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C++ BaseGameEntity::getID方法代码示例

本文整理汇总了C++中BaseGameEntity::getID方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseGameEntity::getID方法的具体用法?C++ BaseGameEntity::getID怎么用?C++ BaseGameEntity::getID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseGameEntity的用法示例。


在下文中一共展示了BaseGameEntity::getID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

void EntityManager::update(float dt) {
    CCArray *keys = m_pIDToEntitiesMap->allKeys();
    if (keys) {     // if the dictionary has no objects, keys will be NULL
        for (int i=0; i<keys->count(); i++) {
            CCInteger *integer = (CCInteger *)keys->objectAtIndex(i);
            int key = integer->getValue();
            
            BaseGameEntity *entity = (BaseGameEntity *)m_pIDToEntitiesMap->objectForKey(key);
            if (entity->getIsActive()) {    // Only update the entity if it's active.
                entity->update(dt);
            }
        }
    }
    
    /*
    // Add new entities.
    for (int i=0; i<m_pEntitiesToAdd->count(); i++) {
        BaseGameEntity *newEntity = (BaseGameEntity *)m_pEntitiesToAdd->objectAtIndex(i);
        m_pIDToEntitiesMap->setObject(newEntity, newEntity->getID());
    }
    m_pEntitiesToAdd->removeAllObjects();
    */
    
    // Remove old entities.
    for (int i=0; i<m_pEntitiesToRemove->count(); i++) {
        BaseGameEntity *oldEntity = (BaseGameEntity *)m_pEntitiesToRemove->objectAtIndex(i);
        m_pIDToEntitiesMap->removeObjectForKey(oldEntity->getID());
    }
    m_pEntitiesToRemove->removeAllObjects();
}
开发者ID:adahera222,项目名称:Samurai-TD,代码行数:30,代码来源:EntityManager.cpp

示例2: handleMessage

bool Projectile::handleMessage(const Telegram *telegram) {
    switch (telegram->message) {
        case kMessageReachPosition:
            reset();
            return true;
            
        case kMessageCollide:
            BaseGameEntity *entity = GameModel::instance()->getEntityForID(telegram->sender);
            
            if (arc4random()%10 > 3) {
                return false;
            }
            
            if (entity->getEntityType() == kFighter && entity->getController() != m_eController) {
                MessageDispatcher::instance()->dispatchMessage(0, m_uID, entity->getID(), kMessageHit, (void *)&m_iDamage);
                reset();
                return true;
            }
            return false;
    }
    return false;
}
开发者ID:adahera222,项目名称:Samurai-TD,代码行数:22,代码来源:Projectile.cpp


注:本文中的BaseGameEntity::getID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。