本文整理汇总了C++中BaseGameEntity::SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseGameEntity::SetPosition方法的具体用法?C++ BaseGameEntity::SetPosition怎么用?C++ BaseGameEntity::SetPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseGameEntity
的用法示例。
在下文中一共展示了BaseGameEntity::SetPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
void RabbitWanderingState::Execute(Rabbit* rabbit)
{
Node* current = rabbit->GetPosition();
Node* next = current->GetEdges()[Random::Next(0, current->GetEdges().size() - 1)]->child;
if (next->ContainsEntity("Pill")) {
BaseGameEntity *pill = next->ContainsEntity("Pill");
next->RemoveEntity(pill);
Node *random = rabbit->GetGraph()->GetRandomNode(next);
random->AddEntity(pill);
pill->SetPosition(random);
rabbit->GetFSM()->ChangeState(RabbitSleepingState::Instance());
}
rabbit->MoveTo(next);
}
示例2: Execute
void RabbitSearchPillState::Execute(Rabbit* rabbit)
{
Node* current = rabbit->GetPosition();
Node* next = current->GetEdges()[Random::Next(0, current->GetEdges().size() - 1)]->child;
if (next->ContainsEntity("Pill")) {
BaseGameEntity *pill = next->ContainsEntity("Pill");
next->RemoveEntity(pill);
pill->SetPosition(nullptr);
rabbit->Pickup(static_cast<GameItem*>(pill));
printf("Rabbit: picked up pill\n");
rabbit->GetFSM()->ChangeState(RabbitWanderingState::Instance());
}
rabbit->MoveTo(next);
}