本文整理汇总了C++中BLOCK_SELECTOR::SetMessageBlock方法的典型用法代码示例。如果您正苦于以下问题:C++ BLOCK_SELECTOR::SetMessageBlock方法的具体用法?C++ BLOCK_SELECTOR::SetMessageBlock怎么用?C++ BLOCK_SELECTOR::SetMessageBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BLOCK_SELECTOR
的用法示例。
在下文中一共展示了BLOCK_SELECTOR::SetMessageBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleBlockBegin
bool EDA_DRAW_FRAME::HandleBlockBegin( wxDC* aDC, int aKey, const wxPoint& aPosition )
{
BLOCK_SELECTOR* Block = &GetScreen()->m_BlockLocate;
if( ( Block->GetCommand() != BLOCK_IDLE ) || ( Block->GetState() != STATE_NO_BLOCK ) )
return false;
Block->SetCommand( (BLOCK_COMMAND_T) BlockCommand( aKey ) );
if( Block->GetCommand() == 0 )
return false;
switch( Block->GetCommand() )
{
case BLOCK_IDLE:
break;
case BLOCK_MOVE: // Move
case BLOCK_DRAG: // Drag (block defined)
case BLOCK_DRAG_ITEM: // Drag from a drag item command
case BLOCK_COPY: // Copy
case BLOCK_DELETE: // Delete
case BLOCK_SAVE: // Save
case BLOCK_ROTATE: // Rotate 90 deg
case BLOCK_FLIP: // Flip
case BLOCK_ZOOM: // Window Zoom
case BLOCK_MIRROR_X:
case BLOCK_MIRROR_Y: // mirror
case BLOCK_PRESELECT_MOVE: // Move with preselection list
Block->InitData( m_canvas, aPosition );
break;
case BLOCK_PASTE:
Block->InitData( m_canvas, aPosition );
Block->SetLastCursorPosition( wxPoint( 0, 0 ) );
InitBlockPasteInfos();
if( Block->GetCount() == 0 ) // No data to paste
{
DisplayError( this, wxT( "No Block to paste" ), 20 );
GetScreen()->m_BlockLocate.SetCommand( BLOCK_IDLE );
m_canvas->SetMouseCaptureCallback( NULL );
return true;
}
if( !m_canvas->IsMouseCaptured() )
{
Block->ClearItemsList();
DisplayError( this,
wxT( "EDA_DRAW_FRAME::HandleBlockBegin() Err: m_mouseCaptureCallback NULL" ) );
return true;
}
Block->SetState( STATE_BLOCK_MOVE );
m_canvas->CallMouseCapture( aDC, aPosition, false );
break;
default:
{
wxString msg;
msg << wxT( "EDA_DRAW_FRAME::HandleBlockBegin() error: Unknown command " ) <<
Block->GetCommand();
DisplayError( this, msg );
}
break;
}
Block->SetMessageBlock( this );
return true;
}
示例2: HandleBlockEndByPopUp
void SCH_EDIT_FRAME::HandleBlockEndByPopUp( int Command, wxDC* DC )
{
bool blockCmdFinished = true; /* set to false for block command which
* have a next step
* and true if the block command is finished here
*/
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
// can convert only a block move command to an other command
if( block->m_Command != BLOCK_MOVE )
return;
// Useless if the new command is block move because we are already in block move.
if( Command == BLOCK_MOVE )
return;
block->m_Command = (CmdBlockType) Command;
block->SetMessageBlock( this );
switch( block->m_Command )
{
case BLOCK_COPY: /* move to copy */
block->m_State = STATE_BLOCK_MOVE;
blockCmdFinished = false;
break;
case BLOCK_DRAG: /* move to Drag */
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
// Clear list of items to move, and rebuild it with items to drag:
block->ClearItemsList();
GetScreen()->BreakSegmentsOnJunctions();
GetScreen()->UpdatePickList();
if( block->GetCount() )
{
blockCmdFinished = false;
GetScreen()->SelectBlockItems();
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
block->m_State = STATE_BLOCK_MOVE;
}
break;
case BLOCK_DELETE: /* move to Delete */
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
DeleteItemsInList( m_canvas, block->m_ItemsSelection );
OnModify();
}
GetScreen()->TestDanglingEnds( m_canvas, DC );
m_canvas->Refresh();
break;
case BLOCK_SAVE: /* Save list in paste buffer*/
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
copyBlockItems( block->m_ItemsSelection );
MoveItemsInList( m_blockItems.m_ItemsSelection, move_vector );
}
break;
case BLOCK_ZOOM: /* Window Zoom */
m_canvas->CallEndMouseCapture( DC );
m_canvas->SetCursor( (wxStockCursor) m_canvas->GetDefaultCursor() );
Window_Zoom( GetScreen()->m_BlockLocate );
break;
case BLOCK_ROTATE:
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
/* Compute the rotation center and put it on grid */
wxPoint rotationPoint = block->Centre();
rotationPoint = GetScreen()->GetNearestGridPosition( rotationPoint );
GetScreen()->SetCrossHairPosition( rotationPoint );
SaveCopyInUndoList( block->m_ItemsSelection, UR_ROTATED, rotationPoint );
RotateListOfItems( block->m_ItemsSelection, rotationPoint );
OnModify();
}
GetScreen()->TestDanglingEnds( m_canvas, DC );
m_canvas->Refresh();
break;
//.........这里部分代码省略.........