本文整理汇总了C++中BaseObject::GetTag方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseObject::GetTag方法的具体用法?C++ BaseObject::GetTag怎么用?C++ BaseObject::GetTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseObject
的用法示例。
在下文中一共展示了BaseObject::GetTag方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartStroke
void SculptSelectionBrush::StartStroke(Int32 strokeCount, const BaseContainer& data)
{
//When the user starts a brush stroke we get the currently active document and store it for later use.
_doc = GetActiveDocument();
//Since we are handling Undo ourselves we need to call StartUndo.
_doc->StartUndo();
//This tool will change the selection on a PolygonObject. Since at this point we don't know what object
//the user is going to be using the brush on we will get all the PolygonObjects that are currently selected
//in the scene and add an Undo for each of them.
AutoAlloc<AtomArray> selection;
_doc->GetActiveObjects(selection, GETACTIVEOBJECTFLAGS_0);
Int32 a;
for (a = 0; a < selection->GetCount(); ++a)
{
C4DAtom* atom = selection->GetIndex(a);
if (atom && atom->IsInstanceOf(Opolygon))
{
BaseObject* pBase = (BaseObject*)atom;
if (IsObjectEnabled(pBase))
{
//Because you can not create a selection of the high res sculpted object, only the base object, that
//means the sculpting tools can not be used to create selections on an object with a Sculpt Tag.
//Because of this plugins such as this that modify the Selection on the PolygonObject
//should only be allowed on PolygonObjects that DO NOT have a sculpt tag.
if (!pBase->GetTag(Tsculpt))
{
_doc->AddUndo(UNDOTYPE_CHANGE_SELECTION, pBase);
}
}
}
}
}
示例2: ExecuteAutoConnect
Bool ExecuteAutoConnect()
{
ConnectOptions options;
Bool addDynamicsTag = false, inheritDynamicsTag = true;
GetInt32(CMB_FORCE, options.forcePluginId);
GetInt32(CMB_TYPE, options.forceType);
GetInt32(CMB_MODE, options.connectMode);
GetInt32(EDT_MAXCONN, options.maxConnections);
GetFloat(EDT_RADIUS, options.radius);
GetBool(CHK_CLOSED, options.closedChain);
GetBool(CHK_ADDDYNAMICS, addDynamicsTag);
GetBool(CHK_COMPOUND, inheritDynamicsTag);
// Create an InExcludeData for the selection object.
GeData ge_selection(CUSTOMGUI_INEXCLUDE_LIST, DEFAULTVALUE);
auto selectionList = static_cast<InExcludeData*>(
ge_selection.GetCustomDataType(CUSTOMGUI_INEXCLUDE_LIST));
if (!selectionList)
return false;
// Get the active document and object.
BaseDocument* doc = GetActiveDocument();
if (!doc)
return false;
BaseObject* op = doc->GetActiveObject();
if (!op)
return false;
// Create the root object that will contain the connectors.
AutoFree<BaseObject> root(BaseObject::Alloc(Onull));
if (!root)
return false;
// Function to create a dynamics tag.
auto fAddDynamicsTag = [doc] (BaseObject* op, Int32 mode)
{
// Create a dynamics tag for the root object if it
// does not already exist.
BaseTag* dyn = op->GetTag(ID_RIGIDBODY);
if (!dyn)
{
dyn = op->MakeTag(ID_RIGIDBODY);
if (dyn) doc->AddUndo(UNDOTYPE_NEW, dyn);
}
// Update the parameters.
if (dyn)
{
dyn->SetParameter(RIGID_BODY_HIERARCHY, mode, DESCFLAGS_SET_0);
doc->AddUndo(UNDOTYPE_CHANGE_SMALL, dyn);
}
};
// This list will contain all objects that should be connected.
// While collecting, create the dynamics tags.
maxon::BaseArray<BaseObject*> objects;
doc->StartUndo();
for (BaseObject* child=op->GetDown(); child; child=child->GetNext())
{
objects.Append(child);
if (addDynamicsTag && inheritDynamicsTag)
fAddDynamicsTag(child, RIGID_BODY_HIERARCHY_COMPOUND);
}
if (addDynamicsTag && !inheritDynamicsTag)
fAddDynamicsTag(op, RIGID_BODY_HIERARCHY_INHERIT);
// If no objects where collected, quit already.
if (objects.GetCount() <= 0)
{
doc->EndUndo();
doc->DoUndo(false);
return true;
}
// Create the connection objects.
ConnectObjects(op->GetName() + ": ", objects, options);
// Fill the selection list and insert the objects.
for (auto it=options.output.Begin(); it != options.output.End(); ++it)
{
(*it)->InsertUnderLast(root);
doc->AddUndo(UNDOTYPE_NEW, *it);
selectionList->InsertObject(*it, 0);
}
root->SetName(op->GetName() + ": " + root->GetName() + " (" + options.forceName + ")");
doc->InsertObject(root, nullptr, nullptr);
doc->AddUndo(UNDOTYPE_NEW, root);
// Create the selection object.
if (selectionList->GetObjectCount() > 0)
{
BaseObject* selection = BaseObject::Alloc(Oselection);
if (selection)
{
selection->SetParameter(SELECTIONOBJECT_LIST, ge_selection, DESCFLAGS_SET_0);
selection->SetName(op->GetName() + ": " + options.forceName + " (" + selection->GetName() + ")");
doc->InsertObject(selection, nullptr, nullptr);
doc->AddUndo(UNDOTYPE_NEW, selection);
}
//.........这里部分代码省略.........