C++ BaseObject::SetBit怎么用?C++ BaseObject::SetBit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseObject
的用法示例。
在下文中一共展示了BaseObject::SetBit方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ConnectObjects
//.........这里部分代码省略.........
for (auto jt=objects.Begin(); jt != end; ++jt)
{
if (*it == *jt) continue;
if (list.HasConnection(*it, *jt)) continue;
Connection conn(*it, *jt);
if (!nearest || conn.delta < delta)
{
nearest = *jt;
delta = conn.delta;
}
}
if (nearest)
list.Append(Connection(*it, nearest));
}
break;
}
case CMB_MODE_CHAIN:
{
options.radius = 0;
options.maxConnections = 0;
const auto first = objects.Begin();
for (auto it=objects.Begin(); it != objects.End(); ++it)
{
Bool isLast = (it + 1) == objects.End();
if (isLast && (options.closedChain && *it != *first))
{
Connection conn(*it, *first);
list.Append(conn);
}
else if (!isLast)
{
Connection conn(*it, *(it + 1));
list.Append(conn);
}
}
break;
}
default:
GeDebugOut(String(__FUNCTION__) + ": Invalid connectMode");
return false;
}
// Sort the list by distance.
list.SortByDelta();
// This map contains the number of connections each
// object already has to make sure no object exceeds the
// maximum number if connections.
maxon::Bool created = false;
maxon::HashMap<C4DAtom*, Int32> map;
// Iterate over all connections and establish them.
const auto end = list.End();
for (auto it=list.Begin(); it != end; ++it)
{
if (options.radius > 0.000001 && it->delta > options.radius)
continue;
// Find and eventually initialize the entries in the map.
auto entry1 = map.FindOrCreateEntry(it->obj1, created);
if (created) entry1->GetValue() = 0;
auto entry2 = map.FindOrCreateEntry(it->obj2, created);
if (created) entry2->GetValue() = 0;
// Determine if the maximum number of connections is reached.
const Int32 nConn1 = entry1->GetValue();
const Int32 nConn2 = entry2->GetValue();
if (options.maxConnections > 0 &&
(nConn1 >= options.maxConnections || nConn2 >= options.maxConnections))
continue;
// Create the force object.
BaseObject* force = BaseObject::Alloc(options.forcePluginId);
if (!force)
{
success = false;
break;
}
// Update the parameters.
force->SetParameter(FORCE_TYPE, options.forceType, DESCFLAGS_SET_0);
force->SetParameter(FORCE_OBJECT_A, it->obj1, DESCFLAGS_SET_0);
force->SetParameter(FORCE_OBJECT_B, it->obj2, DESCFLAGS_SET_0);
force->SetBit(BIT_ACTIVE);
force->SetName(prefix + it->obj1->GetName() + " - " + it->obj2->GetName());
++entry1->GetValue();
++entry2->GetValue();
options.output.Append(force);
// Position the force object in between the two objects.
Matrix mg;
mg.off = (it->obj1->GetMg().off + it->obj2->GetMg().off) * 0.5;
force->SetMl(mg);
}
return true;
}