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C++ BLOCK_SELECTOR::Clear方法代码示例

本文整理汇总了C++中BLOCK_SELECTOR::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ BLOCK_SELECTOR::Clear方法的具体用法?C++ BLOCK_SELECTOR::Clear怎么用?C++ BLOCK_SELECTOR::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BLOCK_SELECTOR的用法示例。


在下文中一共展示了BLOCK_SELECTOR::Clear方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleBlockEndByPopUp

void SCH_EDIT_FRAME::HandleBlockEndByPopUp( int Command, wxDC* DC )
{
    bool blockCmdFinished = true;   /* set to false for block command which
                                     * have a next step
                                     * and true if the block command is finished here
                                     */
    BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;

    // can convert only a block move command to an other command
    if( block->m_Command != BLOCK_MOVE )
        return;

    // Useless if the new command is block move because we are already in block move.
    if( Command == BLOCK_MOVE )
        return;

    block->m_Command = (CmdBlockType) Command;
    block->SetMessageBlock( this );

    switch( block->m_Command )
    {
    case BLOCK_COPY:     /* move to copy */
        block->m_State = STATE_BLOCK_MOVE;
        blockCmdFinished = false;
        break;

    case BLOCK_DRAG:     /* move to Drag */
        if( m_canvas->IsMouseCaptured() )
            m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );

        // Clear list of items to move, and rebuild it with items to drag:
        block->ClearItemsList();

        GetScreen()->BreakSegmentsOnJunctions();
        GetScreen()->UpdatePickList();

        if( block->GetCount() )
        {
            blockCmdFinished = false;
            GetScreen()->SelectBlockItems();

            if( m_canvas->IsMouseCaptured() )
                m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );

            block->m_State = STATE_BLOCK_MOVE;
        }
        break;

    case BLOCK_DELETE:     /* move to Delete */
        if( m_canvas->IsMouseCaptured() )
            m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );

        if( block->GetCount() )
        {
            DeleteItemsInList( m_canvas, block->m_ItemsSelection );
            OnModify();
        }

        GetScreen()->TestDanglingEnds( m_canvas, DC );
        m_canvas->Refresh();
        break;

    case BLOCK_SAVE:     /* Save list in paste buffer*/
        if( m_canvas->IsMouseCaptured() )
            m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );

        if( block->GetCount() )
        {
            wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
            copyBlockItems( block->m_ItemsSelection );
            MoveItemsInList( m_blockItems.m_ItemsSelection, move_vector );
        }
        break;

    case BLOCK_ZOOM:     /* Window Zoom */
        m_canvas->CallEndMouseCapture( DC );
        m_canvas->SetCursor( (wxStockCursor) m_canvas->GetDefaultCursor() );
        Window_Zoom( GetScreen()->m_BlockLocate );
        break;


    case BLOCK_ROTATE:
        if( m_canvas->IsMouseCaptured() )
            m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );

        if( block->GetCount() )
        {
            /* Compute the rotation center and put it on grid */
            wxPoint rotationPoint = block->Centre();
            rotationPoint = GetScreen()->GetNearestGridPosition( rotationPoint );
            GetScreen()->SetCrossHairPosition( rotationPoint );
            SaveCopyInUndoList( block->m_ItemsSelection, UR_ROTATED, rotationPoint );
            RotateListOfItems( block->m_ItemsSelection, rotationPoint );
            OnModify();
        }

        GetScreen()->TestDanglingEnds( m_canvas, DC );
        m_canvas->Refresh();
        break;

//.........这里部分代码省略.........
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