本文整理汇总了C++中BLOCK_SELECTOR::Centre方法的典型用法代码示例。如果您正苦于以下问题:C++ BLOCK_SELECTOR::Centre方法的具体用法?C++ BLOCK_SELECTOR::Centre怎么用?C++ BLOCK_SELECTOR::Centre使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BLOCK_SELECTOR
的用法示例。
在下文中一共展示了BLOCK_SELECTOR::Centre方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleBlockEnd
bool SCH_EDIT_FRAME::HandleBlockEnd( wxDC* aDC )
{
bool nextcmd = false;
bool zoom_command = false;
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
if( block->GetCount() )
{
BLOCK_STATE_T state = block->GetState();
BLOCK_COMMAND_T command = block->GetCommand();
m_canvas->CallEndMouseCapture( aDC );
block->SetState( state );
block->SetCommand( command );
m_canvas->SetMouseCapture( DrawAndSizingBlockOutlines, AbortBlockCurrentCommand );
SetCrossHairPosition( block->GetEnd() );
if( block->GetCommand() != BLOCK_ABORT )
m_canvas->MoveCursorToCrossHair();
}
if( m_canvas->IsMouseCaptured() )
{
switch( block->GetCommand() )
{
case BLOCK_IDLE:
DisplayError( this, wxT( "Error in HandleBlockPLace()" ) );
break;
case BLOCK_ROTATE:
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );
if( block->GetCount() )
{
// Compute the rotation center and put it on grid:
wxPoint rotationPoint = block->Centre();
rotationPoint = GetNearestGridPosition( rotationPoint );
SetCrossHairPosition( rotationPoint );
SaveCopyInUndoList( block->GetItems(), UR_ROTATED, rotationPoint );
RotateListOfItems( block->GetItems(), rotationPoint );
OnModify();
}
block->ClearItemsList();
GetScreen()->TestDanglingEnds( m_canvas, aDC );
m_canvas->Refresh();
break;
case BLOCK_DRAG:
case BLOCK_DRAG_ITEM: // Drag from a drag command
GetScreen()->BreakSegmentsOnJunctions();
// fall through
case BLOCK_MOVE:
case BLOCK_COPY:
if( block->GetCommand() == BLOCK_DRAG_ITEM &&
GetScreen()->GetCurItem() != NULL )
{
// This is a drag command, not a mouse block command
// Only this item is put in list
ITEM_PICKER picker;
picker.SetItem( GetScreen()->GetCurItem() );
block->PushItem( picker );
}
else
{
// Collect all items in the locate block
GetScreen()->UpdatePickList();
}
// fall through
case BLOCK_PRESELECT_MOVE: /* Move with preselection list*/
if( block->GetCount() )
{
nextcmd = true;
GetScreen()->SelectBlockItems();
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->SetMouseCaptureCallback( DrawMovingBlockOutlines );
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
block->SetState( STATE_BLOCK_MOVE );
}
else
{
m_canvas->CallMouseCapture( aDC, wxDefaultPosition, false );
m_canvas->SetMouseCapture( NULL, NULL );
}
break;
case BLOCK_DELETE:
GetScreen()->UpdatePickList();
DrawAndSizingBlockOutlines( m_canvas, aDC, wxDefaultPosition, false );
if( block->GetCount() )
{
DeleteItemsInList( m_canvas, block->GetItems() );
OnModify();
}
block->ClearItemsList();
//.........这里部分代码省略.........
示例2: HandleBlockEndByPopUp
void SCH_EDIT_FRAME::HandleBlockEndByPopUp( int Command, wxDC* DC )
{
bool blockCmdFinished = true; /* set to false for block command which
* have a next step
* and true if the block command is finished here
*/
BLOCK_SELECTOR* block = &GetScreen()->m_BlockLocate;
// can convert only a block move command to an other command
if( block->m_Command != BLOCK_MOVE )
return;
// Useless if the new command is block move because we are already in block move.
if( Command == BLOCK_MOVE )
return;
block->m_Command = (CmdBlockType) Command;
block->SetMessageBlock( this );
switch( block->m_Command )
{
case BLOCK_COPY: /* move to copy */
block->m_State = STATE_BLOCK_MOVE;
blockCmdFinished = false;
break;
case BLOCK_DRAG: /* move to Drag */
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
// Clear list of items to move, and rebuild it with items to drag:
block->ClearItemsList();
GetScreen()->BreakSegmentsOnJunctions();
GetScreen()->UpdatePickList();
if( block->GetCount() )
{
blockCmdFinished = false;
GetScreen()->SelectBlockItems();
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
block->m_State = STATE_BLOCK_MOVE;
}
break;
case BLOCK_DELETE: /* move to Delete */
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
DeleteItemsInList( m_canvas, block->m_ItemsSelection );
OnModify();
}
GetScreen()->TestDanglingEnds( m_canvas, DC );
m_canvas->Refresh();
break;
case BLOCK_SAVE: /* Save list in paste buffer*/
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
wxPoint move_vector = -GetScreen()->m_BlockLocate.m_BlockLastCursorPosition;
copyBlockItems( block->m_ItemsSelection );
MoveItemsInList( m_blockItems.m_ItemsSelection, move_vector );
}
break;
case BLOCK_ZOOM: /* Window Zoom */
m_canvas->CallEndMouseCapture( DC );
m_canvas->SetCursor( (wxStockCursor) m_canvas->GetDefaultCursor() );
Window_Zoom( GetScreen()->m_BlockLocate );
break;
case BLOCK_ROTATE:
if( m_canvas->IsMouseCaptured() )
m_canvas->CallMouseCapture( DC, wxDefaultPosition, false );
if( block->GetCount() )
{
/* Compute the rotation center and put it on grid */
wxPoint rotationPoint = block->Centre();
rotationPoint = GetScreen()->GetNearestGridPosition( rotationPoint );
GetScreen()->SetCrossHairPosition( rotationPoint );
SaveCopyInUndoList( block->m_ItemsSelection, UR_ROTATED, rotationPoint );
RotateListOfItems( block->m_ItemsSelection, rotationPoint );
OnModify();
}
GetScreen()->TestDanglingEnds( m_canvas, DC );
m_canvas->Refresh();
break;
//.........这里部分代码省略.........